Here is where I have gotten so far using UberSurface shader on Tori. I have only applied it to the skin surfaces. The nails and eyes are still being done with the default shader. Settings at the moment are listed blow.
One thing I notice is the freckles do not stand out as much as in the original render before my adjustments. Taking the pink ambient out even with the default shader seems to make the freckles less obvious.
I’m not completely happy with the specular yet and I still need to try to setup the Velvet, but this is where I have gotten so far.
Diffuse Color: 250, 255, 255 – take just a bit of red out
Diffuse Strength: 95%
Diffuse Roughness: 1.00
Specular Color: 222,255,247 – brought over from default material
Specular strength: 100% with a dark strength texture. Strongest on lips.
Specular Sharpness: 0.0%
Specular 2 Color: 222,255,247 – brought over from default material
Specular 2 Strength: 8%
Specular 2 Roughness: 30%
Specular 2 Sharpness: 0%
Velvet: Off – haven’t had time to try
Subsurface Color: 128,0,0
Subsurface Strength: 20%
Subsurface Refraction: 1.3
Subsurface Scale: 0.10
Subsurface Shading Rate: 32
Click thumbnail to see full-size image