Another way to approach this contest is to use primitives.* Primitives, for those who aren't familiar with them, are relatively simple 2D or 3D geometrical shapes, like a plane, cube, or sphere. Many 3D programs allow you to create or load primitives. In DAZ Studio, simply go to the Create menu and choose New Primitive, then select the primitive type you want to work with. It will load without a texture, and you can edit its materials settings, apply a shader or shader preset, or even apply an image to it.
In Bryce, the Create palette includes a variety of primitives that you can choose from. After loading them, you can apply Bryce materials to them.
In the image below, I've used a primitive plane as a floor (instructions from Jaderail on how to do this can be found here
). I then applied a chrome shader to it, then edited it to appear darker and slightly less reflective. Still kind of a WIP (I'll be using this scene, or variants of it, for a few different purposes), but hopefully it gets the idea across. By the way, everything in the scene either comes free with DS (Genesis Starter Essentials), or is included in the free-ish Anime Star Fighter
*I know Jindi is already using maclean's Morphing Primitives product...that's basically the same idea, but with more complex shapes. Here I'm talking about primitives that are somewhat more...primitive.
Click thumbnail to see full-size image