Well, I don’t get it but something is definitely broken.
I started with a clean install. I reinstalled Daz Studio, Zbrush and Daz Goz.
I would greatly appreciate if someone could reproduce this bug so I can make sure its not a problem on my system. You will need Zbrush to reproduce it and it would help if you know how to create a figure from an object by using the transfer utility. If you can, I would really appreciate if you could do a short test to verify this is a bug and not something on my system.
1: Load Genesis into an empty scene. Click on Genesis in the scene tab. Under the General category, click mesh resolution and set resolution level to base and subdivision level to 0;
2:Export Genesis (lets call it GenExport.obj) as an object at 100% scale and the following checked ( Ignore invisible nodes, write UV coordinates, write normals, write object statements, write groups, use existing groups, write surfaces, write material library, no maps.)
3: Create a new empty Scene. Load Genesis. Import GenExport.obj at scale 100%, making sure at least ” read groups” is checked and the options to invert und x y and z are NOT checked.
4: In the scene tab, select GenExport.obj. From the edit menu, select object > transfer utility. Under “source: scene item:” select Genesis. Under “Target: Scene item:” select GenExport. Click on the “Show Options” button and deselect “Fit to source figure.” Press “Accept.”
5: Select Genesis in the scene tab, right click and “remove from scene.”
6: Select GenExport and pose it to verify its now a figure. Save the scene as GenExport.duf. From the file menu, select “New.”
When the scene is empty, load GenExport.duf to verify the file is not corrupted.
7. From the file menu select “send to zbrush.” In zbrush, after drawing the object tool, in edit mode, create a simple morph.
8. In zbrush select Goz to sen the morph back to Daz. Call it “Bump” when prompted for a name. Save this scene as “BumpGoz.duf”
Don’t clear the scene just yet. Turn the Bump morph to 100% and export the figure as an object with the same settings indicated in step 2, calling it Bump.obj.
9. Load the BumpGoz.duf file. You should see the same mess as I posted earlier in a picture. Now load GenExport.duf. That is the uncorrupted file from earlier. Under the edit menu select object>Morph loader pro.. Make sure its set to Daz Studio 1 unit =1 cm, and choose morph files “Bump.obj” Choose accept.
10: Save this as BumpMLP.duf Clear rthe scen and reload BumpMLP.duf and verify it is not corrupted.
If your test duplicates my results, there’s a bug somewhere. I’ve about gone blind comparing the two duf files ( unzipping them into ascii format) and I can find where it corrupting. Morph loader pro calls the morph “morph” while zbrush refers to them as “deltas.” Changing the wording has no affect on fixing the file. I see no obvious errors in key areas, but I guess I’ll have to find a file compare program.
I would feel more enthused about finding the bug if someone other than me could reproduce it.