Switching from Poser agony
Hello dear Studio users :o)
I am a long time Poser user (since version 3) and I have spent the last 14 years cursing and loving this rare piece of software. As you know Poser is great and horrible at the same time, giving its users a constant headace. During the years some wonderful features has been added such as the firefly renderer and IDL, but the core software is still stuck at the same level as it was in 1999 when i first used it: Mesh only! Not a single nurbs or subdivided surface. Still the same rigging system, etc, etc...
I have eagerly followed the development of DAZ Studio hoping that Studio will evolve past these limitations and implement more up-to-date industry standards such as subD, nurbs, weight-mapping. What has happened with Studio is amazing in my opinion. There are still many things missing from my wish-list but unlike Poser there IS development going on here. The Poser core hasn't been updated for ages. I have come to a point where i realize that it's probably time to switch from Poser to Studio. Studio can without doubt do most of what i need just as good as Poser can. but i have a few questions that i hope you experienced Studio users can help me with:
Key frame editor:
I mostly do comic-like stories. In my work-flow in Poser i use animation key-frames to set up a series of stills to allow me to manipulate the story telling, adjust camera positions with respect to speech bubbles, copy poses, insert stills, etc. Note that i never do animations! I just use the key-frame tools. The key-frame editor in Poser is actually quite good. Is there a corresponding tool in Studio? I haven't found one in standard Studio installation that suits my needs. Working with different scene files for every still is not an option... :o/
Over the years I have built up a huge collection of shaders. I was told that there is no simple way to convert shaders from Poser to Studio but: How big are the differences? Can i convert my, say bagginsbill BBGlossy based shaders, to Studio format manually by translating brick by brick or are the differences to big? What can be found (preferably free or cheap) that can help me recreate a shader library for Studio.
I use Rhino as a modeler since it is so wonderfully intuitive and fast (at least for me ;o). A big dream is to be able to import objects directly in NURBS format into Poser or Studio. Are there any plans for NURBS support in Studio? At least for simple non-rigged objects.
How fast is 3Dlight compared to Firefly? I have learned to optimize Firefly for my needs and i can get the visual style i want with decent render times. I use IDL with HDRI sky domes, SSS skin shaders, frequent use of displacement maps. I also often use shaders a bit more complicated than simple diffuse textures, eg fresnel based shaders such as BBGlossy.
Poser cloth simulation is completely unable to simulate anything but very simple setups. How useful is Studios cloth simulation in practice?
Switching platform will be a huge step for me that will slow me down a lot for a time. I know that Studio is the future and that i have to switch sooner or later. What do you think? Should i switch now?