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The Fabricator
Posted: 11 June 2013 11:07 PM   [ Ignore ]   [ # 46 ]
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...something else to remember you can also adjust the tiling size.  This is how I made Leela’s ‘Fluterby” ensemble with the Mall Girl Top, Shorts, Tights, and Rave Shoes with a Denim shader for the shorts and one of Heatherlee’s free texture tiles employing different tile sizes and offsets.

KerWar’s Funky Textures (also a freebie) also has a quick click tiling utility wiht severla different sizes.

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Posted: 26 July 2013 01:48 PM   [ Ignore ]   [ # 47 ]
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I am still a bit lost on this. I got the fabricator and the Sharecg manual, but being new to everything the first part seemed kind of thin on explaining how to get the fabric on to the sphere.

I know to go to the surface editor, but after that I don’t know which dial to choose to add the fabric (to make my own by the way) and will it show on the ball before rendering or after?

If someone could help with this I would appreciate it.

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Posted: 26 July 2013 03:51 PM   [ Ignore ]   [ # 48 ]
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1) Select your object in the Scene tab. You mentioned a sphere, so that is what I used in this example.
2) Go to the Surfaces tab, click on the word Editor then select your sphere in the list
3) Go to the content Library tab. Expand the Products section. Scroll to F and expand it. Find The Fabricator product in the list. Double click on one of the fabrics. I used Ethnic5. I may have fabrics you do not have, because I have installed several additional products. You will see the fabric on the sphere in the viewport now.
4) (optional) Double click on one of the weaves. I used Fine Jersey. You will not see the effect of the weave until you render.
5) Render and see your fabric with weave. The weave may not be visible from a long distance, just as with real fabric. If you are looking at it across the room, you won’t notice the weave in someone’s shirt.

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1-select.JPG2-select_surface.JPG3-Fabric.JPG4-Weave.JPG5-render.JPG
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Posted: 26 July 2013 04:01 PM   [ Ignore ]   [ # 49 ]
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If you have a JPEG image file of a fabric you want to use, the easiest way might be to first apply one of the fabricator fabrics and weaves and then change the image in the diffuse channel of the sphere in the Surfaces Tab Editor. Your JPEG fabric needs to be a tiled pattern, designed to be seamlessly repeating pattern when tiled across the sphere.

Maybe someone else has a better method to recommend.

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Posted: 26 July 2013 05:19 PM   [ Ignore ]   [ # 50 ]
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Disisme - 26 July 2013 01:48 PM

I am still a bit lost on this. I got the fabricator and the Sharecg manual, but being new to everything the first part seemed kind of thin on explaining how to get the fabric on to the sphere.

I know to go to the surface editor, but after that I don’t know which dial to choose to add the fabric (to make my own by the way) and will it show on the ball before rendering or after?

If someone could help with this I would appreciate it.

I usually take and #1 Make a folder in the Texture folder ,Name it whatever you want and put your textures in it(jpg’s) ,then inside DAZ Studio , you have a Sphere,click on it in the scene tab ,then in the surface tab click on diffuse and browse to you new made folder ,and click on the first texture ,it’ll show up on your sphere,then I usually go to General and change it to matte ,then click on tiling and set it ,both vertical and horizontal ,back up to the top of the surface tab and just double check to make sure you are still clicked on the sphere, do the same for the scene tab. Now go up to File , click on it and chose Shader Preset , when the next little window pops up scroll down and make sure to check the diffused,tile and general ,and press okay.Then it will want to know where you want to put it or it’ll stick it where it wants ......personally I prefer to tell it where to go ,and I have a folder in Fabricator ,where I put the shader presets that I make ....then you name it or number it whatever you choose and it’s time to go to the next texture .......
and yes it will show on the ball before and after rendering .

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Posted: 26 July 2013 07:51 PM   [ Ignore ]   [ # 51 ]
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I appreciate the help, and I followed your instructions step by step, but got the same results.

I am obviously doing something wrong because no matter what I do nothing shows up on the ball until I render it, then if I go back to make adjustments everything disappers. So…

I make a primative sphere using 1cm and set verticle and horizontal tiles to 10. Opened Fabricator under surface presets and in the Content Library window. Double clicked on a weave, nothing shows up. Same on a fabric nothing again. Started again with a new spere from the create a new primative, tried the same through the Content Library window nothing on the ball.

Now if I render it the fabric shows up on the ball and it wants me to save the render. Did that, but when I go back to the surface tab everything is cleared and gone? I know it must be something I am doing because I am new to all of this, From what I have said is there something I am doing wrong. Also if I try to save it as a shader preset after rendering, it only allows me to save if in .duf format. Again it must be something I am doing wrong.

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Posted: 26 July 2013 08:20 PM   [ Ignore ]   [ # 52 ]
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Okay you are using which DAZ Studio ? 4 or 4.5??

Wait a minute explain opened Fabricator under surface presets .......

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Posted: 26 July 2013 08:48 PM   [ Ignore ]   [ # 53 ]
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Make sure you have Texture Shaded selected.

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Posted: 26 July 2013 09:37 PM   [ Ignore ]   [ # 54 ]
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Disisme - 26 July 2013 07:51 PM

I appreciate the help, and I followed your instructions step by step, but got the same results.

I am obviously doing something wrong because no matter what I do nothing shows up on the ball until I render it, then if I go back to make adjustments everything disappers. So…

I make a primative sphere using 1cm and set verticle and horizontal tiles to 10. Opened Fabricator under surface presets and in the Content Library window. Double clicked on a weave, nothing shows up. Same on a fabric nothing again. Started again with a new spere from the create a new primative, tried the same through the Content Library window nothing on the ball.

Now if I render it the fabric shows up on the ball and it wants me to save the render. Did that, but when I go back to the surface tab everything is cleared and gone? I know it must be something I am doing because I am new to all of this, From what I have said is there something I am doing wrong. Also if I try to save it as a shader preset after rendering, it only allows me to save if in .duf format. Again it must be something I am doing wrong.

The problem is DS4 natural behavior. Some shader results can’t be viewed until you render. Worst: tiles sizes in preview doesn’t match with parameters of shader or render. You need adjust parameters in surface tab, render, adjust, render… and so until achieve the expect results.

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Playing with shaders

http://www.daz3d.com/forums/viewthread/20283/

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