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Pegasus Modeler 3.0
Posted: 21 April 2013 12:47 AM   [ Ignore ]   [ # 31 ]
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Roygee - 20 April 2013 09:36 PM

@ head wax - can’t tell for sure, but it looks as if the crotch group doesn’t go all the way to the belt at the back?  If so, it means that the two legs in the backside area have different parent groups - you don’t want abutting groups with different parents, that will cause them to separate.  smile

thanks Roy that’s probably it, good call!

this is the backside as it comes out of poser without fiddling

the second image is a K4 bodysuit I pulled out of his mesh -as you do smile I’ll post it in the render section but wanted to throw it in here

 

 

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Posted: 21 April 2013 12:54 AM   [ Ignore ]   [ # 32 ]
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head wax - 20 April 2013 03:18 AM

the joints still need tweaking as far as the falloff zones
and the mesh splits at the groin when K4 does the splits

hmm, not sure why
maybe this thread would tell me http://www.daz3d.com/forums/viewthread/2174/

Hi as Roy has said, you have the left thigh group in contact with the right thigh group.
That’s a common problem with autogrouping the K4 rig due to its small size.

Use the grouping tool in poser to change the central polys to the ‘hip’ group.
The easiest way to do this would be front camera in wireframe mode. (wireframe in Poser allows the backfacing polys to be selected in the grouping tool)
Make sure you weld the hip group after you’ve done the re-grouping or you’ll still get tearing.

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Posted: 21 April 2013 01:12 AM   [ Ignore ]   [ # 33 ]
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Thanks for that RoguePilot. Appreciated smile !!!!

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Posted: 21 April 2013 05:24 PM   [ Ignore ]   [ # 34 ]
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evilproducer - 20 April 2013 04:43 PM
Dartanbeck - 20 April 2013 11:35 AM
Roygee - 20 April 2013 12:03 AM

Never tried doing it Wendy-style - sounds pretty simple, but the weight-painting in Carrara is the pits for me:)

It’s exactly as HeadWax just described above your post! It is simple… I just didn’t know it was that simple… nor did I know the steps. So I’d imagine that I’d need to first apply a rig to the clothing obj, right?


Nope. The clothing follows the rig of the figure. You will most likely need to weight paint it, and you will want to make sure it is sized to the correct proportions. The more polys the better bends. You could even import the .obj file for Poser clothes and use the above methodto attach them.

Very cool. You see… what I’d really like to try is to make clothing in Carrara - only for use in Carrara, that works on my figures. I actually guessed what you just said as I thought about the post you were responding to. It just suddenly made sense.
Through all of this, I just might have an answer to a question I’ve been asking for a very long time. Thank you HW, RG, EP, RP… This is just the push I needed in exactly the direction I wanted to head… Rock On!!!

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Posted: 21 April 2013 05:40 PM   [ Ignore ]   [ # 35 ]
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HeadWax,
Very cool presentation of Pegasus. Thanks. I’ll likely buy it for making Poser/D|S clothing and stuff.
A - Marcus Dunn just seems cool and valiant in his his cause - and should, therefore, be supported.
B - It’s specifically designed for such a sole purpose - which I really like the idea of.

Marcus makes his presentation very well in his product page and it’s very affordable. If I were to make just a few articles that work for what I need, it has paid itself off, right there.

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Posted: 21 April 2013 11:03 PM   [ Ignore ]   [ # 36 ]
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thanks Dart,

just to explain the second image is just K4, I morphed his mesh, didnt add anything with pegasus

you know that there is a save thingy for wieght maps in Carrara?
I don’t know if it works.
interestingly, I found it without trouble this morning and then later, no matter what I did, I couldn’t find it again :(
and still can’t find it!!

to quote manual

To save a modified weight map:
1) After your weight map is modified, choose the
Bones tab in the Model room.
2) In the Weight Map section, click the Save button.
The Save Weight Map As dialog appears.
3) Locate the folder that will store your modified
weight map.
4) Assign a name to your file and click Save.
Weight maps are saved with a .cwm extension.

hmm I must be doing something wrong wink not like me smile
and I managed to crash carrara with one mesh and two bones .....

hmm found it again, who knows what’s going on ?

