Steve - yep, picked up on the focussing. The discussion on Polycount is pretty advanced technically, but pretty informative. The speed of development and updates focussing on users’ requests is pretty astounding, seeing that the app seems to be in the hands of one person - pretty amazing.
I’m having a lot of fun discovering the capabilities and, as much as I have enjoyed Hex over the years, it seems that it’s time to move along to more advanced tools.
Richard - I also don’t permanently subdivide organic meshes - only did this to demo. My only rendering app is Carrara and I do the rendering smoothing there - it’s soft selection is better than Hex’s, making it better for morphing.