I really had a WTF!?! moment with this supersuit UV mapping.
The legs.
I mean, WHY are they mapped with V going UP the left leg and DOWN the right. They’re not even anti parallel - V is pretty much straight along the left leg and U is around it, but the right leg ...!
With all the shaders that are being pushed with the suit you’d think someone would query this, as it messes up using any that are directional as shown in the attached picture.
Please, someone with the knowhow, do a remap with sensible UV mapping on the legs!