For what it’s worth to anyone wondering about the Bullet cloth in this latest beta…
As bigh said it doesn’t seem much has changed. Unfortunately (VERY unfortunately, IMO) it STILL doesn’t work with moving collision objects. Which is very annoying. And there don’t appear to be any new controls or parameters introduced.
The only things I noticed from some real quick playing around is that the solver seems to give a different (and IMO slightly better) result. I’m guessing the bending, stretch, and/or accuracy parameters were tweaked and maybe the algorithm was also tweaked. I also think that maybe the friction values now have a more significant impact than previously, which is good.
I also noticed something that appears a bit strange…the collision distance now defaults to 99%, and no longer appears to be in percentage of the standard scene distance. In fact I have no clue what it’s referring to now. Anyway, 99% seems to work fine.
But all of this is only from about 30 minutes of playing, so it could all be total nonsense….