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Luxus Skin Settings
Posted: 12 May 2013 02:30 PM   [ Ignore ]   [ # 136 ]
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Im happy with this, hair needs more work but the skin and eyes are good I think.

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Posted: 12 May 2013 02:33 PM   [ Ignore ]   [ # 137 ]
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Michael_G - 12 May 2013 02:30 PM

Im happy with this, hair needs more work but the skin and eyes are good I think.

Fantastic!  I like the jewelry, too.  The hair does indeed need a bit of work, but otherwise awesome.

 

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Posted: 12 May 2013 02:40 PM   [ Ignore ]   [ # 138 ]
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Slosh - 12 May 2013 02:33 PM
Michael_G - 12 May 2013 02:30 PM

Im happy with this, hair needs more work but the skin and eyes are good I think.

Fantastic!  I like the jewelry, too.  The hair does indeed need a bit of work, but otherwise awesome.

Thanks, you wait until you see what shes wearing O.O

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Posted: 12 May 2013 03:07 PM   [ Ignore ]   [ # 139 ]
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Yeah, looks really nice!

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Posted: 12 May 2013 09:31 PM   [ Ignore ]   [ # 140 ]
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Love her skin, eyes and metals.  Really fantastic!

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Posted: 13 May 2013 01:35 AM   [ Ignore ]   [ # 141 ]
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Thanks guys, i will post it in the Luxus thread once I finish her hair and find a suitable environment.

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Posted: 16 May 2013 07:59 PM   [ Ignore ]   [ # 142 ]
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Thank you so much for this template.  Thanks to you I’m starting to figure out how this works (absorption is the OPPOSITE of what you want to end up with, for example).  I’m using your settings and by playing with them I’m getting a fuller understanding of how they work.  I would have been lost without your set up.

 

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Posted: 16 May 2013 10:43 PM   [ Ignore ]   [ # 143 ]
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PizmoSF - 16 May 2013 07:59 PM

Thank you so much for this template.  Thanks to you I’m starting to figure out how this works (absorption is the OPPOSITE of what you want to end up with, for example).  I’m using your settings and by playing with them I’m getting a fuller understanding of how they work.  I would have been lost without your set up.

I’m glad to hear that this thread is helping you get a grasp of the settings.  We have all tried them, changed them, scrapped them, and tried them again.  Each person will find the settings that hit the “sweet spot” for them, but at least this is a start.

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Posted: 24 May 2013 07:17 AM   [ Ignore ]   [ # 144 ]
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I just wanted to say this thread helped me out tremendously in figuring out exactly how to use Luxus for skin settings. Thank you so much to everyone who contributed, especially to Slosh!

I am attaching my first ever render using Luxus and I would appreciate it if anyone has any comments or suggestions. This is a completely un-postworked version, with the “default” film response but an adjustment to the whitepoint setting.

This was actually the first image I’ve dealt with that gave me quite a bit of grief with regards to color space… it looked significantly different to me between the luxrender console and photoshop especially before I adjusted the whitepoint setting. I can detect that same difference if I convert to sRBG or not using “save for web” in photoshop…. so I have a lot more to learn about all that, I guess. My understanding is most browsers should manage that and it should appear like the one using sRGB to most people.

Image removed by a moderatorPlease refer to this thread and repost the image cropped a bit further up at the bottom. Thankyou

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Posted: 24 May 2013 07:47 AM   [ Ignore ]   [ # 145 ]
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caitiff4563 - 24 May 2013 07:17 AM

I just wanted to say this thread helped me out tremendously in figuring out exactly how to use Luxus for skin settings. Thank you so much to everyone who contributed, especially to Slosh!

I am attaching my first ever render using Luxus and I would appreciate it if anyone has any comments or suggestions. This is a completely un-postworked version, with the “default” film response but an adjustment to the whitepoint setting.

This was actually the first image I’ve dealt with that gave me quite a bit of grief with regards to color space… it looked significantly different to me between the luxrender console and photoshop especially before I adjusted the whitepoint setting. I can detect that same difference if I convert to sRBG or not using “save for web” in photoshop…. so I have a lot more to learn about all that, I guess. My understanding is most browsers should manage that and it should appear like the one using sRGB to most people.

First, thanks for contributing to the thread!  I am glad that it is still helping people get where they want with the Lux skin settings.

I like how the skin came out, overall.  The bump seems to be set relatively well, not too much.  I’m a bit confused about the texture itself, however.  It doesn’t seem to me that it lines up properly.  This is most noticeable on the stomach, where the hair should be following the center of the abdominals but seems to be going off to the side a bit.  Then, in the face around the nose there seems to be some strange misalignment.  This looks like the David 5 texture, though I am not positive.  Do you have the correct UV’s assigned for the texture you used?  It’s either that, or the bump maps you are using don’t seem to match up with the texture. 

Aside from the previously mentioned, I do like the results you came up with.  You didn’t overdo it with the absorption rate and colors, it is not overly specular, and the bump is well balanced.

It all comes down to personal taste and the effect you, the artist, wanted to go for.  For example, InaneGlory has a preference for a certain look, and I myself like something more saturated and contrasted.  I would have gone deeper with the absorption color, giving a more “tanned” look, but again it’s a preference.  The David 5 texture itself is not highly tanned, more of a pale guy really.  So, I think you have stayed true to that in your render.  Great job!  Take a look at my eye tutorial on deviantArt if you want some tips for eyes.  Here is a link if you are interested:  Glossy Eye Settings

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Posted: 24 May 2013 08:28 AM   [ Ignore ]   [ # 146 ]
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First, thanks for contributing to the thread!  I am glad that it is still helping people get where they want with the Lux skin settings.

