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Novica & Serene Night’s Renders, Tips, Tutorials & Product Reviews Part 1
Posted: 20 April 2013 02:40 AM   [ Ignore ]   [ # 151 ]
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INFO: Simple Lighting Tips By Zigraphix

A nice little blurb on keeping lights simple but effective. Thanks, Zigraphix! (Now back to my 12+ spotlights… I’m not saying at the moment how many I’m using, because I’m either incompetent, nit-picky, or both. Well, I KNOW I’m nit-picky…)
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Posted: 20 April 2013 03:01 AM   [ Ignore ]   [ # 152 ]
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YESSSSS!!!! 
I know, I know, you thought I was at the barn these past 7 hours. Nope, been working on the face four of those. Here’s how it’s coming. (I’‘m DELIGHTED!!!)  Which leads me to a tip for newbies:

TIP: Lighting And Lips- Change ‘Em!
1.) If you get the lighting you want but it makes the lips look funky, change the lips! (It’s far easier!)
2.) If you don’t want to change the lips, or even if you do, remember to turn your character ever so slightly to see if it makes them look better. Look at the difference in the second image! (on right.)

See the difference in the old lips (left) and the ones on the right? And of course, the lighting is (IMO) much improved on the right. (Keep in mind the hair collision/smoothing is turned off to speed up the render. This is a RENDER, not a spot render.)

I worked SO hard to get that faint light strip down the nose!!!! Love, love, love it! Subtle but puts that badda-bing glow right where I wanted it.
And yes, I know I still have to correct the neck/torso skin to match. smile  Might work on the helmet thingie a bit more, still a bit bright.

Going on 4am so that’s it for now. Have a great weekend and I’ll be posting more updates tomorrow, maybe the final render. These are for kids to learn to read, not an art gallery- so at some point I’ve got to just say “good enough,”  move on and practice different things- like posing action scenes. Coming up- something IS in the woods…

BE SURE TO CLICK TO ENLARGE to really see the lip difference. And using that orange on the lips really gave it a glow (mentioned it near the beginning of this thread w/ images. Try it!)

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Posted: 20 April 2013 05:22 AM   [ Ignore ]   [ # 153 ]
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Well, here tis for now. smile It’s SIX am and I just couldn’t sleep till I got this tweaked. Helmet tweaked, fingers curled, more lighting on the dragons, neck color fixed, etc.  Still going to have to put more color back into face and darken a bit. But for now….

“What Was That?”

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Posted: 20 April 2013 05:47 AM   [ Ignore ]   [ # 154 ]
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INFO: Handles On Clothing
Good information- thanks to Patience55, fixmypcmike, HeraldOfFire, Richard Haseltine
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Posted: 20 April 2013 02:24 PM   [ Ignore ]   [ # 155 ]
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My Basic Tips On Lighting

1. It’s not what’s lit- it’s what lit AND ISN’T LIT.You get depth with things which fade darker as you “go back.” (green dragon’s tail)

2. Working with point lights from the ground up gives you a nice filler glow on low objects (dragons’ chests)

3. Lower the spread angle on spotlights and focus on one small area (such as the bridge and outline of a nose) to give it that thin strip of a glow. It’s what the backlight does for the entire area, but just targeted.

4. THIS IS JUST ME- don’t put lights directly ahead of the object or character. It’s more interesting from an angle.

5. In a forest with moonlight, dappled light means things are lit, not lit, lit, not lit- from above but also from DIFFERENT DIRECTIONS. If you have a clearing or cleared area more light will be able to come through, both in large chunks and in small pieces.

This doesn’t apply to this scene, but it’s related to above-
6. If you put lights outside a window and have it streaming in, light coming from a window isn’t necessarily evenly coming through. Move your light and it make the shadows inside uneven if you have trees or bushes outside the window. If you have a big bush on the left, why not take advantage of that? Instead of having a light coming in straight, put it where it intersects the bush so you cast different shadows!

And use gobos, think it’s the same as cell lights but not sure? Gobos-think a pattern, such as trees- where you have soft, dark tree branch shadows outlined)

7. Use your Surfaces tab and use the diffuse, specular, and ambient settings to help with your lighting. Don’t just rely on the lights!  This is my BIGGEST tip. The chest and helmet were darkened, the face and hands were adjusted, etc. LOVE THE SURFACES SECTION!!!  Just spot render tiny sections and play with those settings.

