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Announcement: Evil Beware!  Genesis Supersuit is here!
Posted: 21 January 2013 08:37 AM   [ Ignore ]   [ # 256 ]
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KickAir 8P - 08 January 2013 12:54 PM
Frank0314 - 08 January 2013 12:26 PM

No he no longer works for DAZ 3D

Which explains why he’s not DAZ_Rand anymore, but not what’s happened to him — he used to spend pleny of time on the forums before he worked for DAZ, then ::poof!::, gone.  hmmm

I don’t you would hang around your old job either. wink

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Posted: 21 January 2013 09:22 AM   [ Ignore ]   [ # 257 ]
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Good God, does anyone actually still work at DAZ or have they all been fired and replaced with…uhm…wait, just who exactly have they been replaced with?

We want answers DAZ! It’s our company (sort off) too and we liked Randall. Well I liked him. In fact you’ve managed to fire everyone I like! Bad DAZ. :(

Well, I wonder if they’ll all move into a garage and create the next generation of figures that will take the world by storm and eventually buy out DAZ and SM and Autodesk and then finally create the long awaited ‘Make Art’ button.

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My life is a symphony nearing a crescendo. There have been too many segues in this piece and I long for a caesura.

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Posted: 21 January 2013 10:11 AM   [ Ignore ]   [ # 258 ]
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KickAir 8P - 21 January 2013 05:24 AM

Clothes used:  Genesis Supersuit, Quickwind, Anime Dress fG (the pants), Boudoir Bliss fGf (the garter), and Trekkers fG.

Shaders used:  Leatherize (Black Suede and Black New), MachPack (the white Flannel), and DzFire’s Real Metals (Old Gold Ratraced).

DS4.5Pro render, postwork in GIMPLarger version in my deviantART gallery here.
   
Monica Rambeau — Costume Concept

This is awesome! smile

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Genesis is head & shoulders above “Genesis 2” (or better known as BF2/BM2) and is the FAR superior figure. Why? It doesn’t suffer from the UN-necessary gender split

My DeviantArt Page.

ULTIMATE SUPER-HERO FREEBIES!

The Supersuit product comes with a Basic Supersuit. DAZ has finally fixed it’s UV’s. Re-Download now to receive the update. Thanks DAZ! smile

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Posted: 21 January 2013 12:11 PM   [ Ignore ]   [ # 259 ]
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KimberSue - 03 October 2012 09:53 AM
SmallFry - 22 June 2012 10:28 AM

I have a Supersuit question:
Is it possible to save Shaping settings for specific body parts in such a way that they can be used with other Supersuit Shapes?

For example, say I wanted to save a Helmet Shape from a certain preset. Is it possible to save it and then apply it to the Supersuit without affecting the rest of the Supersuit Shape?

Did you ever figure out how to save the supersuit shape?

Nope, although seeing this thread again has reawakened my interest in trying this out…

 

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Posted: 21 January 2013 02:05 PM   [ Ignore ]   [ # 260 ]
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SmallFry - 21 January 2013 12:11 PM
KimberSue - 03 October 2012 09:53 AM
SmallFry - 22 June 2012 10:28 AM

I have a Supersuit question:
Is it possible to save Shaping settings for specific body parts in such a way that they can be used with other Supersuit Shapes?

For example, say I wanted to save a Helmet Shape from a certain preset. Is it possible to save it and then apply it to the Supersuit without affecting the rest of the Supersuit Shape?

Did you ever figure out how to save the supersuit shape?

Nope, although seeing this thread again has reawakened my interest in trying this out…

It’s quite simply.

Assuming you want to use a shape all ready defined, like say the helmet on Heavy Gear. Go to where the Heavy Gear definition file is and open it in a text editor like WordPad, etc. Page down in the file to the following line;

case sSkeleton:
      g_oPresetHelper.setMorphProperty( “PBMThighsF”, [ 0.5 ] );
      g_oPresetHelper.setMorphProperty( “PBMThighsE”, [ -1 ] );
      g_oPresetHelper.setMorphProperty( “PBMThighsD”, [ 1 ] );
      g_oPresetHelper.setMorphProperty( “PBMThighsC”, [ -1 ] );
      g_oPresetHelper.setMorphProperty( “PBMThighsB”, [ 0 ] );

Remove all the lines that do not have anything to do with the head. You should end up with the following;

case sSkeleton:
g_oPresetHelper.setMorphProperty( “PBMMouthD”, [ -1 ] );
g_oPresetHelper.setMorphProperty( “PBMMouthC”, [ 0 ] );
g_oPresetHelper.setMorphProperty( “PBMMouthB”, [ 0 ] );
g_oPresetHelper.setMorphProperty( “PBMHeadF”, [ -1 ] );
g_oPresetHelper.setMorphProperty( “PBMHeadE”, [ 0.0722027 ] );
g_oPresetHelper.setMorphProperty( “PBMHeadD”, [ 0 ] );
g_oPresetHelper.setMorphProperty( “PBMHeadC”, [ 0 ] );
g_oPresetHelper.setMorphProperty( “PBMHeadB”, [ 0 ] );
g_oPresetHelper.setMorphProperty( “PBMEyesD”, [ 0 ] );
g_oPresetHelper.setMorphProperty( “PBMEyesC”, [ -1 ] );
g_oPresetHelper.setMorphProperty( “PBMEyesB”, [ -1 ] );
g_oPresetHelper.setMorphProperty( “CTRLMouthE”, [ -1 ] );
g_oPresetHelper.setMorphProperty( “CTRLMouthA”, [ 1 ] );
g_oPresetHelper.setMorphProperty( “CTRLMouth”, [ 0 ] );
g_oPresetHelper.setMorphProperty( “CTRLHeadA”, [ -1 ] );
g_oPresetHelper.setMorphProperty( “CTRLHead”, [ -1 ] );
g_oPresetHelper.setMorphProperty( “CTRLEyesA”, [ 1.66065 ] );
g_oPresetHelper.setMorphProperty( “CTRLEyes”, [ -1 ] );
break;


Don’t forget to save this file with different file name.

