Modeling in Carrara with the help of Phil Wilkes
I'm running through my Infinite Skills Advanced Carrara Techniques again. It's Phil's turn in the order of my TV selection. I must say... I put it on in the first place because I have great memories of the set being intensely entertaining in a very Carrara sort of way. An overly positive person like me lends well to having an instructor who is very cofident in his skills and the tools he uses to make it happen.
This series is all about making your own gear... your own content to animate and render. I got to chapter four where he's now going through the process of building a really awesome airplane (the one on the cover) using images in the vertex modeller to help shape the thing... and explains how cool it is that the construction in Carrara is similar to the way the real planes are made, in a way, right at a time when the same thought comes to mind! It's too cool.From my memory, I know that I can't take my seat belt off yet, because there's so much nore to come. He also enters the other modelers for certain things just so that he can show you those tools, and he's already taught you so many cool techniques in the vertex modeler that you could easily make them using the vertex modeler yourself by that point. His style is such that none of the time in the training is wasted on non related jibber jabber or redundant repetition. And he's entertaining on top of it. That's talent. It takes quite some time to get through all of the lessons. If you already know Carrara a lot, you'll love what you hear as I'm sure you'll pick up on some excellent new advice and tactics towards executing certain posibilities. If your new to any of the subjects covered, you'll really learn a lot each time you go through the course. To really learn Carrara's modeling room tools, following through and working with Phil, following his lead, you'll realize what can be done and acquire a feel for how to use the required finesse to create nice models using many different techniques, mny of which can replace each other. What I mean by that is that.. if he makes this part using this method, he'll have you make the next part using another new technique or tool which both avoids redundency, and demonstrates to you mouse hand andquick keys how it feels to build in another way - so when you model on your own, you'll know which ways feel better for your style of taste and dexterity.
He also goes through a really thorough analysis through the PITA process of UV Mapping and unwrapping, which is very important and will make the difference between something really good, and something that is... not. So it's good how he makes you revisit the UV Mapping for every different thing that will require a different method for a good map result. It's really a perfect flow.
Finally thers a single, short overview of "Who is Phil Wilkes" as the very last video that you see.
He covers a lot more, And I'm sure something will inspire me to come back and type some more as I watch and learn.... again! But for now... I'm turning my evening TV program back on! :)