 

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Posted: 22 April 2013 09:00 AM   [ Ignore ]   [ # 37 ]
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...and there it is again. Hmnpf.
Do you ever get the impression that Carrara like to mess with us from time to time? Keep us on (or off) our toes?

Thanks Bud…
I really appreciate this.
So on a side note… I really liked the stuff you presented somewhere taliking about Garstor’s ship at sea render. You had some stormy sea with a ship…
Anyways… just wondering, How long have you and Roygee been Carraraists, and have you been rendering at all lately?
I sure would love to see more of your work.

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Posted: 22 April 2013 04:05 PM   [ Ignore ]   [ # 38 ]
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thanks Dartanbeck

!

I think I started in anim8or about 2005-6?. Came over to carrara at beginning 0f 2008.

This was one of the first things I made in Carrara

http://www.youtube.com/watch?v=ObdyqpL1s20&feature=share&list=PL1A984D8F4DC89629

the second thing

http://www.youtube.com/watch?v=Vl_2W4ORr88&feature=share&list=UUXxTi7Roo-2kWioJIyVGd-g

This was one of the last things I made in anim8or

http://www.youtube.com/watch?v=wlcUcwb92rA&feature=share&list=PL1A984D8F4DC89629

Roy and I used to participate in a few ‘contests” were you made animations to describe a theme and had to model all your own stuff.
When I came to Carrara after a while I went to the dark side and started using content.

Roy on the other hand has travelled to hex and remain pure and clean wink

Do I render every day. ? At the moment I do most days.
Last year I spent about 12 hours a day on Carrara as I had an accident and was off work for three months.
For the time I was back at work I couldn’t surf (ripped out shoulder tendon and had bicep cut off and redrilled) so I spent my spare time with Carrara as well.

I have an agent in NY presently trying to sell my last illustrated book and am in Limbo at the moment,
rendering aimlessly smile

cheers from ‘ere wink

Oh you can see most of my carrara work on my blog : link below

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Posted: 23 April 2013 12:28 AM   [ Ignore ]   [ # 39 ]
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Was it really that long ago - how time flies when you’re enjoying yourself:)

Those were real fun days.

We both came into Carrara around C6.

Don’t know about staying pure - I model because that’s what I enjoy most.  Before I retired and downscaled, I had a fully equipped workshop and did a lot of woodwork - I miss that and 3D modeling has taken its place.  Any rendering I do is simply to illustrate my freebie models and some fun stuff for family and friends.

head wax always was a really good artist with a wicked sense of humour and has really bloomed in Carrara - I, on the other hand am not and have not, but enjoy it immensely.

You can see my freebies at Renderosity and ShareCG - just search my same name

head wax - when you send a cr2 model to the VM, you get an option to save the weight map - no-one has ever explained what the point of that is.  You don’t get this option with Carrara-rigged models - which is where you actually need to be able to save:)

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Posted: 23 April 2013 06:37 AM   [ Ignore ]   [ # 40 ]
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This is one of those times when a person feels really glad that they’ve finally come out and asked!
HeadWax,
I think that the first link was supposed to be the last, as it says it’s done in anim8or, and the two links are the same?
Very, very good work! I’ve seen “Fly” before - don’t think I knew it was you at the time. I had to subscribe. These videos must be seen!

So you guys jumped aboard just before me, I guess. Not sure when I finally bought Carrara. I do remember that it was just a very short time before Daz stopped selling that “Figures, Characters and Avatars” book, that came with the DVD with full versions of Hexagon and Carrara 6.5 Pro. Carrara 8 was nearly complete, so they offered anyone buying C7 or an upgrade to it, would get C8 for free. If you had standard, you’d get standard free, Pro > Pro. Talk about financially lucky!

So the Storm pictures with the ship that I was talking about, was that referring to a book, one of yours?
Nonetheless… really glad I asked. I’ll be checking that Blog now. Later I’ll go scouring through you YouTube submissions smile

So that’s why we don’t really see that many Roygee render, yet he remains so filled full of wisdom regarding modeling and Carrara… ahhh.

