I would so use the Shader and Postwork (if used) in these renders. I find these so nice and exactly what I would use when I get back to Comic renders. Any info you give would really make my day.
Of course. Thanks for your opinion.
The base is my own toon shader, still in development, but I suppose this can be done with some more steps with another toon shader and postwork.
First image is not postworked, is the current output from shader with an uber light, omnifreaker DS preset “Set HDR KHPark”, but map in color parameter was replaced with a lilac flowers picture. Shader have a parameter to change percentage of color light intensity, in the image it is set to 65%. But Without this shader something like this can be made, diffuse in surface tab set to white and change intensity light’s parameter to a convenient percentage render it and next compose it in photoshop in layers with a plane toon shader without lighting. The uber layer with 30% to 50% of transparency, and some layer effect.
Second and third image, instead, are different outputs from same toon shader with different lights, uber and not uber, in 100% or 500% of color light intensity, composed in layer in photoshop.
I think I can do all in a shader, but it depend on it is possible to distinguish between uber light and others type of lights during rendering process.
Outlines works in same way like bishonentaurus’ outlines. Bishi-outlines are improved, so are better, also are free.