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i love daz studio, but i was harshly made fun of in a contest. why?
Posted: 05 April 2013 08:18 PM   [ Ignore ]
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i entered a pretty well made (in my opinion) render, which contained all custom items that i made in maya, and some in z-brush. it even had lighting that i custom scripted myself. when i told them i had used daz studio to render, i was laughed at by everyone in the contest, they told me never to submit anything from poser or daz…but iv always loved daz studio, so im not understanding, is it not acceptable to use it?

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Posted: 05 April 2013 08:28 PM   [ Ignore ]   [ # 1 ]
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Was this on CGtalk at CGsociety by any chance?
they are a bunch of utter snobs, don’t bother with them

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Posted: 05 April 2013 08:29 PM   [ Ignore ]   [ # 2 ]
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They are just twits who don’t have a clue. Since you did all your own stuff they couldn’t snub you for that.. and they don’t realize that studio is a 3delight render engine. No doubt if you had said 3delight rather than studio they would have been all gushy. Just talk it up to them being to full of themselves to actually be informed about anything.

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Posted: 05 April 2013 08:33 PM   [ Ignore ]   [ # 3 ]
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thats what i was thinking, i mean, if daz was so unacceptable like they said, then there wouldent be great sites like Runtime DNA and sharceCG i think.

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Posted: 05 April 2013 08:52 PM   [ Ignore ]   [ # 4 ]
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When you submit a render to any contest, so long as you’re following the rules, tell them you rendered in 3Delight!  That IS a TOP end Professional Render Engine.  It’s second only to RenderMan.  DAZ Studio uses 3Delight, so you don’t have to spill that you composed the image in D|S.  You made a whole lot of custom stuff for your renderr (by the way, I want to see that render, please post it so we can), but the “Gods” of 3D cast a very nasty gaze upon the low end applications like D|S and Poser for one reason alone: it comes with pre-made figures.  To them, that is sacrilege, and you must be cast out, burned at the stake, anything to keep their world pure…

If I were you, and I’m not you, so take this any way you want, I’d fly under the radar… Say: Models built in Wings3D (that will absolutely make them impressed smile ) rendered in 3Delight via RIB file… smile (You can export to RIB from D|S to 3Delight Stand Alone and get identical results as you can in D|S natively… it’s the exact same engine).

This way, you’ do not utter the ugly “RENDERED IN AN APPLICATION MADE FOR THE UNWASHED MASSES WHO THINK THEY’RE ACTUALLY 3D ARTISTS BUT TAINT US ALL WITH THEIR DIRTY ‘ART’” word… as in Poser or DAZ Studio… I wonder how they feel about iClone… hmmmmm…..

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Posted: 05 April 2013 09:21 PM   [ Ignore ]   [ # 5 ]
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i knew people with real knowledge would uplift me here. it stung pretty bad, as it was my first public render showing…but i understand the realities pretty well now. next time, i will take your advice on labeling my render. 

ps. yes i can show the render, but i have only ever used the forums, and bought things from the shop, but i have yet to post any renders here, so how would i go about doing that? :D

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Posted: 05 April 2013 09:29 PM   [ Ignore ]   [ # 6 ]
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Under the text field for a post is the Choose File Button. That will let you Post a image. To post two or more you do Choose file then Preview Post and then Add the second Image , Preview Post and Add the Third on up to 5 images or a total of 9999KB total.

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Posted: 05 April 2013 09:47 PM   [ Ignore ]   [ # 7 ]
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the catagory was “worlds and weather” this is the render right here. its the first one i ever made as well, its not the amazing stuff you see on the gallery, but its ok for a small render. i used a fully custom lighting script and hand painted those textures, and splashed them onto some primitives i baked up.

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Posted: 05 April 2013 11:02 PM   [ Ignore ]   [ # 8 ]
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That is a very nice image, friend.  As a 12 year ZBrush user, also well versed in Lightwave and Maya and Poser and Studio, I am offended that you received such bad treatment.  Besides, it’s not as if you plastered it full of Michaels and Victorias and store-bought outfits.  Not that I would find that a crime, but you know the “purists” would drop a brick.  Anyway, put that incident behind you and keep working.  I think you will find that there are plenty of communities that will treat you the way you deserve.  I feel like using curse-words here, but I will take the high road.

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Posted: 05 April 2013 11:19 PM   [ Ignore ]   [ # 9 ]
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Well, here’s my input in one word-
AWESOME.

And in one word, I can sum up why you got that treatment-
JEALOUS.

Or two words-
HORRIFICALLY JEALOUS.

