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PZ3 in Carrara? (And/or Optitex clothing in Carrara)
Posted: 18 April 2013 02:24 PM   [ Ignore ]   [ # 31 ]
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4.5.1.56 {?} only 126 meg, plus this that and the other thing. The genesis essentials is the big one.

{up to Rtest 8. Once I get one I am real happy with I’ll render it out and post it cool smile }

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Posted: 18 April 2013 03:19 PM   [ Ignore ]   [ # 32 ]
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ManStan - 18 April 2013 02:24 PM

4.5.1.56 {?} only 126 meg, plus this that and the other thing. The genesis essentials is the big one.

{up to Rtest 8. Once I get one I am real happy with I’ll render it out and post it cool smile }

no you want 4.5.2.40

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Posted: 19 April 2013 01:20 AM   [ Ignore ]   [ # 33 ]
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Thanks, bigh:)

Installed the latest - no difference in the result:(

I’ll explain my process and hope someone can find where I may be going wrong.

1.  Open new scene, load V4
2.  Open timeline, send to frame 30 - load a single pose at frame 30.  Return to frame 0.
3.  Load dynamic clothing - I’ve tried Bodice Skirt, Bodice Shirt, BF sweater, Clown Costume.  Same result every time.
4.  Fit to V4 under parameters.  Check that dynamic clothing is set to collide with everything.
5.  Open dynamic clothing tab and check that clothing set to collide with everything, do a single frame drape, then an animated drape.
6.  Return to frame 0 and freeze.
7.  Run animation to check all is well - works perfectly.
8.  Save as scene file .duf
9.  Open Carrara, open .duf
10 Run animation - works perfectly, except that there is excessive pokethrough throughout the animation.

I sure hope someone can help - I’m getting real envious:)

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Posted: 19 April 2013 02:06 AM   [ Ignore ]   [ # 34 ]
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Roygee - 19 April 2013 01:20 AM

Thanks, bigh:)

Installed the latest - no difference in the result:(

I’ll explain my process and hope someone can find where I may be going wrong.

1.  Open new scene, load V4
2.  Open timeline, send to frame 30 - load a single pose at frame 30.  Return to frame 0.
3.  Load dynamic clothing - I’ve tried Bodice Skirt, Bodice Shirt, BF sweater, Clown Costume.  Same result every time.
4.  Fit to V4 under parameters.  Check that dynamic clothing is set to collide with everything.
5.  Open dynamic clothing tab and check that clothing set to collide with everything, do a single frame drape, then an animated drape.
6.  Return to frame 0 and freeze.
7.  Run animation to check all is well - works perfectly.
8.  Save as scene file .duf
9.  Open Carrara, open .duf
10 Run animation - works perfectly, except that there is excessive pokethrough throughout the animation.

I sure hope someone can help - I’m getting real envious:)

you welcome - if you look at my animation on page 2
you will see that I am getting the same thing .
the first part is render in DS - the other 3 parts are render in Carrara .
all 4 work fine in DS not in Carrara .

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Posted: 19 April 2013 06:07 AM   [ Ignore ]   [ # 35 ]
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You’re doing it wrong. wink

Load V4
load clothing
fit to
animate/pose ; for animations using animate2 be sure to bake to DS key frames
drape
freeze
save as DUF.

I’m uploading a big one to youtube; going to be a bit longer it’s 200meg after compression; but looks so nice lol
Anyone know how to imbed a video from youtube? I know it can be done. {yes with all the poke through warts}

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Posted: 19 April 2013 06:40 AM   [ Ignore ]   [ # 36 ]
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Here it is. If some one tells me how to imbed it I’ll edit this.

http://www.youtube.com/watch?v=gUFmAcVyeWk&feature=youtu.be

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Posted: 19 April 2013 07:05 AM   [ Ignore ]   [ # 37 ]
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ManStan - 19 April 2013 06:40 AM

Here it is. If some one tells me how to imbed it I’ll edit this.

http://www.youtube.com/watch?v=gUFmAcVyeWk&feature=youtu.be

you can’t imbed any more - good for you .
are you happy now ?

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Posted: 19 April 2013 08:22 AM   [ Ignore ]   [ # 38 ]
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That looks great! It’s a pity there are those poke-throughs, though.

