Digital Art Zone

 
   
13 of 14
13
Luxus for Carrara alpha release available - Luxrender in Carrara
Posted: 11 May 2013 09:22 PM   [ Ignore ]   [ # 181 ]
Active Member
Avatar
RankRank
Total Posts:  424
Joined  2007-07-28

I’m having trouble getting a shiny reflective metal look using Luxus.  I used Metal2, but it looked flat.  Any suggestions?

Thanks in advance.

 Signature 

My You Tube Videos
My Gallery

Each player rolls one die
The player with the highest number goes first
Play continues clock-wise

~Milton Bradley

Profile
 
 
Posted: 11 May 2013 09:34 PM   [ Ignore ]   [ # 182 ]
Active Member
RankRank
Total Posts:  571
Joined  2013-02-02
Salem2007 - 11 May 2013 09:22 PM

I’m having trouble getting a shiny reflective metal look using Luxus.  I used Metal2, but it looked flat.  Any suggestions?

Thanks in advance.

How about using a Lux glossy coating with your metal2 as the base material?

 Signature 

-Spheric

Profile
 
 
Posted: 11 May 2013 09:36 PM   [ Ignore ]   [ # 183 ]
Active Member
Avatar
RankRank
Total Posts:  424
Joined  2007-07-28

Thanks—I’ll give that a try.  So many options!

 Signature 

My You Tube Videos
My Gallery

Each player rolls one die
The player with the highest number goes first
Play continues clock-wise

~Milton Bradley

Profile
 
 
Posted: 15 May 2013 07:31 AM   [ Ignore ]   [ # 184 ]
Member
Rank
Total Posts:  164
Joined  0

Hi,
new Win64 Build online.

Spheric:

“New Win64 build
-> http://sphericlabs.com/carrara/Win64/Luxus.zip

Some Sample Shaders (link updated):
-> http://sphericlabs.com/carrara/LuxSampleShaders.zip

Changes:
-> Fixed a non exporting bug when exporting the indoor preset scene.
-> Auto convert is changed and support shininess and reflection maps. Please provide feedback on if it’s too much orite not enough.
-> Preview of Glass2 is now a semitransparent white. Preview of metal2 with color is the shade of the color.
-> Render Settings now includes the most common settings. Less common settings can be set through the extra settings field.
-> UI tweaks per user feedback.”

rk.

Profile
 
 
Posted: 16 May 2013 06:37 PM   [ Ignore ]   [ # 185 ]
Member
Rank
Total Posts:  164
Joined  0

Hi,

Spheric:
“And another Win64 build

-> http://sphericlabs.com/carrara/Win64/Luxus.zip

This enables those the want to render animations. Rendering a movie will cause a series of files to be written using the format of name_001.xls, name_002.xls, etc. Luxus wil not autolaunch LuxRender in this case. You can then manually launch LuxRender and open the file sequence yourself and start your rendering epic.”

rk.

Profile
 
 
Posted: 16 May 2013 06:44 PM   [ Ignore ]   [ # 186 ]
Active Member
Avatar
RankRank
Total Posts:  424
Joined  2007-07-28

Interesting…I can’t wait to try this out…..

 Signature 

My You Tube Videos
My Gallery

Each player rolls one die
The player with the highest number goes first
Play continues clock-wise

~Milton Bradley

Profile
 
 
Posted: 17 May 2013 05:05 PM   [ Ignore ]   [ # 187 ]
Member
Rank
Total Posts:  164
Joined  0

Hi,

the first build for Win 32bit is online.

Spheric:
“Win32 build
-> http://sphericlabs.com/carrara/Win32/Luxus.zip”

rk.

Profile
 
 
Posted: 18 May 2013 02:45 PM   [ Ignore ]   [ # 188 ]
Active Member
Avatar
RankRank
Total Posts:  424
Joined  2007-07-28

@3DAGE

How did you get the flame shape of the candle to stay “flame-shaped”?  I keep getting a black x-shapped image where the flame should be.  Maybe it’s the candle I’m using?  I’m pretty sure the texture maps that create the flame image are placed on the x-shape (so it can be seen from all sides), but I can’t make the shape vanish after making the flame a Lux Surface. 

3DAGE - 02 May 2013 08:10 AM

Nice example candle GK smile  ..and very helpful tips for setting that type of scene up in Luxus.

No lights in this scene,.. the Candle flame model is an “Area light” material.

 Signature 

My You Tube Videos
My Gallery

Each player rolls one die
The player with the highest number goes first
Play continues clock-wise

~Milton Bradley

Profile
 
 
Posted: 19 May 2013 12:17 PM   [ Ignore ]   [ # 189 ]
Power Member
Avatar
RankRankRank
Total Posts:  1825
Joined  2004-08-24

HI Salem2007 smile

I made the flame as a vertex model,. (using an extruded circle),. it’s a separate poly-mesh, but still part of the main candle model.

Doing it that way, allows you to create a shading domain, and shader, for that part,. ...make the “flame” shader a “Lux Area Light”

I’m not sure that using a “Billboard” of crossed planes, with an alpha image applied to them, will work the same way, since an Area light should use the mesh it’s applied to,. Like “Anything glows” lights in Carrara.

pic

Image Attachments
flame.jpg
Profile
 
 
Posted: 19 May 2013 01:23 PM   [ Ignore ]   [ # 190 ]
Active Member
Avatar
RankRank
Total Posts:  424
Joined  2007-07-28

Ahh—thanks for that 3DAGE.  I tend to avoid the modeler room, but now I see why I get the black box shape.  I took the “billboard” polys and changed them to 1% size so I get just a small glint of light and the effect of light from the candle.  It’ll work for what I’m trying to do.

As a side note, I initially tried to set the “billboard” ploys to 0% to see how they looked—-either LuxRender or teh Luxus plugin was not happy.  I was never able to get the scene to render ecasue LuxRender kept crashing.  Just changing the polys to 1% fixed it.  I don’t think it’s a bug, but it’s interesting in a way.

Here’s the candle after just a few cycles…

Image Attachments
candle.jpg
 Signature 

My You Tube Videos
My Gallery

Each player rolls one die
The player with the highest number goes first
Play continues clock-wise

~Milton Bradley

Profile
 
 
Posted: 19 May 2013 07:26 PM   [ Ignore ]   [ # 191 ]
Member
Avatar
Rank
Total Posts:  82
Joined  2010-03-06

Wow, I’m so glad I decided to crawl out from under my rock today, I’ve always wanted a Carrara/Luxrender plug-in big surprise

Looking forward to testing it thoroughly.

Yep, it works, speedy test render, lol:

Image Attachments
luxout2.png
Profile
 
 
Posted: 20 May 2013 11:39 AM   [ Ignore ]   [ # 192 ]
Member
Rank
Total Posts:  164
Joined  0

Hi,

Spheric writes:

“New Win64 build
-> http://sphericlabs.com/carrara/Win64/Luxus.zip

Win32 build
-> http://sphericlabs.com/carrara/Win32/Luxus.zip

Changes:
-> Handle Internally saved textures.”

rk.

Profile
 
 
Posted: 20 May 2013 12:28 PM   [ Ignore ]   [ # 193 ]
Member
Avatar
Rank
Total Posts:  82
Joined  2010-03-06

Nice, it’s good to see the updates coming so frequently wink

I have a question now…

How do I set up individual “lightgroups?”

I’m using multiple Luxrender area light materials and I’d like to be able to control their tonemapping independently, but all area lights seem to automatically come together as a single group as of now…

Is this ability even implemented at this point?

Profile
 
 
Posted: 20 May 2013 01:10 PM   [ Ignore ]   [ # 194 ]
Member
Rank
Total Posts:  164
Joined  0

Hi,
help this: http://www.luxrender.net/wiki/LuxRender_Light_groups

rk.

Profile
 
 
Posted: 20 May 2013 03:13 PM   [ Ignore ]   [ # 195 ]
Member
Avatar
Rank
Total Posts:  82
Joined  2010-03-06
rk66 - 20 May 2013 01:10 PM

Hi,
help this: http://www.luxrender.net/wiki/LuxRender_Light_groups

rk.

It doesn’t help, as far as I can tell there just isn’t a way to create light-groups in Carrara at the moment.

I’ll keep experimenting though, lol wink

Profile
 
 
   
13 of 14
13