Shader baker settings?
Whenever I try to bake the textures from an object, the produced texture is always extremely grainy and/or completely off. I position/rotate the object I want according to the lighting to bake the texture, then I select the object, and go to shader baker. I've tried various bake settings, including really low values, as well as everything maxed. Nothing works, it all produces an unusable grainy texture.
Does anyone know how the shader baker works?? I'm only baking textures of simple object, like a tube, sphere, bottle, etc.