Digital Art Zone

 
   
8 of 20
8
My digital comic book composed of DAZ products!
Posted: 17 April 2013 07:45 PM   [ Ignore ]   [ # 106 ]
Active Member
Avatar
RankRank
Total Posts:  356
Joined  2007-06-19
jorge dorlando - 17 April 2013 07:40 PM

Here is some of what I was saying.
I used M3 rendered in poser.


wow that does make big difference.  that’s pretty cool.

 

Edit : a thread in the Art Studio  section of these forums about all these comic book ideas would be cool. where everyone could share their ideas and stuff. (wink, wink nudge nudge. )

 Signature 

DeviantArt
there ain’t nothin’ to do ‘cept take naps and wait patiently for death!


Autonomous and Illuminated Unity of Territories

the Unimportance of being Bunny

Profile
 
 
Posted: 18 April 2013 06:18 AM   [ Ignore ]   [ # 107 ]
Power Member
RankRankRank
Total Posts:  1069
Joined  2012-07-13

When it comes to showing motion in my comics, I use large words by means of Comic Life 2. Here are three successive panels from the Max Rogers comic. (Personally, I would love to be able to use Dreamlight’s Motion Master product, but it doesn’t work in DAZ 4.5. If anyone has any other ideas how to add lines, I’d love to hear them!)

This also works well for fight scenes: POW! SOK!

That’s BEO Reaper, although I renamed the character Razorbeast.

Image Attachments
0000.jpg0001.jpg00021.jpg
Profile
 
 
Posted: 18 April 2013 08:08 AM   [ Ignore ]   [ # 108 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2753
Joined  2009-02-24

Might I recommend motion blur for scenes like that? You don’t need to do it in render, you can do it in postwork. Render out the moving part with a transparent background and blur a copy of it on the axis of its movement. You can then overlay this onto your main scene and it will look more dynamic. Text alone doesn’t really have the same impact, and for things like movement you really need to show rather than tell.

One group I found on Deviant Art has some fantastic examples of CG comics. Everything from sci-fi to fantasy. You could do worse than to check it out and perhaps take some tips on improving your own work.

Image Attachments
Kick09.png
 Signature 

Find me on DeviantArt
Download my free IBL presets for Luxus
Re-upload of Cresent’s awesome pwToon shaders
Create your own Smart Content

Profile
 
 
Posted: 18 April 2013 10:02 AM   [ Ignore ]   [ # 109 ]
Member
Avatar
Rank
Total Posts:  146
Joined  2012-03-06
galactica1981 - 18 April 2013 06:18 AM

Here are three successive panels from the Max Rogers comic. (Personally, I would love to be able to use Dreamlight’s Motion Master product, but it doesn’t work in DAZ 4.5. If anyone has any other ideas how to add lines, I’d love to hear them!)

The second panel would be really well suited for motion lines.  Vertical motion lines to show the Razorbeast’s descent downward.  This can be done in postwork.  If you’re using Windows, MS Paint is included.  There’s a line tool.  If you hold down the SHIFT key while moving the mouse, you get perfect vertical lines (or perfect horizontal / 45 degrees lines).  Most graphic programs I’ve used with a line tool seem to follow this convention with the SHIFT key.

A point of caution is to not over do it.  This includes both motion lines and motion blurs.  I was looking at a comic book and it looked like the colorist got a new toy and couldn’t stop playing with it . . . . in every panel.  One panel shows a gaussian blur applied to the background.  Next panel had 2 characters with the gaussian blur applied to the character further away from the reader.  The following panel only had one character but had both arms showing.  So the colorist applied the gaussian blur to the arm that was further away.  Maybe the colorist thought this would make the comic look more 3D,  but it just became annoying to look at.

Back to your 3 successive panels.  I don’t know how you’re envisioning your comic so this is just my way of doing things.  Perhaps you wanted the same camera angle on Razorbeast with changes in the background to show it moving along.  Or you may have wanted to play homage to Frankenstein’s monster.  But Razorbeast looks stiff in the 3 panel sequence.  The pose below shows a substitute for panel 2.  By using a different camera angle, you can have a more dynamic image of descending,  assuming Razorbeast is that flexible.  With this pose and angle, you can create an illusion of motion without motion lines.

