Trying a few different experiments that all mostly worked out.
Sheer Greatness shader only on the walls of the DAZ Crimson Throneroom—you can see what the walls would normally look like with the column, especially the base—the band of Nathy’s Hat Hat Hat (well, that’s the name of the product!) and the top of Evil Innocence’s Queen of the Night dress, the part being held together by the pearl strands. Sheer Greatness lace used to re-texture the jacket from the Gift Outfit from one of the Christmas giveaways (sorry, don’t know who made that).
I put Geometry shells on the side and back of the throne and used the fishnet as an overlay to create a pattern on that, rather than replacing it. (A fishnet backed throne would look a bit odd.) I did the same with the skirt of the Queen of the Night dress, and with that I also plugged the bump map into the opacity channel to create a stronger pattern.
Lighting is Inane Glory’s Photo Studio Lights 2, with an additional linear point to illuminate her face a bit.
And the spider woman herself is FWJS Subira with Pepper hair.
I may redo this one later, just because. She’s supposed to be wearing a velvet cape, after all, but there was nowhere to put it.
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