You rock, baby!
Cathie
(Edit: I’m a former national magazine artist, I know good art when I see it.)

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Posted: 05 April 2013 11:32 PM   [ Ignore ]   [ # 10 ]
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People who are actually working full time in digital graphics do not have time for that kind of nonsense.  When you see someone sneering that you used a specific program, you are often hearing from someone who can’t make a living in 3d, is bitter about it, and is using the excuse to themselves that it’s because they didn’t take the “easy route” using “inferior” programs. 


Dismiss them from your mind.  Wancow’s advice is not bad advice either if you think it will help.


I think the image has a great water shader and a nice composition.  I would maybe tone down the fog a little next time, or try to have it be less uniform, but that’s one person’s opinion.

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Posted: 05 April 2013 11:36 PM   [ Ignore ]   [ # 11 ]
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at this point, consider my spirit renewed. it really is nice to see that those CG gods blinded people were the minority in their opinion :D

-one must have an extreme level of comprehension to have the understanding of tech that you seem to, Slosh.

-yeah SickleYield, i thought maybe the heavy fog would justify that rainbow, when i first put it in the code to bake. but it almost seems to muddy the textures on that hill, now that im looking closer.  i am more used to doing character/item modeling in z-brush really. this was the first worldspace

-well thank you Novica, seeing a compliment from someone of your credentials is making me want to get right to baking up more renders

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Posted: 05 April 2013 11:50 PM   [ Ignore ]   [ # 12 ]
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Well, it’s pretty hard to fault your artwork, it’s gorgeous. I’m additionally impressed since you created the models used too.

I don’t think a lot of people realise just how much work can go into making renders look good, so they see Daz Studio as ‘easy mode’ for art. And it’s not hard to see why, in all honesty. One look at DeviantArt will show you literally hundreds of images which are basically ‘Pose and click’ types with no effort put into lighting or post work. With so many people putting in so little effort, so-called ‘Poser’ art got a bad reputation early on with ugly images flooding the internet. Most notable was the use of Poser as an erotic medium, which lead to several websites housing pages full of scantily clad or naked characters, none of which were well composed or rendered.

With so many ugly artworks all over the place, Poser pretty much cemented itself as a tool for people who had no artistic talent of their own in the minds of many. Daz sadly inherited it to a lesser extent since it’s a similar breed of software. But that is one of the reasons I still grimace to this day when I see an ‘effortless’ piece of art posted from Daz Studio or Poser. I’m still remembering the bad name the software was given in its early days by people of similar talent.

Remember, it’s not the tool which counts, it’s the artist. Out of interest, where was this contest taking place? I shall remember to avoid it in future.

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Posted: 06 April 2013 12:07 AM   [ Ignore ]   [ # 13 ]
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indeed, when i first did research into daz and poser way back, i saw hundreds of images id rather forget. but i also saw renders that would make A playstation 3 owner drool with wonder and amazment. i think a good comparison would be something as simple as a painting canvas. you can make something as the mona lisa, or you can toss some dirt and grass at it and be done.  it the same with 3D, poser, z-brush, and such. you can make an entire video game series or CG artwork, or you can make badly rendered snuff animations.  its all in the person. as with any skill.

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Posted: 06 April 2013 04:12 AM   [ Ignore ]   [ # 14 ]
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I think the major reason that Poser was seen that way is because it’s easier to start with. You’re given figures and props which you can render out of the box, and there is a lot of content available for purchase or free download which can be added to the scene. The accessibility is what lead to there being so many poor images made using the software, which in turn lead to it’s poor reputation.

I do agree though, the artist makes all the difference.

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Posted: 06 April 2013 05:55 AM   [ Ignore ]   [ # 15 ]
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I have to disagree with Wancow, why twist things to suit other people perceptions and ignorance. I entered a comp a few years back and got second place with a Bryce render just behind the winning Vue image. Ok it wasn’t a huge comp but it won me Poser 8 and I was considered green (novice) at that stage and I was up against people who had been doing this for some years. As others have said it’s not the tool but how we use it.

Yes the comments hurt and I can understand that but you have to learn that not all comments about our art are going to be nice all the time, got to get a thick skin quickly. smile Also how you feel about the image is what counts, it doesn’t matter if the world hates it, if you enjoyed making it and enjoyed learning making it then surely that is what counts the most.

Looking at this image in context with your newness and what you made yourself you should be over the moon with the result…no it isn’t a masterpiece, just like my first images and some recent ones, which is to be expected but it is a darn good start.

I also applaud you for having the courage to enter the image. A lot of new users shy away from this believing their images aren’t good enough.

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