I like how the skin came out, overall.  The bump seems to be set relatively well, not too much.  I’m a bit confused about the texture itself, however.  It doesn’t seem to me that it lines up properly.  This is most noticeable on the stomach, where the hair should be following the center of the abdominals but seems to be going off to the side a bit.  Then, in the face around the nose there seems to be some strange misalignment.  This looks like the David 5 texture, though I am not positive.  Do you have the correct UV’s assigned for the texture you used?  It’s either that, or the bump maps you are using don’t seem to match up with the texture. 

Aside from the previously mentioned, I do like the results you came up with.  You didn’t overdo it with the absorption rate and colors, it is not overly specular, and the bump is well balanced.

It all comes down to personal taste and the effect you, the artist, wanted to go for.  For example, InaneGlory has a preference for a certain look, and I myself like something more saturated and contrasted.  I would have gone deeper with the absorption color, giving a more “tanned” look, but again it’s a preference.  The David 5 texture itself is not highly tanned, more of a pale guy really.  So, I think you have stayed true to that in your render.  Great job!  Take a look at my eye tutorial on deviantArt if you want some tips for eyes.  Here is a link if you are interested:  Glossy Eye Settings

Slosh, thanks for the reply and the great feedback, it is much appreciated!

The texture is actually from Stolz by Phoenix1966. It uses an M4 UV, and I applied it to David 5 with morphs… but I don’t think that’s the problem with the hair down the abdomen… it appears to be off center intentionally in the texture. I’m a big fan of Phoenix1966’s characters and especially their textures, but I never quite noticed that before. As for the face… I think the skin between the eyes and nose is supposed to be kind of red and discolored.. if that is what you’re referring to. The bump maps should match up with the texture, but I will maybe check that later.

I would like to get a more tanned look, actually, I may have to play with the settings some more to try to achieve that.. my problem was I was coming up with more “red” than “tan” before.

As for the eyes, I actually used your settings you shared earlier in this thread for the fairy render.. and didn’t mess around with them after that, but I probably need to as all situations are different of course.

Thanks again for everything.

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Posted: 24 May 2013 10:26 AM   [ Ignore ]   [ # 147 ]
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Ah Luxus settings. I’m only starting to have the time to sit down and really work with LUX. I tried rendering a scene last night, just the environment, and its a large and complex one that I love. Well, something looked odd and it took my mind a moment to realize that everything was coming through bone white. Obviously, all of the bazillions of materials will need to be tweaked, particularly the spec color, so that this doesn’t happen and I realize what I’d truly love is a one click solution that alters all relevant settings for everything selected. If I were truly smart I’d figure out how to make that lol instead I just buy someone else’s smartness. This led me to wondering how hard it would be for someone to make a few skin presets for figures that LUX-ifies them. I know those 2 notions bundled into one product would get my dollars.

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Posted: 24 May 2013 11:36 AM   [ Ignore ]   [ # 148 ]
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sgreco1970 - 24 May 2013 10:26 AM

Ah Luxus settings. I’m only starting to have the time to sit down and really work with LUX. I tried rendering a scene last night, just the environment, and its a large and complex one that I love. Well, something looked odd and it took my mind a moment to realize that everything was coming through bone white. Obviously, all of the bazillions of materials will need to be tweaked, particularly the spec color, so that this doesn’t happen and I realize what I’d truly love is a one click solution that alters all relevant settings for everything selected. If I were truly smart I’d figure out how to make that lol instead I just buy someone else’s smartness. This led me to wondering how hard it would be for someone to make a few skin presets for figures that LUX-ifies them. I know those 2 notions bundled into one product would get my dollars.

Well, I am not sure about your specific case, but make sure that the Tone Mapping Kernal is not set to “autolinear” under the “Imaging” tab in luxrender… that can really screw up everything in the scene because of how it handles lights. If it is, change it to “linear” then adjust the lights and see if you get anywhere… just a thought, I was getting severely “burned” images too until I realized that.

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Posted: 24 May 2013 07:02 PM   [ Ignore ]   [ # 149 ]
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Thank you so much for this thread.  As a complete n00b to Lux, the Luxus settings are quite confusing.  Some of us… yeah, me, don’t really understand what most of the sliders do, or grasp what they are for.  At least with a base to start from, I can start to understand some of them.

if you guys want to start one on lights, let me know, I’ll read through it too, lol

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Posted: 24 May 2013 07:35 PM   [ Ignore ]   [ # 150 ]
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caitiff4563 - 24 May 2013 11:36 AM
sgreco1970 - 24 May 2013 10:26 AM

Ah Luxus settings. I’m only starting to have the time to sit down and really work with LUX. I tried rendering a scene last night, just the environment, and its a large and complex one that I love. Well, something looked odd and it took my mind a moment to realize that everything was coming through bone white. Obviously, all of the bazillions of materials will need to be tweaked, particularly the spec color, so that this doesn’t happen and I realize what I’d truly love is a one click solution that alters all relevant settings for everything selected. If I were truly smart I’d figure out how to make that lol instead I just buy someone else’s smartness. This led me to wondering how hard it would be for someone to make a few skin presets for figures that LUX-ifies them. I know those 2 notions bundled into one product would get my dollars.

Well, I am not sure about your specific case, but make sure that the Tone Mapping Kernal is not set to “autolinear” under the “Imaging” tab in luxrender… that can really screw up everything in the scene because of how it handles lights. If it is, change it to “linear” then adjust the lights and see if you get anywhere… just a thought, I was getting severely “burned” images too until I realized that.

Oh its not burned, its stark white and textureless. That’s what i get if my spec color is set to white on an object. Unfortunately in the case of the environment I was using, EVERY mat had a white spec >< Ah well, its no biggie. Just takes some tinkering.

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