Thanks. Not what I wanted to hear. But I guess as the old saying goes, “You Get What You Pay For.” Of course I’d gladly pay for Bryce 7 like I did for Bryces 3 through 6, if it worked. Guess I’ll just stick with 6.
FWIW, attached is the Picture Lab view from Bryce 6 showing what it is suppose to look like:
WEll based on what you are saying and what your picture shows, this is not a MAC only problem because I get the same thing with textures I import rather then bring in thru the Bryce/studio bridge. When I use the Bridge, if the textures are applied correctly in Studio they stay applied correctly in Bryce. When I import a texture through the texture source editor it comes in looking just like what you show in the attached image. That middle box is not supposed to be white. It’s supposed to be more like a greyscale version of the box on the left. There is a simple fix, annoying in that it’s an extra step but quite simple. With the box on the left see where it says copy and paste directly beneath it? Click copy. Now go to the box in the middle where everything is white and click paste. Before it pastes it’ll ask if you want to delete or cancel, choose delete. This will overwrite what’s in the white box and replace it with a greyscale version of what you pasted. After that when applied the texture should display correctly in your render if all the other material settings are correct (diffuse, ambient, specularity, bump, etc.).
Also this glitch isn’t unique to 7.1 I was also getting it in Bryce 6 and 6.3 although in 6.3 I was able to count less on Studio applying textures correctly in Bryce.