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Any lightning how-tos?
Posted: 26 March 2013 07:24 PM   [ Ignore ]
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Want more than some transparency gel, it would be nice if someone has an inkling how to create genuine 3D particle effects such as lightning in hexagon. Possible?

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Posted: 26 March 2013 10:12 PM   [ Ignore ]   [ # 1 ]
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Particle effects?

I suppose one would need the ability to animate.  One cannot animate in Hexagon.

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Posted: 27 March 2013 12:13 AM   [ Ignore ]   [ # 2 ]
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Should be easy enough to model a lightening bolt in Hex, rig it in an animation app and use some clever lighting techniques and animation to make it realistic.

Some time ago I saw some really good effects done with shooting particles inside a modeled lightening bolt in Carrara.

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Posted: 27 March 2013 10:17 AM   [ Ignore ]   [ # 3 ]
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One cannot animate in Hexagon.

and, as far as I am aware there is not a particle system within Hexagon.  I’ll go one further there is not!  You’ll have to look towards Blender for example, for that.  smile

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Posted: 28 March 2013 11:41 PM   [ Ignore ]   [ # 4 ]
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Just a quick “proof of concept” - pic 1 is the poly lines used, 2 is the mesh, 3 the model rigged in Carrara (on second thoughts, morphs would have been better than rigging) and finally the animation.

http://youtu.be/60kT6AFg4z4

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lightning1.jpglightning2.jpglightning3.jpg
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Posted: 04 April 2013 05:24 PM   [ Ignore ]   [ # 5 ]
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Beautifully done, Roygee! Really like your animation as well.

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Dartanbeck @ Daz3d          Check out the Carrara Cafe          ►►►  Carrara Information Manual   ◄◄◄

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Posted: 04 April 2013 06:28 PM   [ Ignore ]   [ # 6 ]
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Well, well, Roy;  that video was really great.  All power to your mouse.  cheese

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Posted: 04 April 2013 11:28 PM   [ Ignore ]   [ # 7 ]
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Thanks, guys:)

Really just a quick experiment to see whether my idea would work.

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