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OctaneRender DS - render collection
Posted: 25 April 2013 01:42 AM   [ Ignore ]   [ # 16 ]
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Tropical Bundle. Average time to render - 25 minutes. Resolution 2311x1300. Titan, PMC 1000.

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Posted: 25 April 2013 08:43 AM   [ Ignore ]   [ # 17 ]
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Andrey Pestryakov - 25 April 2013 01:42 AM

Tropical Bundle. Average time to render - 25 minutes. Resolution 2311x1300. Titan, PMC 1000.

Hi Andrey I’m just wondering have you tried to use octane render in animation yet?
if so how are you key-framing the sequences in the time line smile?

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Posted: 25 April 2013 09:51 AM   [ Ignore ]   [ # 18 ]
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Ivy - 25 April 2013 08:43 AM
Andrey Pestryakov - 25 April 2013 01:42 AM

Tropical Bundle. Average time to render - 25 minutes. Resolution 2311x1300. Titan, PMC 1000.

Hi Andrey I’m just wondering have you tried to use octane render in animation yet?
if so how are you key-framing the sequences in the time line smile?

Yes, I tried to do the animation, but not with such heavy scenes like the forest or the tropics.
The method is simple, the animation is done as usual in DAZ Studio, and the renderer do c OctaneRender. But now OctaneRender there is an bug, it stoped render of animation after a few frames. I hope it will be corrected.

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Posted: 25 April 2013 10:11 AM   [ Ignore ]   [ # 19 ]
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Andrey Pestryakov - 25 April 2013 01:42 AM

Tropical Bundle. Average time to render - 25 minutes. Resolution 2311x1300. Titan, PMC 1000.

You really have found some great water settings with a suberb mix between waves and reflections!

Especially adoring the sunset image!! Might as well be a promo photograph.

Makes me to want to take some holidays and relax on the beach. tongue wink

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Posted: 25 April 2013 10:42 AM   [ Ignore ]   [ # 20 ]
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Andrey Pestryakov - 25 April 2013 09:51 AM
Ivy - 25 April 2013 08:43 AM
Andrey Pestryakov - 25 April 2013 01:42 AM

Tropical Bundle. Average time to render - 25 minutes. Resolution 2311x1300. Titan, PMC 1000.

Hi Andrey I’m just wondering have you tried to use octane render in animation yet?
if so how are you key-framing the sequences in the time line smile?

Yes, I tried to do the animation, but not with such heavy scenes like the forest or the tropics.
The method is simple, the animation is done as usual in DAZ Studio, and the renderer do c OctaneRender. But now OctaneRender there is an bug, it stoped render of animation after a few frames. I hope it will be corrected.

..

the reason I asked was because I was testing octane-render in poser . I haven’t been using DS much lately
But feezing is a bug then in the render engine and not something I’ve been doing wrong. I tried a test render of a 100 keyframe animation and rendered 39 key-frames and then it stopped or froze on key-frame 40.  the error log said GPU failed to respond to .ID-x86. win32.ocx.dll
I sent them the log file and a request for help . thats why i asked if you have tried to render animation yet.
Its nice to know I was not the only one that had a stopped error mid-way through the timeline sequence.

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Posted: 05 May 2013 12:03 PM   [ Ignore ]   [ # 21 ]
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I made a series of different test renders with the PMC kernel and 1 light emitter in the scene.
I let it run for quite a long time to get an idea how many samples are needed.
At around 2500 samples per pixel most noise was cleared. I let the final image rund until 4000+ samples were done.

Because the scene was light with only one lamp from above the light had a difficult way through all the hair.
Nevertheless when using the Direct Light Kernel that one light source would not have been enough.
PMC does indeed add a lot of indirect light bounces especially in indoor scenes.

“Lyon - Unsurprisable”

Rendered with OctaneRender for DAZ Studio.
Kernel: PMC
Lights: 1 scene prop - light tube: Texture Emission.
Render Time: 24h+ for 4614 samples at 3840x2160.
Postproduction: Contrast adjustments in photoshop.

