Digital Art Zone

 
     
Are there any ‘How to model props in DS3’ tutorials?
Posted: 12 June 2012 09:31 PM   [ Ignore ]
Power Member
Avatar
RankRankRank
Total Posts:  1396
Joined  2010-03-15

I think I remember seeing once that it’s possible to model props using primitives, but I can’t for the life of me remember where I saw that.

Is there a tutorial somewhere on this?

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 13 June 2012 06:17 AM   [ Ignore ]   [ # 1 ]
Active Member
Avatar
RankRank
Total Posts:  863
Joined  2005-11-06

Basically add primitives, shape them with the x,y,z sliders and join together. Still much better to use an actual modelling program.

 Signature 

Regards, Michael

“Documentation? Who needs documentation, just open it and learn!”

My DeviantArt Gallery

My DAZ Gallery

Profile
 
 
Posted: 13 June 2012 06:43 AM   [ Ignore ]   [ # 2 ]
Power Member
Avatar
RankRankRank
Total Posts:  1396
Joined  2010-03-15
FSMCDesigns - 13 June 2012 06:17 AM

Basically add primitives, shape them with the x,y,z sliders and join together. Still much better to use an actual modelling program.


Yes, but that actually requires learning a new program ... lol. Now you see why I have a thread where I offer to pay modelers to make stuff for me ... lol.


Thanks. I’ll probably leave it to those which much more patience than I have ... lol.

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 13 June 2012 10:19 AM   [ Ignore ]   [ # 3 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  7681
Joined  2006-03-19

The only problem with that is it can get very expensive.

 Signature 

ARTCollaborations Store on DAZ3D    ARTCollaborations on Facebook

*****Mad Chemistry Lab*****  

 

Profile
 
 
Posted: 13 June 2012 11:12 AM   [ Ignore ]   [ # 4 ]
Power Member
Avatar
RankRankRank
Total Posts:  1396
Joined  2010-03-15
Frank0314 - 13 June 2012 10:19 AM

The only problem with that is it can get very expensive.


It could, but although I offer to buy everything I ask for, so far, only one person has ever taken me up on the offer of payment. Everything else that has been made for me has been offered to all as a freebie.


But I always offer to pay because I am getting paid to to create the finished cover art or illustration, so it’s only fair I be willing to pay as well.


Make sense?


I’m sure at some point I’ll learn the Hexagon program that I downloaded during Daz’s ‘free software frenzy’, but I’m always so busy with commissioned projects, I just don’t have the time.

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 13 June 2012 11:57 AM   [ Ignore ]   [ # 5 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7915
Joined  2009-05-14

Out of interest do you know what the average hourly rate is for a modeler? I have heard some say it is around £200 an hour which can get very expensive for a complex model. Plus it does take hours to make a simple textured model/prop. So in some cases the cost can be more than the commisioned work you get paid for.

 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
Posted: 13 June 2012 12:06 PM   [ Ignore ]   [ # 6 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  7681
Joined  2006-03-19

Really it all depends on the complexity of the model. It can be expensive because when you pay someone to due it they are taking time out of their normal production schedule and you will hold the copyright to the finished product, so they won’t be able to recoup the time spent by selling the product on a brokerage.

 Signature 

ARTCollaborations Store on DAZ3D    ARTCollaborations on Facebook

*****Mad Chemistry Lab*****  

 

Profile
 
 
Posted: 13 June 2012 12:10 PM   [ Ignore ]   [ # 7 ]
Power Member
Avatar
RankRankRank
Total Posts:  1396
Joined  2010-03-15
Szark - 13 June 2012 11:57 AM

Out of interest do you know what the average hourly rate is for a modeler? I have heard some say it is around £200 an hour which can get very expensive for a complex model. Plus it does take hours to make a simple textured model/prop. So in some cases the cost can be more than the commisioned work you get paid for.

$300 per hour? Wow ... I bet most modelers who are donating my props have not heard that ... lol.


Depending on what I needed done, it’s still less than what I make for a book cover and certainly for a picture book illustration. So I am glad so many offer to make my request for practice, but if I really needed something that the nice folks in the forum are not able to make for free, I am still willing to pay for it.


The low end of the book cover scale is around $1000.00, and the norm for a large PH is $3000.00. More if you’re a bestselling artist. So you see why I am willing to pay.

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 13 June 2012 12:16 PM   [ Ignore ]   [ # 8 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  7681
Joined  2006-03-19

$300 an hour is a bit to high in my opinion. But as I said it depends on the complexity of the project. It it’s something that would only take an hour or two, most would be will to donate it.

 Signature 

ARTCollaborations Store on DAZ3D    ARTCollaborations on Facebook

*****Mad Chemistry Lab*****  

 

Profile
 
 
Posted: 13 June 2012 12:23 PM   [ Ignore ]   [ # 9 ]
Power Member
Avatar
RankRankRank
Total Posts:  1396
Joined  2010-03-15
Frank0314 - 13 June 2012 12:06 PM

Really it all depends on the complexity of the model. It can be expensive because when you pay someone to due it they are taking time out of their normal production schedule and you will hold the copyright to the finished product, so they won’t be able to recoup the time spent by selling the product on a brokerage.


