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DoDo making progress ;-)
Posted: 21 April 2013 04:43 AM   [ Ignore ]   [ # 46 ]
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Patience55 - 21 April 2013 12:12 AM

I can turn all the lights visible?! That would help immensely, shall look for said device. ty

A good piece of advice (that I usually forget myself) is to switch off all the lights and then work with each on individually until it is producing exactly the effect that you want it to.

Unlike the real world, you can make a light shine on just one object and ignore the other objects as well as switching shadows on or off. It takes some tweaking but it can be worth the effort.

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Posted: 21 April 2013 07:44 AM   [ Ignore ]   [ # 47 ]
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Patience55 - 21 April 2013 12:12 AM

I can turn all the lights visible?! That would help immensely, shall look for said device. ty

About the sunlight ... started with car in empty scene however was trying to get some light into the car too so that would amount to basically the same problem as putting it in the garage.


Thank you for all this information. I shall certainly read through it and over the next week hope for some improvements for the next render.

 

So here’s a couple screen shots that may help with setting lights. It’s a simple distant light.


The first image shows the light’s general control panel with the visibility checkbox at the top with the other ones. To see it, select the light you want to work with in the scene’s instances list below the general tab.


The second screen shot shows the Effects tab for the light with the Soft Shadows parameters. You can click the pulldown menu to reveal the shadow catcher option.


The third image shows the top menu bar in the assembly room. Note the little up arrow icon with a circle around it. That’s the interactive renderer. It only affects the Assembly room view and perhaps the modeling room views. Not the final renders! Those parameters are set in the render room.


The reason I’m pointing this out, is that if you click the arrow icon it opens the interactive renderer panel where you can select to use the default light map, or use scene lights in the assembly room. Choosing to use the scene lights in the interactive renderer is very useful for setting your lights. It doesn’t seem to work with shape lights or Anything Glows lights, but bulb, spot and distant lights all work.

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Posted: 21 April 2013 09:28 AM   [ Ignore ]   [ # 48 ]
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Dartanbeck - 16 April 2013 01:22 PM

I am very lucky to be living in such a magical part of the world. Billionaires come here to leave their woes behind. This made a niche for me - as I know how to build the tiny water features that attracts the adorably cute, friendly little song birds. One of these years, I’m going to collect Emperor Ken’s entire assortment of songbird remix Packs. I believe that he has captures the magic of these super awesome little creatures in a 3d model. I’m not sure if he still does this, but the packs that I do have of his come with a nice little bird watcher’s guide of the birds represented in the pack - which is super cool. One of the things I’ve been wanting to do as a side hobby, is to make some really serene environments with the soothing sounds of trickling water that songbirds love so much, and animate an autobahn of birds video - showing off the many songbirds of his I do have. Wow. Talk about stay from the subject eh? What were we talking about again… Seismic activity?

Our garden attracts over a 110 different species of bird, using both native plants and water features are the key.  I have a YouTube video I put together of some of the birds found in our yard.

While all the Songbird Remix Field Guides are available in my downloads, I favor using my “Bird Wiki” for information—every bird I’ve done is in that wiki with all the field guide information.

Bad news too… wink
I’ll be adding to that “Emperor Ken’s entire assortment of songbird remix Packs” in the next week as I gear up for my annual Audubon’s Birthday sale in which I donate, at least 25% of my earnings, to Audubon’s bird protection programs.

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Posted: 21 April 2013 09:53 AM   [ Ignore ]   [ # 49 ]
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Ken Gilliland - 21 April 2013 09:28 AM

I’ll be adding to that “Emperor Ken’s entire assortment of songbird remix Packs” in the next week as I gear up for my annual Audubon’s Birthday sale in which I donate, at least 25% of my earnings, to Audubon’s bird protection programs.

Everything in one giant blast? Sweet, because I’ve been meaning to buy these too!

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Posted: 21 April 2013 02:30 PM   [ Ignore ]   [ # 50 ]
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Ken Gilliland - 21 April 2013 09:28 AM
Dartanbeck - 16 April 2013 01:22 PM

I am very lucky to be living in such a magical part of the world. Billionaires come here to leave their woes behind. This made a niche for me - as I know how to build the tiny water features that attracts the adorably cute, friendly little song birds. One of these years, I’m going to collect Emperor Ken’s entire assortment of songbird remix Packs. I believe that he has captures the magic of these super awesome little creatures in a 3d model. I’m not sure if he still does this, but the packs that I do have of his come with a nice little bird watcher’s guide of the birds represented in the pack - which is super cool. One of the things I’ve been wanting to do as a side hobby, is to make some really serene environments with the soothing sounds of trickling water that songbirds love so much, and animate an autobahn of birds video - showing off the many songbirds of his I do have. Wow. Talk about stay from the subject eh? What were we talking about again… Seismic activity?

Our garden attracts over a 110 different species of bird, using both native plants and water features are the key.  I have a YouTube video I put together of some of the birds found in our yard.

While all the Songbird Remix Field Guides are available in my downloads, I favor using my “Bird Wiki” for information—every bird I’ve done is in that wiki with all the field guide information.