PA licensed content:
Lyon, Vida Hair, Tank Top, Westpark Ablutions, [...].

link to image on facebook:

https://www.facebook.com/photo.php?fbid=10151639151818899&set=a.10150326306703899.388422.169292668898&type=1


Edit Update 1:

Added another image:


“Lyon - The Shadow in the Mirror”
Octane Render for DS - PMC Kernel mirror test
The main idea was to try out how sharp a mirror image can get.
The reflections in the mirror are calculated in a realistic way.
The point of focus of the virtual camera has to be double the distance from the object to the mirror.
Still even after 9334 samples there is still some noise left.
Will have to revisit that idea at a later point with upgraded hardware.

- - -

“Lyon - The Shadow in the Mirror
- - -
Lyon

Rendered with OctaneRender for DAZ Studio.
Kernel: PMC
Lights: 1 scene prop - light tube: Texture Emission.
Render Time: 24h+ for 9334 samples at 1920x1080
Postproduction: Contrast and noise filter adjustments in photoshop.

PA licensed content:
Lyon, Vida Hair, MS Lycan, Tank Top, Westpark Ablutions, [...].

link to image on facebook:

https://www.facebook.com/photo.php?fbid=10151641161133899&set=a.10150326306703899.388422.169292668898&type=1

- - -

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Posted: 17 May 2013 12:14 AM   [ Ignore ]   [ # 22 ]
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Linvanchene, images are great! Hard for me to stand waiting render in 24 hours. smile You are very patient. wink
I usually use 600 maxsamples (rare 1200) for rendering.

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Posted: 17 May 2013 12:16 AM   [ Ignore ]   [ # 23 ]
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Average time to render - 35 minutes. Resolution 1920x1080. GTX Titan, DirectLighting 600.

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Posted: 17 May 2013 07:04 AM   [ Ignore ]   [ # 24 ]
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Andrey Pestryakov - 17 May 2013 12:16 AM

Average time to render - 35 minutes. Resolution 1920x1080. GTX Titan, DirectLighting 600.

That looks marvelous Andrey

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Posted: 17 May 2013 09:44 AM   [ Ignore ]   [ # 25 ]
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Ivy - 17 May 2013 07:04 AM
Andrey Pestryakov - 17 May 2013 12:16 AM

Average time to render - 35 minutes. Resolution 1920x1080. GTX Titan, DirectLighting 600.

That looks marvelous Andrey

+1

I would love to take a break at this place and relax in the forest some more!

Andrey Pestryakov - 17 May 2013 12:14 AM

Hard for me to stand waiting render in 24 hours. smile You are very patient. wink
I usually use 600 maxsamples (rare 1200) for rendering.

I only realized after rendering that I might have triggered a bug in Octane that is supposed to be fixed in the next update:

It seems when saving a scene with lights set to “No Enviroment” for some reason the HDR mode is loaded along when opening up the scene again.
I made a post about this on the Octane Forum and it was confirmed.

In my last images two light solutions may have calculated at the same time. That might have been the reason why render times sky rocketed. PMC is supposed to be slower and more realistic but not that slow. wink

Well we will see after the next update…

 

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Posted: 17 July 2013 07:02 AM   [ Ignore ]   [ # 26 ]
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I see the OctaneRender presets in the store and instantly added to my cart. I use the Tropical bundle on occasion and am thankful that you made a preset product. Something like this is original and useful and really stands out to me.

Thanks Andrey!

Oopsies, I just realized this was an Art Studio thread….

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Posted: 17 July 2013 11:22 AM   [ Ignore ]   [ # 27 ]
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larsmidnatt thank you!

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Posted: 17 July 2013 02:45 PM   [ Ignore ]   [ # 28 ]
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I bought Tropical “Tropical Bundle for DAZ Studio plugin OctaneRender”.

It’s Excelent Item .
Thanks Andrey !

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Posted: 06 August 2013 11:26 PM   [ Ignore ]   [ # 29 ]
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2000 samples, Path Tracing, GTX680 2GB, 38 minutes.

No postwork, will work on the textures a bit and add a character.

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Posted: 07 August 2013 12:03 AM   [ Ignore ]   [ # 30 ]
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spider58 - 06 August 2013 11:26 PM

2000 samples, Path Tracing, GTX680 2GB, 38 minutes.

No postwork, will work on the textures a bit and add a character.

Good and fast rendering for large image! On the wall roughness felt good, but planar of the road and the grass.

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