I am still a bit lost on this. I got the fabricator and the Sharecg manual, but being new to everything the first part seemed kind of thin on explaining how to get the fabric on to the sphere.
I know to go to the surface editor, but after that I don’t know which dial to choose to add the fabric (to make my own by the way) and will it show on the ball before rendering or after?
If someone could help with this I would appreciate it.
I usually take and #1 Make a folder in the Texture folder ,Name it whatever you want and put your textures in it(jpg’s) ,then inside DAZ Studio , you have a Sphere,click on it in the scene tab ,then in the surface tab click on diffuse and browse to you new made folder ,and click on the first texture ,it’ll show up on your sphere,then I usually go to General and change it to matte ,then click on tiling and set it ,both vertical and horizontal ,back up to the top of the surface tab and just double check to make sure you are still clicked on the sphere, do the same for the scene tab. Now go up to File , click on it and chose Shader Preset , when the next little window pops up scroll down and make sure to check the diffused,tile and general ,and press okay.Then it will want to know where you want to put it or it’ll stick it where it wants ......personally I prefer to tell it where to go ,and I have a folder in Fabricator ,where I put the shader presets that I make ....then you name it or number it whatever you choose and it’s time to go to the next texture .......
and yes it will show on the ball before and after rendering .