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IDL in D|S?
Posted: 10 April 2013 03:22 AM   [ Ignore ]
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I guess that 3DLight can calculate IDL, can it? How can i do that?

I have seen some references to IDL in Studio but the links are broken. This thread for example, has two broken links regarding IDL:

http://forumarchive.daz3d.com/viewtopic.php?t=188328

 

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Posted: 10 April 2013 03:30 AM   [ Ignore ]   [ # 1 ]
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That is not the link you are looking for.

When browsing the archives, you’ll need to add the word ‘archive’ after the word ‘forum’ in the first part of the URL so http://forum.daz3d.com/viewtopic.php becomes http://forumarchive.daz3d.com/viewtopic.php.

It details a tutorial on creating a shader camera for the IDL.

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Posted: 10 April 2013 03:48 AM   [ Ignore ]   [ # 2 ]
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HeraldOfFire - 10 April 2013 03:30 AM

That is not the link you are looking for.

man all I heard was Alec Guinness when I read that.

Yeah IDL can be done two ways, the Shader Mixer Route and Uber Enviroment 2 Route. * Learning UberEnvironment 2

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Posted: 10 April 2013 05:25 AM   [ Ignore ]   [ # 3 ]
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Szark - 10 April 2013 03:48 AM

man all I heard was Alec Guinness when I read that.

LOL LOL :D


Thanks for pointing that out!
Found it, but one step i don’t understand:

4. From the Repository, add Roots - Lights - Distant Light; Functions - Lighting - Root Settings - Photon Mapper (Camera)

Shall i just add those to the light shader? Shouldn’t i connect something?

 

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Posted: 10 April 2013 05:33 AM   [ Ignore ]   [ # 4 ]
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I haven’t done any Shader Mixer stuff for a while now so I will need to refresh the old memory. I will have a play later.

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Posted: 10 April 2013 05:47 AM   [ Ignore ]   [ # 5 ]
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try these

Part 1 http://www.youtube.com/watch?v=G2lwC6HHTrU
Part 2 http://www.youtube.com/watch?v=G2lwC6HHTrU

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