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BRYCE RENDERING CHALLENGE   Inaugural Challenge   NEW BEGINNINGS.
Posted: 21 April 2013 05:32 PM   [ Ignore ]   [ # 76 ]
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Thanks to everyone for the kind coments and good luck to all in the contest…Trish

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Posted: 22 April 2013 01:23 AM   [ Ignore ]   [ # 77 ]
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Horo’s HDRI provides some light the rest is the Bryce sun.  The scene is comprised of one terrain 1024x1024 and an infinite water plane.  No postwork.

Edit - oh if you want to know how the curvature filtering was setup on the terrain, I used this approach Bryce 7.1 Pro Advanced - Curvature filtering fix for terrains - by David Brinnen

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 22 April 2013 05:34 AM   [ Ignore ]   [ # 78 ]
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Great use of the Simplon sky dome! Great rocky island, too. Lighting is spot on.

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Posted: 23 April 2013 02:11 PM   [ Ignore ]   [ # 79 ]
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Phew, these past couple of weeks were exhausting! So much so that I’ve not touched Bryce a single time! Which means my second WIP is pretty much still a WIP. Will try to finish it during this week!

Also, great work from everyone smile

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Posted: 24 April 2013 01:00 AM   [ Ignore ]   [ # 80 ]
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@David:  Great results.

I tried my hand at another landscape, a shot of a canyon.  The terrain material is from Pro Materials, and I tried two different water materials to see how each affected the overall scene.

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Canyon_River_757_x_758_3_Sig.pngCanyon_River_757_x_758_4_Sig.png
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Posted: 24 April 2013 01:14 AM   [ Ignore ]   [ # 81 ]
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Nice shot. Neither of the waters makes justice to the rock walls. Often forgotten - water is colourless and transparent. Reflection happens with Refraction (133), some specularity may be due at times. I usually start with this simple water material http://www.bryce5.com/details.php?image_id=3039 and go from there.

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Posted: 24 April 2013 01:36 AM   [ Ignore ]   [ # 82 ]
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@Horo:  Thanks for the link.  What I had in mind was a rushing water, like I’ve seen in real life, which isn’t always clear due to silt and such.  I tried other clear water material that had movement, but they usually ended up looking like duplicates of the right side canyon wall.  Both of these images took just over an hour to render using the water material in each image, much better than the 3-4 hours using other water material that had movement.  I’ll give the material you linked to a try, but am wondering how to give it the feel of movement if it’s too still.

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Posted: 24 April 2013 01:50 AM   [ Ignore ]   [ # 83 ]
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Guss; I really like the second one beautiful colors it has a nice feel to it!!

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Please remember my comprehension level is not the same as a rocket scientist…
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Posted: 24 April 2013 02:07 AM   [ Ignore ]   [ # 84 ]
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GussNemo - 24 April 2013 01:36 AM

@Horo:  Thanks for the link.  What I had in mind was a rushing water, like I’ve seen in real life, which isn’t always clear due to silt and such.  I tried other clear water material that had movement, but they usually ended up looking like duplicates of the right side canyon wall.  Both of these images took just over an hour to render using the water material in each image, much better than the 3-4 hours using other water material that had movement.  I’ll give the material you linked to a try, but am wondering how to give it the feel of movement if it’s too still.

add a rock or 2 and put some foam in .

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Posted: 24 April 2013 05:03 AM   [ Ignore ]   [ # 85 ]
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Have you tried any of David’s water textures from the Pro materials, used on a terrain rather than a plane, to get the movement.  “Breakers” is one that could work.

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Posted: 24 April 2013 12:55 PM   [ Ignore ]   [ # 86 ]
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Or Combers. Right - if the water is not still or only slow moving, it needs another material than if it is a wild thing.

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Posted: 24 April 2013 04:37 PM   [ Ignore ]   [ # 87 ]
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My updated render for the contest just completed, woohoo!  I’m itching to upload it somewhere.