Question, why would I hold the copyright?


According to copyright law, the creator of the art work is owner of said work, even if it is commissioned, unless the rights to the work were negotiated for purchase as well and that is is contractually stated as such.


Anything I ask for, whether it was offered free to me or in trade for payment, any of those modelers are free to re-sell it as they wish.

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 13 June 2012 12:34 PM   [ Ignore ]   [ # 10 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  7681
Joined  2006-03-19

When somebody pays you to do it they own the copyright to it unless terms are reached otherwise. If DAZ buys a product from me I sign over the copyright. If I sell a product on DAZ then I sill own the copyright. If you sell to a business or a single individual and can be stipulated that they hold the copyright. It mostly depends on what the buyer wants.

 Signature 

ARTCollaborations Store on DAZ3D    ARTCollaborations on Facebook

*****Mad Chemistry Lab*****  

 

Profile
 
 
Posted: 13 June 2012 01:41 PM   [ Ignore ]   [ # 11 ]
Power Member
Avatar
RankRankRank
Total Posts:  1396
Joined  2010-03-15
Frank0314 - 13 June 2012 12:34 PM

When somebody pays you to do it they own the copyright to it unless terms are reached otherwise. If DAZ buys a product from me I sign over the copyright. If I sell a product on DAZ then I sill own the copyright. If you sell to a business or a single individual and can be stipulated that they hold the copyright. It mostly depends on what the buyer wants.


Not according to my experience with copyright law. Unless the agreement expressly states they are buying the right to the work as a work-for-hire, and not just paying to have it commissioned for right to use, it is owned by the creator.


For example, in publishing, you see a lot of books that are re-published with a new cover, especially by large houses. The main reason is not to trick us readers into buying the latest Stephen King book that we have forgotten we already bought and read with an older cover, although I’m sure they don’t mind that ... lol. It’s because what they are paying for is for the artist to create an original work to their specifications for their right to use for X amount of time or X amount of copies.


When a new print run needs done, if the art contract doesn’t allow for use beyond what initially agreed to, then the publisher either has to re-negotiate the new fee, which almost as much as the original fee, or hire a new artist.


There is a great explanation that translates all of the legal wording but still makes it fairly clear: http://www.ivanhoffman.com/own.html


Basically, if the contract does not specify work for hire, even if you are commissioned to do it, it’s it remains property of the artist.


I do not do work-for-hire contracts unless that client is willing to pay or the nose for full rights. I find them unfair to the artist. So if they demand that, they pay handsomely or I don’t do it.


So you see why I am both willing to pay for my requests and the modeler still own anything they make for me. Heck, I’ll even advertise for them ... lol.

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 13 June 2012 01:46 PM   [ Ignore ]   [ # 12 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  7681
Joined  2006-03-19

Yeah. I know what your saying and in most cases it is true. But, you have to sign that right away. If noting is signed then the copyright stays with you. That’s really all I was trying to say. Sorry for the mix up. DAZ has a contract like that. That’s the only reason I’m familiar with it. I do a large amount of freebies for them and I have to sign over copyright to them.

 Signature 

ARTCollaborations Store on DAZ3D    ARTCollaborations on Facebook

*****Mad Chemistry Lab*****  

 

Profile
 
 
Posted: 13 June 2012 02:07 PM   [ Ignore ]   [ # 13 ]
Power Member
Avatar
RankRankRank
Total Posts:  1396
Joined  2010-03-15
Frank0314 - 13 June 2012 01:46 PM

Yeah. I know what your saying and in most cases it is true. But, you have to sign that right away. If noting is signed then the copyright stays with you. That’s really all I was trying to say. Sorry for the mix up. DAZ has a contract like that. That’s the only reason I’m familiar with it. I do a large amount of freebies for them and I have to sign over copyright to them.


I understand what you mean. I do have one publisher with that type of contract, but all of my other publishers and indi authors know they only own right-of-use.


I only allow it with the one publisher because They were one of my first publishers and I am a loyal kind of girl ... lol ... so as long as they are good to me, I will not complain. cheese

 Signature 

Aidana WillowRaven
website: http://WillowRaven.weebly.com ~ blog: http://willowraven-illustration.blogspot.com/
I ask for so little. Just fear me, love me, do as I say and I will be your slave.

Profile
 
 
Posted: 13 June 2012 02:10 PM   [ Ignore ]   [ # 14 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  7681
Joined  2006-03-19

I typically only allow it when it comes to DAZ products. I’m so busy doing DAZ products that I don’t have much time to freelance, but I do enjoy doing them on the occasion.

 Signature 

ARTCollaborations Store on DAZ3D    ARTCollaborations on Facebook

*****Mad Chemistry Lab*****  

 

Profile
 
 
Posted: 13 June 2012 03:22 PM   [ Ignore ]   [ # 15 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7915
Joined  2009-05-14

LOL I sparked of something there that I found truely enlightening. Nice

I would presume that sort of hourly rate would depend on what part of the industry you work in. I have seen figures like this branded around beofre on other CGI related sites. Plus most freebies, not all granted, are simple meshes with simple textures which for some find it quick and easy to make. But as Frank mentions it all depends what the item is and how complex the mesh is.

 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile