So, to get back into 3D hard, I’ve decided to create the entire Crime Syndicate of America only using what I’ve bought here at Daz (Carrara 8 pro, Hexagon, Daz3d Studio 4.5 pro) and my first project is Owlman. I know I want to use Hexagon for light modeling (like his crest and belt buckle), but how would I approach the mask. Would I import a morphed M4 or M5 head into Hexagon and modeling around it or free wheel it without the M4 or M5 head?
Again, I’m ONLY interested in using Hexagon. I have no desire to use Zbrush or anything else (thus why I’m posting in the Hexagon thread). If you don’t know who Owlman or what he looks like picture below.
Just looking for thoughts on how to do this within a pipeline that consists of just Daz3d Studio and Hexagon, I’ll use Carrara for main scene creation later.