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Announcement: Evil Beware!  Genesis Supersuit is here!
Posted: 29 May 2012 04:16 AM   [ Ignore ]   [ # 151 ]
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My fisrt try.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

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Posted: 29 May 2012 10:54 AM   [ Ignore ]   [ # 152 ]
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JorgeMR - 28 May 2012 03:05 PM
namrettek - 26 May 2012 05:24 AM

Tried out one of the sci fi presets -

Hi namrettek!  Im a noob rendering on DAZ ,  how do you set that smoke effect . the smoke color and the ashes

look fantastic! 

Thanks

Hey JorgeMR,

I painted it in with photoshop.

I used some of Ron’s brushes - http://www.daz3d.com/shop/rons-detail-smoke

and for the sparks - http://www.daz3d.com/shop/rons-particles

I have almost all of his brushes.  They are great quality.

If you don’t want to paint in smoke you can also use -

http://www.daz3d.com/shop/atmospheric-effects-cameras-for-daz-studio

I often use the effects camera for depth so that I can paint smoke in layers.

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Posted: 29 May 2012 11:33 AM   [ Ignore ]   [ # 153 ]
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I really had a WTF!?! moment with this supersuit UV mapping.

The legs.

I mean, WHY are they mapped with V going UP the left leg and DOWN the right. They’re not even anti parallel - V is pretty much straight along the left leg and U is around it, but the right leg ...!

With all the shaders that are being pushed with the suit you’d think someone would query this, as it messes up using any that are directional as shown in the attached picture.

Please, someone with the knowhow, do a remap with sensible UV mapping on the legs!

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supersuit_legs.jpg
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Posted: 29 May 2012 01:06 PM   [ Ignore ]   [ # 154 ]
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You need to change the UV set to Symmetrical LImbs, its at the bottom of the surfaces tab

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Posted: 29 May 2012 05:01 PM   [ Ignore ]   [ # 155 ]
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Ok here it is with shadows and brighter wings ... the shadows got lightened but the wings are brighter… unfortunately rolling the feathers so that more the armor showed reduced some the brightness factor… sigh everything is a cascade, lol…
As I mentioned in my earlier post thoughts and suggestions are most welcome

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A_Favor,_My_Lord3-.jpg
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Posted: 29 May 2012 07:16 PM   [ Ignore ]   [ # 156 ]
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namrettek - 29 May 2012 10:54 AM
JorgeMR - 28 May 2012 03:05 PM
namrettek - 26 May 2012 05:24 AM

Tried out one of the sci fi presets -

Hi namrettek!  Im a noob rendering on DAZ ,  how do you set that smoke effect . the smoke color and the ashes

look fantastic! 

Thanks

Hey JorgeMR,

I painted it in with photoshop.

I used some of Ron’s brushes - http://www.daz3d.com/shop/rons-detail-smoke

and for the sparks - http://www.daz3d.com/shop/rons-particles

I have almost all of his brushes.  They are great quality.

If you don’t want to paint in smoke you can also use -

http://www.daz3d.com/shop/atmospheric-effects-cameras-for-daz-studio

I often use the effects camera for depth so that I can paint smoke in layers.

Thank you for your explanation!  Great work!,  I m more on the Game Dev side so not very skilled in photoshop downer

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Posted: 29 May 2012 07:21 PM   [ Ignore ]   [ # 157 ]
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jferio - 28 May 2012 03:52 PM

Here’s a basic set of templates for the Supersuit.

http://www.ShareCG.com/v/62282/view/21/DAZ-Studio/Supersuit-Templates

Hi jferio !

Noob question :  What are those templates for? 

My guess is that are to paint a texture using that reference and then the texture will fit the UV map of the supersuit long face

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Posted: 30 May 2012 03:14 AM   [ Ignore ]   [ # 158 ]
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scorpio64dragon - 29 May 2012 01:06 PM

You need to change the UV set to Symmetrical LImbs, its at the bottom of the surfaces tab

Aaaahh! Thank you!

Note to self: don’t post to fora when tired and cranky ... red face

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Posted: 30 May 2012 05:47 AM   [ Ignore ]   [ # 159 ]
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JorgeMR - 29 May 2012 07:21 PM

Noob question :  What are those templates for? 

My guess is that are to paint a texture using that reference and then the texture will fit the UV map of the supersuit long face

Spot on! The different areas on the template correspond to areas on the suit.

Two very basic rules. You need to be careful if your texture crosses a seam (that’s a join between areas). It will need to match up correctly on both sides. Also paint a couple of pixels outside any outer edge to avoid the background showing along seams.

 

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Posted: 30 May 2012 06:21 AM   [ Ignore ]   [ # 160 ]
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First try.  Need to work on the lighting a bit, fur and eyes are too indistinct.

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Posted: 30 May 2012 06:54 AM   [ Ignore ]   [ # 161 ]
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some promo images i made for the suit…

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PROMO_2_CLEAN_VERSION.jpg
DAZ_HERO_PROMO.jpg
all.jpg
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ISIKOL AT DEVIANTART

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Posted: 30 May 2012 09:48 AM   [ Ignore ]   [ # 162 ]
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All the images are FANTASTIC! Can’t wait to get it this Friday.

Rand, is it possible to make our own morphs and material zones on the supersuit? If so, can we have someone make video tutorials for that?

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Posted: 30 May 2012 11:39 AM   [ Ignore ]   [ # 163 ]
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Great renders, fantastic promos!

This is my latest render:

“Showdown”

(Fullsize render can be seen at my deviantart gallery: http://sedorrr.deviantart.com/#/d51rqku )

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Markus

My store at DAZ: http://www.daz3d.com/sedor

Member of the Bald Wizards Club (BWC).

My facebook artist page: https://www.facebook.com/WatmaScunn

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Posted: 30 May 2012 11:40 AM   [ Ignore ]   [ # 164 ]
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Very cool image!

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ARTCollaborations Store on DAZ3D    ARTCollaborations on Facebook

*****Ravenwood Cemetery*****  

 

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Posted: 30 May 2012 11:54 AM   [ Ignore ]   [ # 165 ]
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Thanks smile That suit is really cool - I need more rendering-systems to render all the scenes I have in my head.

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Markus

My store at DAZ: http://www.daz3d.com/sedor

Member of the Bald Wizards Club (BWC).

My facebook artist page: https://www.facebook.com/WatmaScunn

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