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Cannnot see through windows of object
Posted: 13 June 2012 03:41 PM   [ Ignore ]   [ # 16 ]
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Richard Haseltine - 13 June 2012 01:04 PM

Ray trace depth shouldn’t affect surfaces that aren’t set to reflect or refract, surely?

Makes sense now. With little rendering of glass filled windows I have done I have used reflect and refract and had to increase the raytrace to get the desired results. I try to avoid these types of raytracing until I get a more powerful computer with tons of ram. smile

I also remembered what adam said above, a while back on the old forums and couldn’t work out why I was getting a shadow from hair that use transmaps with no reflection or refraction…now I know thanks Richard.

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Posted: 23 June 2012 01:05 AM   [ Ignore ]   [ # 17 ]
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Just as a follow up for all of you helpful people, I just created a new set and eliminated the glass from the windows. I then used the D-flector to bend my 2D cityscape to give it depth. Attached is the result.

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