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Posted: 19 April 2013 08:35 AM   [ Ignore ]   [ # 39 ]
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Thanks Stan - that made a small improvement - enough of an improvement that I can get away with hiding bits of V4:)

I see 3dage’s render is perfect - wonder if there are some clothing items that simply perform better, or if he also resorted to hiding body bits?

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Posted: 19 April 2013 12:29 PM   [ Ignore ]   [ # 40 ]
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Fix pokethrough,...

select the imported clothing item,.. go to the motion tab (top right) ,. in the scale area,. change the overall scale to 101% or whatever works for you.
you can also scale the X,Y,Z individually,. but use small amounts.

Smoothing in the final render will also help reduce poke-through,. and there’s always the traditional method or selecting the body part, and making it invisible.

you could also try increasing the collision distance setting in DS which should also result in less poke through.

hope it helps smile

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Posted: 19 April 2013 01:33 PM   [ Ignore ]   [ # 41 ]
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Hold on a second. I have to pick my jaw back up off the floor. Well where did it go?
Do jaws bounce? It was just… and I saw it… Oh for crying out loud.
Manley Stanley… What did I say about loving your work? I’m saying it again.
I love your work. If you’ve got to do a dyno cloth test… do a dynamic cloth test. And that’s a dyno cloth test!!!
Looks great! Now I’m stuck with the dilema that I don’t have any D|S dynos. Luckily, there’s some really cool stuff… I just saw a really cool coat just the other day. I usually ignore all of the dyno products. I’m going to have to fill up my wishlist! This makes me really wonder:
What else can I do in D|S that I cannot do in Carrara that can go into Carrara via DUF.

Roygee made me learn this word, and learn it well… DUF
DUF DUF DUF DUF DUF
say it with me.
DUF

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Posted: 19 April 2013 05:58 PM   [ Ignore ]   [ # 42 ]
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Thanks red face

A real kicker is all my old test files open and run now too gulp

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Posted: 19 April 2013 06:01 PM   [ Ignore ]   [ # 43 ]
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Dartanbeck - 19 April 2013 01:33 PM

Hold on a second. I have to pick my jaw back up off the floor. Well where did it go?
Do jaws bounce? It was just… and I saw it… Oh for crying out loud.
Manley Stanley… What did I say about loving your work? I’m saying it again.
I love your work. If you’ve got to do a dyno cloth test… do a dynamic cloth test. And that’s a dyno cloth test!!!
Looks great! Now I’m stuck with the dilema that I don’t have any D|S dynos. Luckily, there’s some really cool stuff… I just saw a really cool coat just the other day. I usually ignore all of the dyno products. I’m going to have to fill up my wishlist! This makes me really wonder:
What else can I do in D|S that I cannot do in Carrara that can go into Carrara via DUF.

Roygee made me learn this word, and learn it well… DUF
DUF DUF DUF DUF DUF
say it with me.
DUF

If you have no dynamic clothes, try these to start:
http://www.optitex-dynamiccloth.com/FreebieDownload01.php

Careful though, you may become addicted.

 

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Posted: 19 April 2013 06:38 PM   [ Ignore ]   [ # 44 ]
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3DAGE - 19 April 2013 12:29 PM

Fix pokethrough,...

select the imported clothing item,.. go to the motion tab (top right) ,. in the scale area,. change the overall scale to 101% or whatever works for you.
you can also scale the X,Y,Z individually,. but use small amounts.

Smoothing in the final render will also help reduce poke-through,. and there’s always the traditional method or selecting the body part, and making it invisible.

you could also try increasing the collision distance setting in DS which should also result in less poke through.

hope it helps smile

I don’t have the right version? Seriously where would I find this setting?

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Posted: 19 April 2013 06:48 PM   [ Ignore ]   [ # 45 ]
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RoguePilot - 19 April 2013 06:01 PM

If you have no dynamic clothes, try these to start:
http://www.optitex-dynamiccloth.com/FreebieDownload01.php

Careful though, you may become addicted.

 

I hear that! I do get addicted to all of this stuff very easily. Say, thank you for this link! This looks like a great way to start, and some of it looks very much like what I would be looking for. Very Cool!

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