Since Daz studio 3 doesn’t have the GOZ plugin,. you’re option would be File/Import , and choose your model OBJ format.
the colours/textures can be loaded manually using the Surfaces tab, (if they don;t load with the OBJ)
OBJ and MTL files work best if they are in the same folder as your texture maps.
Once you have the model inside Daz Studio, you can save the shaders and model as a daz Scene.
One issue that’s really common in Z-brush users is creating a Highly detailed model, and then trying to load that into a 3D program, and it usually results in a crash since the High detailed mesh from Z-brush may be hundreds of thousands of polygons, or higher.
for example : the Daz3D “Genesis” figure is 18 thousand polygons.
You can get the High detailed surface features on a much lower polygon model, by using a “Normal map” exported from Z-brush.
and applying that to a lower poly model,.
Hope it helps
Thanks, the issue i got though is that there isn’t really any mtl file when exporting from zbrush or any other texture related file, just an obj.
Possibly i need to do something else in Zbrush first, but currently i have no clue what that may be.
I just picked a brush and painted on the model, so maybe that is a pointer what I’m missing?
For the polygons i just saw the decimator and I guess that will be of help to get it to a polygon count around the genesis figures (thanks for the info)