8. Change your spread angles (Parameteres-Light) to target areas, but play with the intensity at the SAME TIME. You might find a combination you hadn’t been trying for- that is better! smile

9.  HAVE FUN. Lighting is SOOOOOOOOO cool! Don’t dread it!

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Posted: 20 April 2013 04:34 PM   [ Ignore ]   [ # 156 ]
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INFO: If You Have Stephanie 5 And Want Morphs…

Take a peek at this if you have wanted more morphs for Stephanie 5. Right now it’s 40% off, and this vendor says he will keep doing morphs for the various figures if there is enough interest. Thanks Male-M3dia!  I just bought it, will have to download my gal Steph and give it a try later. smile  Visit the thread to see some examples that folks are posting.

http://www.daz3d.com/girls-of-summer-for-stephanie-5

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Posted: 21 April 2013 02:34 AM   [ Ignore ]   [ # 157 ]
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INFO: Shaders by Marieah- A Nice List
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Posted: 21 April 2013 02:07 PM   [ Ignore ]   [ # 158 ]
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INFO: Bundles List, Exclamation Points For Products, etc

This is an excellenet composition of information for bundles, what to do if you see yellow exclamation points in the studio instead of your product, how to reset the content management service, etc. Many people put in a lot of work to keep this updated. Thank you!
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http://www.daz3d.com/forums/viewthread/3885/

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Posted: 22 April 2013 01:18 AM   [ Ignore ]   [ # 159 ]
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INFO: LuxRender, Luxus- Chat With Slosh!

Stop by Slosh’s Art Studio and see the David figure- and read up on Lux / Luxus- ask questions- a really nice guy who is doing art in Lux and Luxus.  He has other works you can view from his signature.
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http://www.daz3d.com/forums/viewthread/20943/

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Posted: 22 April 2013 02:04 AM   [ Ignore ]   [ # 160 ]
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INFO:Pattern Cooler Example By Barbult
You just HAVE to see this fabric! This will take you to the image, then read the next few posts. WOW. (Way over my head right now, lol.)
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http://www.daz3d.com/forums/viewthread/20962/#308585

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http://www.patterncooler.com/editor/

EDIT- HERE’S THE TUTORIAL BARBULT DID- So very nice of Barbult to do that for us- took a lot of time. (anyone who has done screenshots step by step knows that)
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Posted: 22 April 2013 05:49 AM   [ Ignore ]   [ # 161 ]
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Novica - 22 April 2013 02:04 AM

INFO:Pattern Cooler Example By Barbult
You just HAVE to see this fabric! This will take you to the image, then read the next few posts. WOW. (Way over my head right now, lol.)

http://www.daz3d.com/forums/viewthread/20962/#308585

http://www.patterncooler.com/editor/

that’s ok - half the stuff you post don’t have a clue how to use it .smile
doing a great job - keep it up .

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Posted: 22 April 2013 12:29 PM   [ Ignore ]   [ # 162 ]
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Thanks bigh! I surf in to your regularly, am a big fan of the abstracts. (Take a peek folks! Here’s one of the latest.) 
I always like safari / Serengeti type images with the gold / orange / dusk so of course the dino melts my heart. Well, as much as one of those big clod-hoppers can melt a heart, lol.
EDIT- I had rhino, meant dino! I was thinking Serengeti and got Africa on the brain.

http://www.daz3d.com/forums/viewthread/212/P825/#308616

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Posted: 22 April 2013 01:40 PM   [ Ignore ]   [ # 163 ]
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Novica - 22 April 2013 12:29 PM

Thanks bigh! I surf in to your regularly, am a big fan of the abstracts. (Take a peek folks! Here’s one of the latest.) 
I always like safari / Serengeti type images with the gold / orange / dusk so of course the dino melts my heart. Well, as much as one of those big clod-hoppers can melt a heart, lol.
EDIT- I had rhino, meant dino! I was thinking Serengeti and got Africa on the brain.

http://www.daz3d.com/forums/viewthread/212/P825/#308616

thank you grin

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Posted: 22 April 2013 09:42 PM   [ Ignore ]   [ # 164 ]
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INFO: Renderosity V4 “Not Developed For DAZ Studio”-But See Results Using Genesis- Gen X,  SSS, and UberSurface

I was delighted to find someone asked this question as I had fallen in love with Dublin- but it said not developed for DAZ. Take a peek! HeraldOfFire to the rescue with a great explanation and sample screenshots. HOF gives the textures a thumbs up!  This vendor is also the featured one for April and is on sale. The Metropolitan Collection is so darned REALISTIC- you would swear you were looking at photographs.  I’m jealous if you use Poser!

LOOK AT THIS FIRST. WOW WOW WOW!!!!  http://www.renderosity.com/mod/bcs/the-metropolitan-collection—-dublin-v4-2/90599
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Posted: 23 April 2013 01:52 AM   [ Ignore ]   [ # 165 ]
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INFO: Rosey Cheeks Fix Using Beige/Brown Lights
Here’s a couple settings to change your lights if your character’s face is too bright (and you don’t want to mess with your Surface settings.) and if it’s too peachy for you. The one on the left is the previous render which has the face with too much illumination and is peachy. That spotlight is actually very pretty- I’m including the setting in case you can use it based on your lighting- or if you like it this color. Then there’s the second color, a richer, warmer tone.

The second image has the hair smoothing turned off to speed up the spot render. These are screenshots so they wont be as crisp as a saved render, just wanted you to get the colors.

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