Bad news too… wink
I’ll be adding to that “Emperor Ken’s entire assortment of songbird remix Packs” in the next week as I gear up for my annual Audubon’s Birthday sale in which I donate, at least 25% of my earnings, to Audubon’s bird protection programs.

Bad news?
I was teaching Garstor how to spell that word. It means: To give another poop. So you just sound it out fices - ish! LOL

No… I Love when you do that! That tore me up when I first read that in the PA area! Bravo to you!

Not only that… I hope that mother nature just keeps creating new species of bird, so you never run out of new packs to make. They totally rock!  That is so bizarre… I believe that my Dad is at 110! I’ll have to ask him. He has a whole notebook with sketches and notes…
I was visiting, hanging out in the Kitchen. Windy as all get-out that day. Really blowing. Suddenly, the kitchen window crab apple was visited by a Marlin ducking out of the wind before carrying on his journey north. A rare and wondrous site! We have Bald Eagles all over now. When they were nearing extinction, the stone quarry where I climbed cliff faces had a pair of them. At first I thought that they were Red-Tailed Hawks, as those get nearly as much wingspan, but the hawks are not as massive of a bird. Now they are quite populated - as with our Sand-hill Crane, Great Blue Heron, and Cedar Wax-Wing. Still… those plentiful little goldfinches, with there daredevil antics are still among may favorite to watch. Robin are my favorite to talk to, which often attracts the Cardinals, who are next in line in that category. But Robins will actually delight in how badly you fail their song. They’ll slow it down for me, without loosing a drop of syllables, or impossible note changes directly next to each other in rapid, undulation. After really botching it for many tries, they laugh in my face and play something vastly more difficult at top speed. I love that! Then the Cardinals show up. Thank goodness for their simple, yet lovely song!

It evolved vastly since this, which was the second week after I built it, but this is a short video of my new {url=http://www.youtube.com/watch?v=jcohCA5nk3E]Babbling Brook[/url] that I built for added serenity last year. On HD, I think you might be able to find the North American Green Frog that I aim towards at the end of the shot. We got a pair of them shortly after building it - during the time of year when they pick a permanent home in which to mate. I am so lucky! I am in great anticipation to help nurture those tadpoles! smile
We actually attracted (for the first time that I’ve ever seen one) and entire swarm of white bumble bees. Rosie and I pet the big fuzzy bumbles as they collect nectar. They’re really cute when you drop the fear and welcome them onto your hand. Never saw white ones before, though. Smaller, like half the size, and white where the yellow is supposed to be.

Well I’ll save up some coin for that Audubon sale. I think it’s wonderful how worldly that help goes.

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Posted: 21 April 2013 02:49 PM   [ Ignore ]   [ # 51 ]
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Oh my… I buy my Wife a game, so I have to buy a new product to keep things even. Well… picking that Flydragon…
“Rosie come back here… Time for nighty-night!” Dog gone it! She’s never going to want to stop flying that fella! Hello Daz… um… it hasn’t been 30 days yet! LOL

Well this thing sure is neat. I have it in my batch to render a motion blurred version of this image. We’ll see how it turns out. It comes right after my animation of the Toon Chameleon climbing along Stone Mason’s Log Bridge from the original Enchanted Forest product. In the final second, he snatches a fly off the log! lol
Should be really cool - even though I knocked the first two seconds off of the eight second animation. Trying it as a looping GIF. If it works okay, I’ll go for the full eight seconds, as I kind of wanted to have him just sitting there rolling his eyes in anticipation of the hunt for a while before closing in for the snack. Carrara proves, once again to be a real winner on really manipulating the shaders. Flydragon’s eyes and coat now changes like irridium as the light changes on it. Really cool. I added the scales - and will be working on them some more… I ran out of fun time for the day - time to get back to real life again. Well… maybe I can play a little while longer while my wifey is off flying her new dragon fly dragon!  smile

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Posted: 21 April 2013 02:52 PM   [ Ignore ]   [ # 52 ]
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Oooops. I just noticed that there are no lights hitting both of them - so no shadows between them. I’ll have to remember to change that. Must be getting old?

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Posted: 21 April 2013 03:07 PM   [ Ignore ]   [ # 53 ]
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Evilproducer - I’m liking the light on your medieval renders (this thread and the latest show your renders thread). Look pretty real my friend.

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Posted: 21 April 2013 03:52 PM   [ Ignore ]   [ # 54 ]
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Sci Fi Funk - 21 April 2013 03:07 PM

Evilproducer - I’m liking the light on your medieval renders (this thread and the latest show your renders thread). Look pretty real my friend.


Thanks! I consider that high praise!

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Posted: 21 April 2013 09:41 PM   [ Ignore ]   [ # 55 ]
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evilproducer - 21 April 2013 07:44 AM
Patience55 - 21 April 2013 12:12 AM

I can turn all the lights visible?! That would help immensely, shall look for said device. ty

About the sunlight ... started with car in empty scene however was trying to get some light into the car too so that would amount to basically the same problem as putting it in the garage.


Thank you for all this information. I shall certainly read through it and over the next week hope for some improvements for the next render.

