I learned about “transfer utility”, it works with genesis, dont work with V4,
very easy to conform, morph clothes, pratically Studio does everything by itself, excellent!!!!!
However I still have problem follow the procedure object of this thread that you are trying to explain to me.
My shirt made and exported from Zbrush is properly grouped, it use the same group of V4 character, it is just a test.
1- In the scene i load victoria 4 figure and “V4- shirt.obj”, the shirt that i created in zbrush, i use obj import option studio daz unit, default option.
Victoria body must be selected
2- I open Figure Setup pane
3- click right upper icon> “choose Copy from selected”
4- right-click in the Geometry List area of the pane and choose Add geometry from the list
5- select my OBJ “V4- shirt.obj” and use the modo preset to get the correct scale, i use studio daz unit default option
6- In the Relationships area of the pane right-click and select Remove Geometry Reference to get rid of V4’s mesh….
I have to click on geometry shown in See Photo- 2, right?
7- i drag from Geometry to relationship list my shirt.obj
8- Now I must delate V4 file, in the geometry list i delate “blMilWom_v4b_68498”
9- In relationship list i rename “blMilWom_v4b_68498” as “V4- shirt”
10- Check Modify Selected figure at bottom left of the pane
11- Apply - Create
there is something that i do wrong,
can you repeat please the procedure one more last time, please?
How you can see in photo i end up with my shirt with its proper set of bones, however i can not select the bones and translate, move, rotate, i can only select the entire prop, if i use node selection tool no nodes are selected, only a unique piece of prop, do you understand what i mean?
Sorry to mind you like that
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