When importing a Poser style figure, such as V4, M4, etc. Carrara interprets Poser’s shaders as best it can. For instance, I understand that specular effects are handled under one function in Poser, whereas in Carrara it’s divided between two channels: Highlight and Shininess. Both work together.
What your screen shot shows is another attempt to interpret the Poser shaders. Carrara puts a multiplier into the color channel, and loads the image map in the top slot and usually sticks a color chip in the lower slot. If the chip is white, then your figures’ skin will look normal, but if it’s blue or green, the skin will take on that hue. If it’s gray, the color of the skin may look blah. What Dart is doing is dragging the image map up and dropping it on the multiplier function. The image map the takes it’s place and the multiplier is deleted. You could drag the color chip up, but then the multiplier and the image map would be deleted. Hopefully that makes sense.
Now the cool part is that you could use the multiplier to change the hue of the skin without actually altering the image map. I’ve used it to create everything from an Asian skin tone to a zombie skin tone all with the same image map.
Now what’s even cooler than a multiplier is a mixer. You can set up one image map in slot A, and another in slot B and assign a numeric slider in the mixer channel. You can then start the slider all the way to the left at the start of an animation and at whatever point you choose, you can slide the slider all the way to the right and Carrara will animate the change from one to the other. I’d post some screen shots, but I’m in the middle of a rather long render.
Nice job on the hair as grass BTW. Here’s one where I used hair to make some carpet moss. I also used a surface replicator to place the reproductive thingies on the underlying object.
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