It’s more the “comforming” and “moving” correctly thing - I want to work over and also clean the Game-Mesh and then rig/conform it and behave like armor. I do not want my armor to bend in the wrong places and behave like rubber when my toon is posed.
I tried the attack skeleton in Carrara - but that does not really work nice - except on boots and helmest. Gloves for example just miff the hell out of me. Most of the time the index and thumb do not work properly and act as if glued together, despite the fact that they weren’t even touching when I added the skelli.
So far I know from reading various merchant posts about their work, the really good quality poser clothes/armor take a lot of time (many weeks, if not months) and are mostly done by studios who have more than just one professional person working on it.
My passion is creating scenes and textures/shaders and already there I am very often in conflict - creating a new texture or doing the scene first ^^ if I add modelling I doubt I ever get a scene done at all. I mainly use the Vertex Room or ZBrush for remodelling or adding detail to something. The utmost I am going to do from scratch are single inanimated objects like gnarly trees, organs (hearts and such) and other creepy things. But not really clothes.
So, even if it sounds silly and lazy - I am looking for something that helps me turning existing objects/meshes (e.g. exported from a game) into comforming clothes or armor that bend and behave correctly. Some sort of assistant which guides me through the fitting, rigging/conforming process - helps me cleaning up the mesh.