[quote author=“bigh” date=“1366631008"I don’t know of a path thing in DS - so could not help you .
what I have done in the past is put some obj ( box or what ever ) in a scene and did the walk by hand using aniMate
I don’t think that would be of much use with a vehicle. What I’ve done using Puppeteer is to set points where the vehicle is in different locations and then move between the points, the problem however is timing. If the timing is even off by a small amount the movement looks ridiculous.
Besides being able to move along a per-determined path it would be nice to be able to have the speed “evened out” so that the movement wouldn’t appear jerky or uneven.
Another idea I had for turning a vehicle would be to parent the vehicle to a null some distance away (depending on the desired turning radius) and then rotate the null. This should get a nice smooth turn, but there are two problems. 1) a smooth turn isn’t always what I have in mind, and transitioning in and out of the curve evenly is problematic.
you could do it the same way - just takes more time - hand work is the best way
if you save the animation as a aniBlock you can play with the timing
there are plug-in you can buy for DS that might help you