 

Image Attachments
r.jpg
 Signature 

The Cashew Gallery (PG-13)

Profile
 
 
Posted: 18 April 2013 10:08 AM   [ Ignore ]   [ # 110 ]
Power Member
RankRankRank
Total Posts:  1069
Joined  2012-07-13

Unfortunately, the Razorbeast model isn’t very flexible. At all. You can’t even raise his arms above his head.

Profile
 
 
Posted: 18 April 2013 10:24 AM   [ Ignore ]   [ # 111 ]
Member
Avatar
Rank
Total Posts:  146
Joined  2012-03-06
galactica1981 - 18 April 2013 10:08 AM

Unfortunately, the Razorbeast model isn’t very flexible. At all. You can’t even raise his arms above his head.


Well, that’s good to know ahead of time.  I was thinking of buying it.  Thanks.

 Signature 

The Cashew Gallery (PG-13)

Profile
 
 
Posted: 18 April 2013 10:53 AM   [ Ignore ]   [ # 112 ]
Member
Avatar
Rank
Total Posts:  146
Joined  2012-03-06

I’m surprised at the number of people suggesting a toon shader to convert a 3D looking image into a 2D looking image.  Perhaps it’s the idea of what a traditional comic book is suppose to look like.

Back when DC had their Zuda imprint competition, I hand drew my entry, scanned it into my computer, and colored it digitally.  I wanted my entry to stand out from the competition so I spent a lot of time digitally coloring it, trying to make it look more and more 3D.

And here it’s the reverse.  We have 3D and the goal is to make it look 2D. gulp

Interesting . . . .

 Signature 

The Cashew Gallery (PG-13)

Profile
 
 
Posted: 18 April 2013 11:14 AM   [ Ignore ]   [ # 113 ]
Power Member
RankRankRank
Total Posts:  1069
Joined  2012-07-13

Thanks for the tip about making lines with MS Paint. I just tried it and it works. I may use that in the comic sometime.

Profile
 
 
Posted: 18 April 2013 12:24 PM   [ Ignore ]   [ # 114 ]
Active Member
RankRank
Total Posts:  265
Joined  2010-07-08
Denny L - 18 April 2013 10:53 AM

I’m surprised at the number of people suggesting a toon shader to convert a 3D looking image into a 2D looking image.  Perhaps it’s the idea of what a traditional comic book is suppose to look like.

Back when DC had their Zuda imprint competition, I hand drew my entry, scanned it into my computer, and colored it digitally.  I wanted my entry to stand out from the competition so I spent a lot of time digitally coloring it, trying to make it look more and more 3D.

And here it’s the reverse.  We have 3D and the goal is to make it look 2D. gulp

Interesting . . . .

Well, I made that suggestion based on the fact that the o. p. doesn’t want to get into lighting setups.  In that case it seems reasonable to me to go for the flatter 2 D look instead of something that looks like preproduction storyboarding for a TV show.

Profile
 
 
Posted: 18 April 2013 01:51 PM   [ Ignore ]   [ # 115 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2759
Joined  2007-12-25
Denny L - 18 April 2013 10:53 AM

I’m surprised at the number of people suggesting a toon shader to convert a 3D looking image into a 2D looking image.  Perhaps it’s the idea of what a traditional comic book is suppose to look like.

I can’t speak for anyone else, but for me, the manga “look” carries its own cultural context, and I would like to include that in many of my projects. If I could just draw manga images, I would. Unfortunately I have two obstacles in that regard: I have trouble converting from 3D to 2D (I think in 3D) and my hands shake. Between those two factors, I’ve never been able to put in the practice required to get good at drawing. For me, the best path to getting decent 2D images in the style I want is to work from 3D models.

 Signature 

Shop Zigraphix @ DAZ3D

Profile
 
 
Posted: 18 April 2013 02:34 PM   [ Ignore ]   [ # 116 ]
Active Member
Avatar
RankRank
Total Posts:  717
Joined  2009-07-05
HeraldOfFire - 18 April 2013 08:08 AM

Might I recommend motion blur for scenes like that? You don’t need to do it in render, you can do it in postwork. Render out the moving part with a transparent background and blur a copy of it on the axis of its movement. You can then overlay this onto your main scene and it will look more dynamic. Text alone doesn’t really have the same impact, and for things like movement you really need to show rather than tell.