 

So here’s a couple screen shots that may help with setting lights. It’s a simple distant light.


The first image shows the light’s general control panel with the visibility checkbox at the top with the other ones. To see it, select the light you want to work with in the scene’s instances list below the general tab.


The second screen shot shows the Effects tab for the light with the Soft Shadows parameters. You can click the pulldown menu to reveal the shadow catcher option.


The third image shows the top menu bar in the assembly room. Note the little up arrow icon with a circle around it. That’s the interactive renderer. It only affects the Assembly room view and perhaps the modeling room views. Not the final renders! Those parameters are set in the render room.


The reason I’m pointing this out, is that if you click the arrow icon it opens the interactive renderer panel where you can select to use the default light map, or use scene lights in the assembly room. Choosing to use the scene lights in the interactive renderer is very useful for setting your lights. It doesn’t seem to work with shape lights or Anything Glows lights, but bulb, spot and distant lights all work.

Thank you grin

I do recall for the posted render, “anything glows” was doing “nothing”. Have noted the info and tomorrow shall be a day “well lit” [I hope].

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Posted: 23 April 2013 05:32 PM   [ Ignore ]   [ # 56 ]
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Found HAIR! ‘once’ anyway ... maybe I’ll find it again one day. Maybe it depends upon what one selects ....

And I think there’s something about these grounds with the scenes, like there isn’t any is there ... except that things disappear beneath it.

I found the SHADER ROOM ... oh that’s going to be fun! [but zee Dodo was too shy to have its picture taken after playing around in there]

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Posted: 23 April 2013 05:49 PM   [ Ignore ]   [ # 57 ]
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Hair must be placed on the model itself. For instance if you drag the hair icon and drop it on a V4’s top level it won’t show. You need to expand the hierarchy to see the Model, then drop the hair on the model.


Hair is awesome! There are some caveats to remember, though. It won’t work with light domes or volumetric clouds. You can work around the limitations though. For instance, you can put your hairy object in front of a volumetric cloud rather than in it or behind it and it will render fine, or you could render out the cloud and composite it in front of the hairy figure. The light cone would be a strictly post-work thing though.

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Posted: 24 April 2013 12:52 AM   [ Ignore ]   [ # 58 ]
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I made a bunch of video tutorials over the past few weeks. I was nearly done with one that I made for Patience, so she could see easy how shaders are handled, but I got really sick. I just finished making Part 1, which came to 15 minutes, so I stopped. You can find it here:

Shaders - A Basic Walthrough
Make you content look as it should. I’ll begin with the quick and easy methods of correcting the appearance of your models. For those so inclined, I then continue on with a few levels of better understanding within the texture room.

Part 2 will be along as soon as I am able.
Really sick - not sure what, though… wow.long face

Hope you enjoy the video.

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Posted: 24 April 2013 02:03 AM   [ Ignore ]   [ # 59 ]
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Dartanbeck - 24 April 2013 12:52 AM

I made a bunch of video tutorials over the past few weeks. I was nearly done with one that I made for Patience, so she could see easy how shaders are handled, but I got really sick. I just finished making Part 1, which came to 15 minutes, so I stopped. You can find it here:

Shaders - A Basic Walthrough
Make you content look as it should. I’ll begin with the quick and easy methods of correcting the appearance of your models. For those so inclined, I then continue on with a few levels of better understanding within the texture room.

Part 2 will be along as soon as I am able.
Really sick - not sure what, though… wow.long face

Hope you enjoy the video.

Sorry to hear about your viral/bacterial/alien invasion Dart. I’ll check out your tute once I get to Canada in a few hours…I’ll finally have a few days to focus on just 3D stuff…

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Posted: 24 April 2013 06:59 PM   [ Ignore ]   [ # 60 ]
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Dartanbeck - 24 April 2013 12:52 AM

I made a bunch of video tutorials over the past few weeks. I was nearly done with one that I made for Patience, so she could see easy how shaders are handled, but I got really sick. I just finished making Part 1, which came to 15 minutes, so I stopped. You can find it here:

Shaders - A Basic Walthrough
Make you content look as it should. I’ll begin with the quick and easy methods of correcting the appearance of your models. For those so inclined, I then continue on with a few levels of better understanding within the texture room.

Part 2 will be along as soon as I am able.
Really sick - not sure what, though… wow.long face

Hope you enjoy the video.

Thank you grin  Nice start. 

So when you choose/drag something on the left upwards it goes ‘poof’?

Will have to try that ... probably on something I still have the installer for lol ...

I don’t remember which one, but one of my scene files I said save and shouldn’t have ‘cause oooooohhhhh weeeeelllllll .... got lots of others grin


Had fun with those cameras today. How you set up yours sounds like a good start, will try that way next time.

Love the paradox in your tut for beginners. Easy ... yup, like climbing straight up a mountain lol ... nice clip grin

I saved my first scene file with its own thumbnail grin

Had some fun with the hair ... and that was the problem before, didn’t have the figure selected right. Works now grin

Dodo now has hair grin  Had to shake it a little to get it right of course.

 

 

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