mcjAltTex - Script - Switch all textures in a scene to ones located in a folder of your chosing

mCasualmCasual Posts: 3,040
edited April 2013 in Freebies

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download on my popup-free site -> https://sites.google.com/site/mcasualsdazscripts3/mcjalttex
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Introduction
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This script will go through all the nodes in a scene, through all materials,
it then switches the texture images to ones located in a folder of your choice.

So you could export a scene using the Daz Studio's "collect maps option"
then in the Maps folder produced by Daz Studio, you could re-size the
"heavyweight" texture images to something smaller ( ex to 1024x1024 )

Then use mcjAltTex to switch all the texture images in the scene to the ones found in the Maps folder

Due to Aiko 4's large ( 4000x4000 ) image textures, the scene shown here was refusing to render in Blender/Cycles
but using the smaller texture images ( 1024x1024) it rendered without problem, in the fast GPU mode

( render Daz Studio Scenes in Blender and its Cycles path-tracing renderer ... see my free script mcjTeleBlender for details )

seehowitgoes.png
406 x 350 - 13K
litemeup.jpg
1280 x 720 - 153K
Post edited by mCasual on

Comments

  • mattiascibienmattiascibien Posts: 105
    edited December 1969

    Nice shot...

    Very useful for GPU rendereres (SLG3 and my GT540 didn't like [BSOD] large images). Many thanks :)

  • mCasualmCasual Posts: 3,040
    edited April 2013

    gravity0 said:
    Nice shot...

    Very useful for GPU rendereres (SLG3 and my GT540 didn't like [BSOD] large images). Many thanks :)

    since i started using Aiko5 and her 4000x4000 pixel textures i had to find fast non-destructive ways to switch to low-rez images, this solution is practical so far :)

    only a few tests done

    a note: when a bump map is applied to a surface but its strength is at 0%,
    i think Daz Studio doesnt export the texture for that bump map,
    So mcjAltTex may report missing textures but it wont affect Blender

    other note when mcjAltTex cant find a texture, in your special folder, it leaves the current material

    Post edited by mCasual on
  • marco95marco95 Posts: 24
    edited December 1969

    Hi,

    You said
    > So you could export a scene using the Daz Studio’s “collect maps option”
    Where is this export, or where is the option to use

    Thank's

    Marc

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