@David, I like that terrain, it looks very good.

@GussNemo, I actually prefer the greener color of the water on the bottom rather than the more colorless water on the top image, except that it seems a little too bright shiny green to me, like there is something metallic and green underwaer (personal preference).  A little more noise or something in the stone might be nice.

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Posted: 24 April 2013 11:59 PM   [ Ignore ]   [ # 88 ]
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@bullit:  Thank you.  Of the two images, I’m partial to that one too.

@bigH:  Both foreground terrains have mounds, the right one raised enough to produce the rocks on the right side of the image.  Perhaps more further along might also look good.  As to the foam, Yo no se, I wouldn’t know how to add foam.

@Pam:  I did try a few of David’s water material in the Pro Material section, but the render times were anywhere from 3-4 hours.  Compared to the 1-1 1/2 hour for those two images.  And the others I did using Horo’s link.  I think one of the images I’m going to post is done on a terrain using the material from Horo’s link.  It didn’t provide any more rolling water that I was after, but it could be because I didn’t chose the best terrain for the job.

@Horo:  I made several more iterations of the canyon using the your material, which gives the impression of slow moving water.  I even tweaked it a bit in the DTE and ended up with a material that gives the impression of silt flowing down the river.  Tried again to get a more rapid looking material and did come up with a material that looks more rapid, but not what I was aiming for.  Pam’s suggestion, if I use the right terrain, may get me closer to what I’m after..

@Sean:  Thanks.  Yeah, it is a might too shiny green, yet, for a first that actually looks worth a darn it’s not too bad.  I’d not thought of tweaking the stone, but it might be worth looking into.  These were rendered at 64 RPP, so it might be worth the time to use 144.

Horo gave a link for water material he made, and since I’m short of material, I grabbed it.  It has more movement with less color but that’s not a bad thing as it lets what’s under the surface show a bit more.  The first image is his material before I tweaked it a bit, as I did in the next two images.  I also changed from a water slab to a water plane, which didn’t change render times.  And Bryce 4 gave me another idea I’d never tried, so a cloud is in the last image.  Two of the images seem alike, but the difference is that one has a higher water plane.  This removed the growth on the left and shows less of the rocks on the right.

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Posted: 25 April 2013 12:08 AM   [ Ignore ]   [ # 89 ]
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GussNemo - 04 April 2013 11:42 PM

I initially had a large drop at the front of the foreground mountain.  But as things go, I reduced that drop off, lowered the water slab a bit, raised the foreground mountain a bit, and repositioned the camera.  Again, comments are gladly welcomed.

 

I think the camera angle works well compared to the original where the mountain was centered in the view. It is much more pleasing to the eye - it’s a common compositional set up i.e. putting the main object slightly to the right or left of the image rather than dead center.

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Posted: 25 April 2013 12:11 AM   [ Ignore ]   [ # 90 ]
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Sean Riesch - 06 April 2013 09:28 PM

  I also wonder where the final judging thread is, or will it just be added at the end?

  Here’s what I have at the moment, unless people think there should be changes to it.  I was worried about the deadline, but actually with the advance notice it came together fairly well and didn’t take a week to render each time, which helps.  (That and I have WAY too much free time right now.)
  I was inspired to create an alien scene, hence the strange mostly blue plants and other oddities, with the “new beginnings” theme being the stranded spacefarer managing to create a new home here out of very little.
  Are the clouds too dark?  They started out whiter, but there were washed-out bits that looked odd.  I couldn’t get a spectacularly good balance between too light, too dark, to thin, weird edges, and layers.  I think this is ok, but I’m worried it might not be good enough.
  Go ahead and pick it apart.  I may or may not agree and change anything, or I might totally agree and make changes.

Great image! I love that it contains so many objects without a feeling of chaos or disharmony. That’s not easy to do! I don’t think the clouds look too dark at all.

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