My Basic Tips On Lighting
1. It’s not what’s lit- it’s what lit AND ISN’T LIT.You get depth with things which fade darker as you “go back.” (green dragon’s tail)
2. Working with point lights from the ground up gives you a nice filler glow on low objects (dragons’ chests)
3. Lower the spread angle on spotlights and focus on one small area (such as the bridge and outline of a nose) to give it that thin strip of a glow. It’s what the backlight does for the entire area, but just targeted.
4. THIS IS JUST ME- don’t put lights directly ahead of the object or character. It’s more interesting from an angle.
5. In a forest with moonlight, dappled light means things are lit, not lit, lit, not lit- from above but also from DIFFERENT DIRECTIONS. If you have a clearing or cleared area more light will be able to come through, both in large chunks and in small pieces.
This doesn’t apply to this scene, but it’s related to above-
6. If you put lights outside a window and have it streaming in, light coming from a window isn’t necessarily evenly coming through. Move your light and it make the shadows inside uneven if you have trees or bushes outside the window. If you have a big bush on the left, why not take advantage of that? Instead of having a light coming in straight, put it where it intersects the bush so you cast different shadows!
And use gobos, think it’s the same as cell lights but not sure? Gobos-think a pattern, such as trees- where you have soft, dark tree branch shadows outlined)
7. Use your Surfaces tab and use the diffuse, specular, and ambient settings to help with your lighting. Don’t just rely on the lights! This is my BIGGEST tip. The chest and helmet were darkened, the face and hands were adjusted, etc. LOVE THE SURFACES SECTION!!! Just spot render tiny sections and play with those settings.
8. Change your spread angles (Parameteres-Light) to target areas, but play with the intensity at the SAME TIME. You might find a combination you hadn’t been trying for- that is better!
9. HAVE FUN. Lighting is SOOOOOOOOO cool! Don’t dread it!