Hi Guys, i hope this hasn’t been asked before in another post somewhere, but come across a problem and just can’t get the old grey matter to come up with an answer,
I make an item/model or object in Hexagon and ready to add a texture, have my u.v map set out and get it all scale to fit the checkerboard etc etc, now i can add a texture to this u.v map now or later, but over in the materials tab,
the colour tick boxes how do they influseance Daz once you send/import there,
Example, i made a model and most parts where white in colour, i added a painted texture map had the colour box set at white and black, and the slider cranked over to the left,
Now when i brought this model into Daz, in my diffuse tab, diffuse colour= white
Specular colour = grey
Ambient colour = Black
So the white model was very dark, if i then changed the Ambient colour to white, well it just glowed, i do you get a balance!