So, the only other thing I can do about the arm poses in a walk cycle, it’s tedious but it works. Take the walk cycle aniblock and puppeteer each and every frame, saved. Then on the first frame pose I set up the formula for how the arms should be, then use that same formula for EACH subsequent frame pose. It’s really tiring, but that’s animation!! If I try to set up the arms in the aniblock playback it goes back to default position, so this is only other way I find that can work. So the body moves as it should but the arms are in position the way I want them, as well as the head and eyes.
In case you’re wondering…THIS is the current animation I am working on…
of course, I have gone back and changed a couple of things, but I am pushing forward to finish the COMPLETE cartoon in 3D!!!
And as I progress, I learn something new and more working in Daz.