Gilikshe renders: playing with shaders
I'm complete fascinated with the power of shaders to improve the scenes' look. Shader builder or shader mixer are excellent tools, saving money (until you become addicted to seamless resource packs :D) and giving flexibility in any render work. With an new PC which can support DS4.5, I feel that it is the moment to seriously try to advance in 3D. So, I go to use this thread to set my renders advances and general shader projects. Any opinion, advice or in deep criticism will be welcome, because these are a base to learning.