I am sorry, InaneGlory, for my reaction to the opinion you shared. I think I just got offended by your presentation of your opinion. I basically felt like you were saying, “All you guys are so stupid for using those settings. This is what you should really be doing.” I think it’s obvious that you don’t have that sort of attitude and I should not have taken it as such.
At the beginning of this thread the settings of 500,500 were totally off for anyone using them. I think that InaneGlory had the same problem trying to use my settings and therefore I would have had the same opinion that he had, given those results. I still don’t know what it is about my setup that made 500,500 work where it did not work for others, and only after DL my file did people get the same results.
In the spirit of being fair, I decided to try InaneGlory’s suggestion of volume absorption 2250, scatter 4. Below is a comparison of those settings vs. the setting tossed around by me at the onset of this thread.
The girls have every setting identical, except the volume absorption scale and volume scatter scale. My settings of 500 for each has been used on one of the girls and 2250,4 has been used on the other.
To tell the truth, the difference at render is so subtle, I would have a very difficult time saying which was which. In fact, only one of the girls even displays the slightest hint of subsurface scattering and that is the one set at 500,500. As InaneGlory said, it should enhance the skin tone not recolor or overpower it, and I think he would have to agree that 500,500 does not overpower or recolor the skin. It does, however, enhance it whereas 2250,4 does not appear to have any effect whatsoever.
I think the flatness and lack of bump or sheen in the Dublin girl is due to other settings that InaneGlory may have used and is more down to his personal taste, because in my example, using 2250,4 does not take away any of these features like I originally accused them of doing. The main problem I found was that 500,500 left a few red sparkles after 7 hours, where 2250,4 left none. I think this is due to the scatter being so low. Maybe a compromise of 250 for scatter would be better. Also, maybe a slightly higher absorption scale would show a bit more of the scatter effect, which I think is needed here.
So, I will try another render later at maybe 1000, 250 and see if that makes the difference. The funny thing is, after typing that last sentence, I see that Hellboy’s settings are 1000, 100. I guess he already deduced all of this.
Click thumbnail to see full-size image