Being a stone sculptor, I can totally understand how just modeling away, without the need to really render a whole lot would be totally satisfying on its own. Well… I should say that I’m a guy who has loved doing art my whole life, had many chances to sculpt stone, so I did - then ended up building stone hardscaping for landscape companies for a living. Along with that came designing and building waterfalls, streams, ponds and bird attracting water features, along with many other things. Luckily, I live in a place where bazillionaires come to relax and enjoy real life - before going back to the horrible existence of the rat race. They like how I prefer to look at what I do as “Nature Art” and accuse Mother Nature for holding the crown… but I’m working towards climbing that ladder! So they call me back for more stuff - no matter who I happen to be employed by at the moment.

So now I’m slowly escaping the man-handling of over 50 tons of stone per year into 3d art.

Hey, thank you both for taking your time to answer that question! You guys are awesome and I love seeing your endeavors! If you ever need someone to show something to… I’m here fairly often.

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Posted: 25 April 2013 10:26 PM   [ Ignore ]   [ # 41 ]
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Roygee sayeth

head wax always was a really good artist with a wicked sense of humour and has really bloomed in Carrara - I, on the other hand am not and have not, but enjoy it immensely.

thanks Roy smile but I think you are being too modest about your own work!

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Posted: 25 April 2013 10:49 PM   [ Ignore ]   [ # 42 ]
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I know! I was thinking the exact same thing!

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Posted: 25 April 2013 11:15 PM   [ Ignore ]   [ # 43 ]
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Dartanbeck,

So the Storm pictures with the ship that I was talking about, was that referring to a book, one of yours?

Ah sorry I missed the question! Oh no that was just a book mockup, just my sense of humour smile

It t’was here http://andrewfinnie.blogspot.com.au/2011/12/suspending-my-disbelief.html

Just mucking around with postwork. If you can get Ron Deviney’s brushes on fast grab go for it. They are very pro, tho not always big enough for the resolution I work at (say 4000 by 6000 pixels - I usually render at 12 inches on the small side at 300 dpi) . I used to think I had to do everything in my primary program (carrara) but as you know, using the right tool for the job makes a big difference - so fog brushes, bird brushes, moved the man around till he was in the best compositional place using the clone brush , the ocean is just a flat vertex mesh pulled around a lot.

Sculptor? I used to do a lot of meshbuilding in anim8or and found that it really helped me think in 3d and I reckon it would help one’s sculpting in real life very much. To make a mesh in 3d then print out all the elevations would be a bonus as a reference to work from.

I’d be keen on working with wax -... cheers

PS thanks for your kind words too!

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Posted: 26 April 2013 12:00 AM   [ Ignore ]   [ # 44 ]
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Question:
Can this Pegasus Modeller be used with existing Meshes from Games into nice Poser clothes?

I am still slinking around those cloth and armor meshes from the Elder Scrolls Game Skyrim. Though the original mesh is very “rough” since they use normal maps to add verticles inside of the game for a smoother look…

 

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Posted: 26 April 2013 12:14 AM   [ Ignore ]   [ # 45 ]
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Hya

Yes, but ....
if you are just going to use the clothes in Carrara.
You are probably just as well off with using the Carrara modeller in the assembly room.
Just bring in your person figure in the zero position and arrange the mesh around that using softselect etc.
You can add more geometry by subdividing if necessary.

Advantage of Pegasus - your clothing mesh will be centred if you use Poser. So it will be the right scale etc.
It has a clean cut tool - eg select a loop of edges and hit “c” and it will cut them all with a new edge loop (don’t think carrara does this)
It does simple mirroring of the mesh and will weld the selected verticies - I’m sure that Carrara does this but not for me (Carrara’s directions tell me to stand on my head, eat my lunch backwards and hold onto the little toe of my left foot very hard before I hit duplicate)

The modeller is streamlined so its simple to hide eg parts of a mesh by hitting a tick box. In carrara you have to select those polys by a dropdown menu, then chose select by shader or polygon name, then scroll down a list in a very small window.

so Pegasus is streamlined but it doesn’t do anything you cant do in carrara except maybe group ???

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