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Need help with Genesis
Posted: 12 April 2013 01:49 AM   [ Ignore ]
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I am relatively new to Carrara.  I have been going through tutorials to learn with the goal of adding Carrara into my workflow.  I am starting a new animation project and I have created a custom male figure using an M4 texture map in DS….I will be using both Carrara and DS for this animation.  The problem:  having a hard time getting my custom Genesis into Carrara complete and animatable.  Here is what I have tried.

1 - Created a custom character preset in DS and applied it to a male Genesis figure in Carrara.  Instead of creating my character, it created a second, total gray figure.

2 - Created a scene subset in DS and imported into Carrara: texture came over but lost all the morphs.

3 - Tried to import a whole scene with just a custom figure in it (duf) but errored out and would not load.

4 - Saved as collada and brought into Carrara.  Texture and morphs came in and rendered beautifully but came is totally static.  Can animation be brought in with collada?  There is no way to move this figure.

I didn’t try fbx because I have read complaints that morphs don’t follow.  I am at a loss here.  How can I get my fully animatable custom Genesis into Carrara?  I could use M4, however, the outfit I have chosen is for Genesis only and I don’t see Crossdresser support for Genesis yet.

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Posted: 12 April 2013 05:29 AM   [ Ignore ]   [ # 1 ]
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jaebea - 12 April 2013 01:49 AM

I am relatively new to Carrara.  I have been going through tutorials to learn with the goal of adding Carrara into my workflow.  I am starting a new animation project and I have created a custom male figure using an M4 texture map in DS….I will be using both Carrara and DS for this animation.  The problem:  having a hard time getting my custom Genesis into Carrara complete and animatable.  Here is what I have tried.

1 - Created a custom character preset in DS and applied it to a male Genesis figure in Carrara.  Instead of creating my character, it created a second, total gray figure.

2 - Created a scene subset in DS and imported into Carrara: texture came over but lost all the morphs.

3 - Tried to import a whole scene with just a custom figure in it (duf) but errored out and would not load.

4 - Saved as collada and brought into Carrara.  Texture and morphs came in and rendered beautifully but came is totally static.  Can animation be brought in with collada?  There is no way to move this figure.

I didn’t try fbx because I have read complaints that morphs don’t follow.  I am at a loss here.  How can I get my fully animatable custom Genesis into Carrara?  I could use M4, however, the outfit I have chosen is for Genesis only and I don’t see Crossdresser support for Genesis yet.

I use DUF from DS 4.5 - be sure to Bake the timeline before saving .
Here is a scene -  M4 Genesis from DS 4.5 to Carrara 8.5 - just did it - link

http://youtu.be/S_wk3t0oonE

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Posted: 12 April 2013 06:15 AM   [ Ignore ]   [ # 2 ]
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You are using the C8.5 beta right?
Collada has been borked since studio 4 was first released. I don’t expect it to get fixed.

I’ve worked a lot with genesis from studio to carrara in DSF and DUF both worked fine for me. I’ve also got animation done in studio saved and run in carrara; too bad the dynamic clothing wont transfer in the animation. Something else that has been borked since studio 4 was released and DAZ seems disinclined to fix.

Wish I could help, I’ll do a few run throughs because I was more concerned about getting the right uvmapping then morphs. So never tried with a morphed genesis; I do that in carrara.

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Posted: 12 April 2013 07:46 AM   [ Ignore ]   [ # 3 ]
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HI smile

If you’re using DS4.5,. you should be able to save the figure, plus it’;s clothing and textures and morphs as a DUF “scene” file.
that will open in Carrara 8.5.

if you have any errors in that process,. then it could be that you’re using something which Carrara cannot use, like a DS plugin, or DS lighting like uber environment..

you can also save the Figure,. as a character preset (duf),. and save the material preset (duf), and pose or animation preset (duf)

then you can open carrara 8.5,. create a new scene and import the Duf “character”,.. (which will include any morph adjustments) then select that figure, and import the material / pose / animation files

You can also adjust a genesis figure directly in carrara,. so, you could set the morphs in carrara, rather than working in DS and importing.

Avoiding importing and exporting between different programs is a really really good idea.

hope it helps smile

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Posted: 12 April 2013 08:59 AM   [ Ignore ]   [ # 4 ]
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3DAGE - 12 April 2013 07:46 AM

You can also adjust a genesis figure directly in carrara,. so, you could set the morphs in carrara, rather than working in DS and importing.

Avoiding importing and exporting between different programs is a really really good idea.

hope it helps smile

This is very true. I try to limit work outside of Carrara to only what cannot be done in Carrara.
However, it sounds to me that you’ve actually made custom morphs? If that’s the case, I would suggest looking through these pages to figure out how to actually store the content you’ve created in a manner that it can be sold or shared. But according to everyone else, you shouldn’t have to do that… just saving using DS|4.5 should do the trick, for that.

I’m sorry. Wish I could help. I wish I new D|S better - and I will, one day.

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Posted: 13 April 2013 09:35 PM   [ Ignore ]   [ # 5 ]
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So, I ended up building my character in Carrara as was suggested.  I was able to save a material preset from my Genesis character in DS (M4 texture) and it applied to Genesis in Carrara perfectly!  Those morphs I created were from GenX/M4.  I had created a character preset in DS but it didn’t work in Carrara so I tried a Shaping preset.  WORKED PERFECTLY!!  I am having a bit of a problem with the texture of the beard.  Looks great in DS….looks like c**p in Carrara.

