in the shader room,. you should select the “top level” of the shader,. and change it to (Lux Surface)
Once you’ve done that,. you can select the next level down, and add a Lux Material from the menu list.
In any Diffuse, or Colour channel,. you can select “Texture map” from the menu, and then browse to load your textures.
Carrara saves the location of the texture maps used in shaders,. then tries to load them from that location when the scene is loaded.
So,. for my little test scene ZIP,.. i just dumped the texture maps into the Zip file, along with the carrara scene file.
This means that wherever you unzipped the files to,. is where you’ll need to browse to, to find, and load the textures.
My bad :(
The shader preview doesn’t work very well with Lux shaders right now. hopefully that’s something which can be worked on.
There’s also some info for setting up the shaders a few posts back in this thread.
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