I prepared 3 figures, clothed, as is my wont done in Poser and exported as obj’s. This is the exact same figure and clothes. only the poses are different.
The first time I tried tweaking and then rendering the first figure I was doing lots of tweaks and talking to someone at the same time so didn’t save the changes as I went. Eventually Bryce crashed the file.
So I started again, got it imported set up and rendered and saved that one. Went on and prepared the other 2 figures and fully rendered them as well. So far no problems.
Now the only thing I od wrong before trying to merge one of the figures into a prepared backgorund was to accidently try to merge the corrupted file and not the correct one.
Closed Bryce and reopened. deleted the corrupted file so I wouldn’t try to load that one again.
However what has now happened, for some strange reason is that not just one, but all of my working files for the 3 separate objs have lost one texture. Not really lost it as such, it still shows in the texture editor as being there and applied to the clothing item, but it wont render. Not just on the one that was the 2nd attempt for the one that crashed, but all 3 figures, which are all saved with different names, not as sequential saves. It is the same item of clothing on all 3 figures.
I removed the texture from all 3 files and resaved them with another different, but related, name, and even closed Bryce and rebooted my PC to try make sure there was nothing left in memory. Still no joy.
I opened a new scene added a primitive and applied the texture to that and saved it in my texture libarary.
Opened one of my saved scenes, and again this tex will not apply to the skirt, but will still apply to a primitive placed in the scene.
So any idea why this has happened ? One file I could maybe understand, and just would delete and start again from scratch, but 3 scenes, each of which have had this happen to the same item of clothing seems very strange.
BTW in the first scene the skirt came in as figure 5 in the group mesh list, whereas on the 2nd and 3rd files it comes in as figure 4 so making it even stranger.
BTW I even opened the texture in PS adn renamed it and saved it in a different format, in case it was the texture file that had somehow corrupted.