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Posted: 13 April 2013 10:27 PM   [ Ignore ]   [ # 6 ]
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jaebea - 13 April 2013 09:35 PM

So, I ended up building my character in Carrara as was suggested.  I was able to save a material preset from my Genesis character in DS (M4 texture) and it applied to Genesis in Carrara perfectly!  Those morphs I created were from GenX/M4.  I had created a character preset in DS but it didn’t work in Carrara so I tried a Shaping preset.  WORKED PERFECTLY!!  I am having a bit of a problem with the texture of the beard.  Looks great in DS….looks like c**p in Carrara.

What looks like crap specifically. I can’t help with Genesis specific issues as I’m C7.2, but shading/textures may be another animal.

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Posted: 14 April 2013 07:11 AM   [ Ignore ]   [ # 7 ]
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jaebea - 13 April 2013 09:35 PM

So, I ended up building my character in Carrara as was suggested.  I was able to save a material preset from my Genesis character in DS (M4 texture) and it applied to Genesis in Carrara perfectly!  Those morphs I created were from GenX/M4.  I had created a character preset in DS but it didn’t work in Carrara so I tried a Shaping preset.  WORKED PERFECTLY!!  I am having a bit of a problem with the texture of the beard.  Looks great in DS….looks like c**p in Carrara.

Check the alpha channel in the beard shader. More then likely; just guessing, you have a color added to the alpha map, just drag and drop the alpha map right on the alpha channel.

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Posted: 14 April 2013 07:55 AM   [ Ignore ]   [ # 8 ]
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HI jaebea smile

bear in mind that C8.5 is still “Beta” rather that a production version.

There are still some issues with mapping , specifically with textures like (Philip for M5), where there are beard and moustache “overlay” images,. but these overlay textures are not the same dimensions as the face texture map,.

best solution right now is to combine the maps you need in an image editor to make a new texture map for the face.


I’m also guessing that the “GenX” which as I understand it,.. is a script which (converts morphs from gen4 figures to genesis) may be the reason that the scene from DS will not open in Carrara.

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Posted: 14 April 2013 02:37 PM   [ Ignore ]   [ # 9 ]
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@3DAGE   I kept getting errors about particular morphs that could not be found and came to that same conclusion.  That is why I decided to work it in Carrara as suggested.  I was surprised that all morphs carried over in the shaping preset….I got up and danced a jig!!

@Evilproducer and Manstan   This beard prop didn’t come with an alpha map.  In DS, it just has colors plugged into different paces in its shader tree.  That certainly did not translate very well in Carrara.  I spent about 4 hours last night playing with it.  I tried applying the hair shader into the beard and got some interesting results…not exactly what I wanted but knew I was on the right track.  So I hunted down a accepted hair texture within my resources and experimented with different alpha maps.  I came up with an acceptable beard.  Its not good enough for close ups but then as I thought through the scenes I was going to use in Carrara, I didn’t need a high level of detail. 

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Posted: 14 April 2013 02:56 PM   [ Ignore ]   [ # 10 ]
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Looks pretty cool, actually. I’m wondering what the Highlight channel looks like. Is it possible to make the highlight darker? Like almost, if not black? That might make it better close up.

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Posted: 14 April 2013 03:21 PM   [ Ignore ]   [ # 11 ]
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When you get a little more experience, you could try using Carrara’s hair. You will find it hard to go back to prop or figure hair!

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Posted: 14 April 2013 03:44 PM   [ Ignore ]   [ # 12 ]
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True… but that dude’s hair is freakin’ awesome!

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Posted: 14 April 2013 05:54 PM   [ Ignore ]   [ # 13 ]
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@Dartanbeck Thanks!  I really worked on that hair to get it looking good!

@evilproducer   I have bought a couple of the Carrara hair figures to play with.  I am pretty familiar with strand based hair from Poser and I have the Garibaldi Hair too.  Looking forward to playing with Carrara hair.

@Dartanbeck   About that beard….I checked the highlight and I had set it at what was set in DS…a light blue highlight.  It is now black.  Here is the close up of the head.  It still doesn’t look as nice as the one rendered in DS but it is still pretty good.

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Posted: 14 April 2013 05:57 PM   [ Ignore ]   [ # 14 ]
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Another question…I am trying to find instructions on saving this figure so that I can use it in several different scenes.  Can anyone help me with this….or maybe tell me how to do it.

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Posted: 14 April 2013 06:14 PM   [ Ignore ]   [ # 15 ]
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Of course!
I have a rather in-depth article in my Carrara Walkthrough regarding creating your own custom browser fro storing stuff.

In the meantime, all you need to do is go to the ‘Objects’ tab and select ‘My Objects’ at the top of the list. Now drag the character into the browser window along the bottom of the screen there.

Before doing so, allow me to explain a bit further, if I may:
As mentioned in the walkthrough, this My Objects category in the browser is actually a folder that resides in the following location:
My Documents > DAZ3D > Carrara 8 (or Carrara 8.5) > My Presets > My Objects
(just bear with me for a sec?)
So if you would rather save the entire scene contents as well as having all of the options available, simply go: Save As, and navigate to that folder, at which time you can create subfolders - as many as you like - and then save. This new subfolder system will now become available within that “My Objects” part of the browser. Just go to the far right, just above the browser and click on the little black page icon: “Update Folder” and your new folders will show up! smile

More later… gotta go

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