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David 5 Thread
Posted: 20 April 2013 03:18 PM   [ Ignore ]   [ # 136 ]
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dan.shive - 19 April 2013 10:17 PM

David and Goliath! I, uh, didn’t have anything semi-appropriate for David to wear. ...*cough*

Awesome. I really like that character.

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Posted: 20 April 2013 03:31 PM   [ Ignore ]   [ # 137 ]
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Hellboy - 20 April 2013 03:17 PM
alken - 20 April 2013 11:13 AM
Drew Zanti - 20 April 2013 10:01 AM
RAMWolff - 20 April 2013 09:40 AM
alken - 20 April 2013 05:39 AM

I would like to know what these vertical ripples are over his rib cage.  I don’t see them on the promo pics but I have noticed it on other peoples’ renders. The ripples are lessened when you add M5 or other body morphs. Lighting can make them less or more obvious as well.

Well, realistic rib cage on a human will have that, esp if they are fit.  I do.

I think it’s the downward ripple that’s odd, I mentioned it on more than one occasion but was pretty much ignored

It’s just the way the morph was sculpted and the resulting subdivision by ds, just needed a little smoothing, much like the vertical lines on his calves and back that also need attention

I hadn’t noticed the ripples on his back and legs until you mentioned it. I don’t mind it in those areas, but it looks odd on the rib cage.

Yeah, they look really weird. shut eye

I was about to buy him when I saw that image.  shut eye

I’m clearly going to have to fix the body morph if I buy him, and probably paint out those baked-in wrinkles on the forehead texture; I’m not sure if it’s worth it though I’m fond of the overall body shape. It’d be killer for most of my characters without those weird lines. The mad scientist may be willing to experiment on himself, but no extra rib cage muscles thus far. LOL

Anyone have shots of the head morphs he comes with?

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Posted: 20 April 2013 03:42 PM   [ Ignore ]   [ # 138 ]
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...for me… it’s a great character!

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Posted: 20 April 2013 08:39 PM   [ Ignore ]   [ # 139 ]
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Got a problem. For some weird reason, when I put PH Rock n Roll on David5 head, and I parent it to it. It disapears. Anyone having a problem like that? Weird…

I wanna use that hair, help pelase?

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Posted: 21 April 2013 01:40 AM   [ Ignore ]   [ # 140 ]
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Mercedesk - 20 April 2013 08:39 PM

Got a problem. For some weird reason, when I put PH Rock n Roll on David5 head, and I parent it to it. It disapears. Anyone having a problem like that? Weird…

I wanna use that hair, help pelase?

If it’s Genesis hair, it should be a “figure” not an “object” so it should be “fit to” the figure in the Parameters Pane like clothing, not parented in the Scene like object hair made for Gen4 or Gen3 figures.
Hope this helps..

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Posted: 21 April 2013 02:47 AM   [ Ignore ]   [ # 141 ]
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Everytime I render David in LuxRender, he has some sort of weird cottony looking thing in his right ear.  I’m sure it’s just some trick of light, but I have done 4 different renders of him in different poses and they all have that same darn thing.  No other characters render this way for me in Lux.  I’m wondering if the normals inside that ear are reversed?  I know it’s just Genesis, so everything should be good, but maybe when the morph was created, or the UV’s, the faces got flipped?  See this close-up pic to see what I mean.

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Posted: 21 April 2013 03:05 AM   [ Ignore ]   [ # 142 ]
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Slosh - 21 April 2013 02:47 AM

Everytime I render David in LuxRender, he has some sort of weird cottony looking thing in his right ear.  I’m sure it’s just some trick of light, but I have done 4 different renders of him in different poses and they all have that same darn thing.  No other characters render this way for me in Lux.  I’m wondering if the normals inside that ear are reversed?  I know it’s just Genesis, so everything should be good, but maybe when the morph was created, or the UV’s, the faces got flipped?  See this close-up pic to see what I mean.

OK, that’s really strange.

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Posted: 21 April 2013 08:32 AM   [ Ignore ]   [ # 143 ]
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Very quick question about textures in the David 5 bundle:

None of the four “characters” in the bundle have “Gen” textures for the M5 bits - correct?

https://www.daz3d.com/dean-for-david-5
https://www.daz3d.com/neo-for-david-5
https://www.daz3d.com/sean-for-david-5
https://www.daz3d.com/gunner-for-david-5

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Posted: 21 April 2013 08:36 AM   [ Ignore ]   [ # 144 ]
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Martin_C - 21 April 2013 08:32 AM

Very quick question about textures in the David 5 bundle:

None of the four “characters” in the bundle have “Gen” textures for the M5 bits - correct?

https://www.daz3d.com/dean-for-david-5
https://www.daz3d.com/neo-for-david-5
https://www.daz3d.com/sean-for-david-5
https://www.daz3d.com/gunner-for-david-5

Gunner has ‘em.  The other guys are friends of Ken.

