On my screen (4.5pro) edit has no SaveAs, but Files does. I could not find those following steps/functions.
I tried a few saveas’s in different formats, but was still unable to save the modified Genesis as a new actor and have the morphs load into a new scene. I did save the original scene, though, so when I load that scene all the morphs are there. One I saved as a shape file, but it would not apply to the new actor.
The steps. Create your deformer and the Morph from it. Test on your Figure. Then do this as shown bellow. Then fellow Hellboy’s instructions.
Your Morph/s should now list in your LIST of morphs in all Genesis figures in the Future.
You are Correct it should have been the FILE menu.
Click image for full size.
That worked! Now I feel better about creating my army of characters.
It seemed as though it might be possible to make clothes right in DAZ. Is that correct? If so a point in the right direction would be helpful. If not, would this be on of those areas where Blender comes in handy?
Blender or Hexagon would be better choices for Creating the clothing Mesh (object file) DS has all the tools needed to rig to the figures.
Some Great threads on the topic here also. I like this one. http://www.daz3d.com/forums/viewthread/2174/
Hmmm… I see learning the state-of-the-art (no pun intended) figure modeling is a journey more than an end. What comes to mind is learning the Python scripting language. With my current programming to do list, that’s enough to make a fellow want to run out back and scream, or at least grab a V8 Juice. (Try to remember to open and drink before smashing can on forehead… or the foe’s head…)
Can I remove a set of morphs from an object after saving them with the Morph Assets? I actually modified the Genesis original and, although the results were respectable, I didn’t want them to be a permanent inheritance.
I have a CPU use gadget on my W7 desktop. I should experiment with morphs and higher res on this machine, I imagine, seeing just what it does. 4Gb RAM at 64bits does wonders compared to 2Gb at 32bits on the other one. The other one has more screen real estate…
Reinstalling won’t help as it will not remove the additional files. If you go to \Data\DAZ 3D\Genesis\Base\Morphs there should be a folder with whatever you entered for your name when saving the morph assets, and in that there should be a folder with the product name, and in that there will be the .dsf files for the morphs - delete those.
I deleted all the morphs. I created a new actor from Genesis. Called that character “Genesisf1” now anatomically correct, or closer to such. I saved the morph assets. They reverted back to the original Genesis. Can I delete the morphs from the original but retain them in the Genesisf1?