One group I found on Deviant Art has some fantastic examples of CG comics. Everything from sci-fi to fantasy. You could do worse than to check it out and perhaps take some tips on improving your own work.

The effects that I posted, were not rendered, no. only M3 was rendered in poser. The rest is all postwork.
Motion blur only works as a part of the process, but not alone.
see in this picture below, I applied motion blur, and lines:

Image Attachments
linhas.jpg
 Signature 

CPU MASTER: casemod AKASA Eclipse 62 / intel i7 2600 / Asrock Z77 Pro3 / GTX titan /  Ram: 4x 8GB, Corsair XMS3 DDR3 = (32Gb) / 120GB Sandisk SSD / HDD 7200rpm 1T / CPU Cooler: Zalman CNPS9900 LED blue / Power suply Corsair CX 750w (80 plus bronze)

 

Profile
 
 
Posted: 18 April 2013 02:56 PM   [ Ignore ]   [ # 117 ]
Power Member
Avatar
RankRankRank
Total Posts:  1586
Joined  2008-02-14

The experience “Anomaly” art is quite impressive.

 Signature 

PUBLISHED ARTIST
First Bastion’s Environments here at Daz

Profile
 
 
Posted: 18 April 2013 03:23 PM   [ Ignore ]   [ # 118 ]
Active Member
Avatar
RankRank
Total Posts:  717
Joined  2009-07-05
galactica1981 - 18 April 2013 06:18 AM

When it comes to showing motion in my comics, I use large words by means of Comic Life 2. Here are three successive panels from the Max Rogers comic. (Personally, I would love to be able to use Dreamlight’s Motion Master product, but it doesn’t work in DAZ 4.5. If anyone has any other ideas how to add lines, I’d love to hear them!)

This also works well for fight scenes: POW! SOK!

That’s BEO Reaper, although I renamed the character Razorbeast.

Ohh galactica1981!...Dear…You are confused!!
This is onomatopoeia. that’s the “sound” of comics.
Onomatopoeia means imitating a sound with a phoneme or word. Noises, shouting, singing animals, nature sounds, noise machines, the timbre of the human voice are part of the universe of onomatopoeia. For example, for the Tupi Indians and tak tatak mean to snap or hit and tek is the sound of something breaking.
When we say that a cricket makes “cri cri” or hit the door and do “toc toc”, we are using onomatopoeia.

AAAI! - Cry of pain
Ah! - Cry of surprise, pain, fear, awe or discovery
Ah! Ah! Ah! - Chuckle or laugh
Bah! - Dislike
Bam! - Shot revolver
Bang! - Shot
Baroom! Baruuum! - Thunder or explosion of the atomic bomb
Baw! or BUA! - Choro
Bash! or bow - fall
Bbrrzz! - Radio tuning
Brrr booom! - Thunder
Buow! - Choro
Burp! - Burp
Buzzz! bzzz! - Bee flying; whisper
Chomp! nhoc! nhac! NHEC! - chew
Chop! tchap! tchape! tchope! - Splashing, skating, wallowing in the mud
Clang!, Blem!, Blem! - Beat in metallic object
Crash! Praaa! - Large object colliding with another; Overflow
Crunch! croc! - Chewing toast
Ding! dim! ding! trim! - Ringer
Drip! pim! ping! ding! plic! - Drop
Dzzzt! Bzzzt! - Short flight bee; rapid whisper; noise in the process of welding
Eeek! ic! - Hiccup
Er ... Ahn ... - Indecision
Gasp! Whew! - Tiredness
Glub! glub! Glub! blub! glug! - Liquid is swallowed, drink water
Grrr! - Animal or person grunting
Gulp! gasp! - Choking
Ha! Ah! Ah! - Laughter satisfaction, laughter
Huh? Huh? huh? - Interrogation
He! he! he! eh! eh! rê! rê! - Chuckle of satisfaction
Hmmm hum ... - Reflection
Honk! fom! fom! - Horn
Hoot! uuu! - Boo
Hum! - Satisfaction
Ih! ih! ih! ih!, ri! laughs! laughs! - Laughter ridiculous
Ioo-hoo! iu-uu!, u-uu! - Call the distance
Ka-boom! ta-bum! - Pump
Klunk! clunc! plunc! thlunk! - Thud of falling object
Knock! Knock! toc! toc! - Beat
Meow! meow! - Meow feline
Mmm! Huuum! - Satisfaction, reflection, awe, doubt; mind working
Mooo! muuu! - Lowing of the buffalo
Munch! chomp! - Crunching large animal
Oof! phew! - Sigh of weariness or pain
Oops! upa! epa! - Astonishment, fear, surprise
Ouch! ouch! - Cry of pain
Ow! ouch! - Outburst of pain
Pat! pat! tap! tap! - Affectionate pat
Plop! poc! pok! - Beat in hollow object; croaking sapo; wooden leg
Poof! poof! - Suddenly disappear.
Poof! poof! - Tiredness
Pow! pou! - Punch
Psst! - Expel or draw attention