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Posted: 21 April 2013 08:41 AM   [ Ignore ]   [ # 145 ]
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Slosh - 21 April 2013 08:36 AM
Martin_C - 21 April 2013 08:32 AM

Very quick question about textures in the David 5 bundle:

None of the four “characters” in the bundle have “Gen” textures for the M5 bits - correct?

https://www.daz3d.com/dean-for-david-5
https://www.daz3d.com/neo-for-david-5
https://www.daz3d.com/sean-for-david-5
https://www.daz3d.com/gunner-for-david-5

Gunner has ‘em.  The other guys are friends of Ken.

*laughs*

I chose to buy David 5 base plus Gunner as far as characters are concerned. I can accept “Ken” characters for toon characters (like 3DU’s), but not in this case.

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Posted: 21 April 2013 09:03 AM   [ Ignore ]   [ # 146 ]
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Renpatsu - 21 April 2013 08:41 AM
Slosh - 21 April 2013 08:36 AM
Martin_C - 21 April 2013 08:32 AM

Very quick question about textures in the David 5 bundle:

None of the four “characters” in the bundle have “Gen” textures for the M5 bits - correct?

https://www.daz3d.com/dean-for-david-5
https://www.daz3d.com/neo-for-david-5
https://www.daz3d.com/sean-for-david-5
https://www.daz3d.com/gunner-for-david-5

Gunner has ‘em.  The other guys are friends of Ken.

*laughs*

I chose to buy David 5 base plus Gunner as far as characters are concerned. I can accept “Ken” characters for toon characters (like 3DU’s), but not in this case.

I completely agree.

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Posted: 21 April 2013 10:41 AM   [ Ignore ]   [ # 147 ]
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Yep, thanks a lot for your quick answer and this is exactly what I feared from the descriptions.

And since Gunner is in the Pro Bundle but not in the Starter Bundle, I will - for the first time ever - only buy the Base model, plus the very few bits that I really want, or rather need. Which means that I will probably even skip Gunner for now…

I always considered the bundles and suites as potential resources for future use, if it contains enough items that look interesting, I use the reduced price and buy the “potential” of it.

But in this case I’m afraid that it is probably the most disappointing bundle ever (to me personally). I have enough “complete” skin textures already, and enough shape morphs to mix and match, so that I don’t really need 3 more with restricted usage. And I don’t really like the new wigs and only vaguely like the Royal Punk and Men’s Night Life clothes. And I don’t really need Gunner right now…

If the 4 characters were “complete”, I’d probably buy the Pro package again - the $48 on top of Base (incl. PC) minus the latest $10 coupon plus some cloths and some so-so wigs would justify it for me. But this way… and once I start having second thoughts about the whole lot, I come to the conclusion that I actually need none of all this - except for the new David Base shape (that *does* look great and is worth the $15 without any doubt).

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Posted: 21 April 2013 12:10 PM   [ Ignore ]   [ # 148 ]
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Here is a Luxrender (via Reality) of David showing the right ear with the normal maps in use. I didn’t have a problem with the right ear that slosh had but I did end up with a couple of black hair lines on the forehead ( I thought they were on my monitor at first). I agree with folks why can’t PA artists include the gens textures in their products… I guess if you add some pubic hair to cover seams/sharp texture changes you could find an M5 or M4 gens texture that comes close.

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Posted: 21 April 2013 12:36 PM   [ Ignore ]   [ # 149 ]
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MrPoser - 21 April 2013 12:10 PM

I agree with folks why can’t PA artists include the gens textures in their products… I guess if you add some pubic hair to cover seams/sharp texture changes you could find an M5 or M4 gens texture that comes close.

I think the big change comes from the how you texture them which is different from gen4… with geografting, you really need a tool that can projection paint textures across seams, which the cheapest would be in the upcoming new version of 3D coat (currently in beta)... and that’s about $350. Otherwise you’re dropping $700 for zbrush or over $1000 for C4D. Which is pretty steep from being able to texture the gens separately in photoshop.. not everyone has that much money to spend just to texture a penis.

(There’s another program that’s available, but really that’s on its last legs and is very temperamental in the newer OS’s)

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Posted: 21 April 2013 01:45 PM   [ Ignore ]   [ # 150 ]
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I think he is on the way to become my favourite male character…

Title: Writer

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