 

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Helmet1.jpgHelmet2.jpgHelmet3.jpg
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Posted: 27 January 2013 01:38 AM   [ Ignore ]   [ # 261 ]
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Knight22179 - 21 January 2013 10:11 AM
KickAir 8P - 21 January 2013 05:24 AM

Monica Rambeau — Costume Concept

This is awesome! smile

Thanks!

In this one I used MachPack (the white Flannel shader), DzFire’s Real Metals (the Bright Gold Ratraced shader), and Gemologica (the Amazonite02 shader) to coordinate the Genesis Supersuit, the Ailell boots, and one of the Swords Fantastic with various bits of Our Lady of the DragonsDS4.5Pro render, postwork in GIMPLarger version in my deviantART gallery here.
 
Princess, Warrior, Target.
or:  She Brought a Magic Sword to a Gun Fight

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MagicSwordtoaGunFightB-x2000.jpg
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Eyebrow-Free Face Textures — A List

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Posted: 06 March 2013 02:44 PM   [ Ignore ]   [ # 262 ]
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KickAir 8P - 08 January 2013 12:54 PM
Frank0314 - 08 January 2013 12:26 PM

No he no longer works for DAZ 3D

Which explains why he’s not DAZ_Rand anymore, but not what’s happened to him — he used to spend pleny of time on the forums before he worked for DAZ, then ::poof!::, gone.  hmmm

Was over on the Rendo forums today and noticed someone called Randall offering their help with Supersuit queries…

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Posted: 06 March 2013 04:01 PM   [ Ignore ]   [ # 263 ]
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That’s him. smile

In case the link isn’t allowed to stay go over to the Daz Studio forum and look for a topic called Supersuit Help from Rand.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2864567

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Alisa

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Coordinator & updater for KCTC Freebies *Remembering France*

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Posted: 07 March 2013 10:58 AM   [ Ignore ]   [ # 264 ]
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Thanks, Alisa! I posted our problem over there and showed him the UV’s. Hopefully, he will have an answer. smile

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Genesis is head & shoulders above “Genesis 2” (or better known as BF2/BM2) and is the FAR superior figure. Why? It doesn’t suffer from the UN-necessary gender split

My DeviantArt Page.

ULTIMATE SUPER-HERO FREEBIES!

The Supersuit product comes with a Basic Supersuit. DAZ has finally fixed it’s UV’s. Re-Download now to receive the update. Thanks DAZ! smile

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Posted: 07 March 2013 11:59 AM   [ Ignore ]   [ # 265 ]
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You’re welcome - he’s definitely an expert on the supersuit!

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Cheers,
Alisa

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Post Count - just add 6775 to what it says here smile
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Coordinator & updater for KCTC Freebies *Remembering France*

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Posted: 09 March 2013 05:03 AM   [ Ignore ]   [ # 266 ]
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video tutorials

Workaround overlapping UVs in DAZ Studio
http://youtu.be/MevnA4Wkkx8
Supersuit Tips and Tricks Episode 1: Using the suit for clothing deformation
http://youtu.be/zO9AQlzdrfg
Supersuit Tips & Tricks Episode 2: Creating Super Emblems for the Supersuit.
http://youtu.be/8CR0ssZAdiM

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Posted: 09 March 2013 05:17 AM   [ Ignore ]   [ # 267 ]
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That video showing how to reassign materials zones is all very well, but you still can’t give away your textures as the orignal suit won’t have those material zones.

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My website: http://www.wilmapsdigitalcreations.co.uk

Tutorials: http://www.wilmapsdigitalcreations.co.uk/view_products.php?cat=10

PLEASE NOTE:
My items are NOT to be used on Second Life website.  They have recently changed their TOS and are legally able to take/steal anything uploaded and resell/redistribute to items.

 

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Posted: 09 March 2013 05:40 AM   [ Ignore ]   [ # 268 ]
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Well that’s up to Daz to fix. I for one am grateful that someone bothered to show us a work around.

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Posted: 09 March 2013 05:48 AM   [ Ignore ]   [ # 269 ]
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Yes but the problem is still that Daz haven’t sorted it out, so we still can’t make textures to give away.

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Wendy

My website: http://www.wilmapsdigitalcreations.co.uk

Tutorials: http://www.wilmapsdigitalcreations.co.uk/view_products.php?cat=10

PLEASE NOTE:
My items are NOT to be used on Second Life website.  They have recently changed their TOS and are legally able to take/steal anything uploaded and resell/redistribute to items.

 

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Posted: 09 March 2013 05:56 AM   [ Ignore ]   [ # 270 ]
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anikad - 09 March 2013 05:03 AM

video tutorials

Workaround overlapping UVs in DAZ Studio
http://youtu.be/MevnA4Wkkx8
Supersuit Tips and Tricks Episode 1: Using the suit for clothing deformation
http://youtu.be/zO9AQlzdrfg
Supersuit Tips & Tricks Episode 2: Creating Super Emblems for the Supersuit.
http://youtu.be/8CR0ssZAdiM

I did pretty much the same for my Superman using the Genesis Supersuit, but that clothing deformation is a neat tidbit.

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Follow the exploits of SERVANT in this digital comic series! The First Issue is Free to Download!
or as a webcomic at http://servant.thecomicseries.com/

Check out my Deviantart Gallery, Facebook page, and over at the DAZ Art Studio.

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