Rat-rat-rat! ra-tat-tat! ratataaá-tat - machine gun
Rawww! Grrr-or! - Roar Gorilla
Riiinch! - Neigh
Ring! ding! - Bell ringing
Rip! - Ripping, cutting scissors
Roar! rawww! - Roar
Sniff! fniff! chift! - Sniff, sniff, dog or other animal sniffing a clue
Under! ah! - Choro
Soc! pow! sock! - Shitload
Splash cha! Chuá! - Person or object falling into water
Splait splash! - Decrease in water; jumping trampoline
Splop! plop! ploct! plop! - Drop hollow object
Sssss! Ssss! - Burning object; hissing snake
Swat! zip! - Object thrown; zipper
Swish! tchuf! - Water pistol, squirt
Swooish! fuiiim! vuum! zum! - Something cutting the air quickly; buzzing
Tatata! Tarará! - Horn
Thud! tum! - Thud
Tingeling! blim-Blem! blim-blom! - Ringer modern; bells ringing
Toing! Toim! Boim! poim! - Spring falling off; jumping character
Trash! brings! to! - Object snapping, trash falling
Trim! trim! prim! - Phone ringtone
Tsk! tss-tss! - Giggle between teeth; contempt, open a bottle cap drink
Ugh! Ug! - Exclamation
Uh-HuH! ã-huh! - Nod
Uhh! huh! - Surprise
Ungh! - Choro
Va-voom! - Object through the air
Vop! - Fast moving object in the air
Vrom! brum! - Boot drive
Wap! vap! - Blow with object
Whack! pow! - Beaten, blow
Whoosh! swooish! - Air being ripped by object speed
Wow! wow! - Exclamation admiration
Yeow! uai! - Exclamation, awe
Yeowtch! - Exclamation
Yip! ouch! - Pain
Zak! vap! - Whack, cutelada
Zap! - Electric shock
Zing! zim! - Pinging the arrow
Zip! vuup! vap! - Buzzing object thrown; coup; zipper closing
Zok! pof! tou! - Stoned in the head

 Signature 

CPU MASTER: casemod AKASA Eclipse 62 / intel i7 2600 / Asrock Z77 Pro3 / GTX titan /  Ram: 4x 8GB, Corsair XMS3 DDR3 = (32Gb) / 120GB Sandisk SSD / HDD 7200rpm 1T / CPU Cooler: Zalman CNPS9900 LED blue / Power suply Corsair CX 750w (80 plus bronze)

 

Profile
 
 
Posted: 18 April 2013 04:27 PM   [ Ignore ]   [ # 119 ]
Active Member
RankRank
Total Posts:  997
Joined  2012-01-29

This is a cool thread. So informative. Here I learn something new everyday. Thanks for the info, jorge dorlando. smile

Profile
 
 
Posted: 18 April 2013 05:06 PM   [ Ignore ]   [ # 120 ]
Power Member
RankRankRank
Total Posts:  1069
Joined  2012-07-13

Well, I would argue that the “sounds” in those panels help the reader follow the movement of the character.

Profile
 
 
   
8 of 20
8