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The Doctor Appreciation thread
Posted: 17 June 2013 04:26 AM   [ Ignore ]   [ # 346 ]
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Something a bit more scenic with Marklew’s Cyberman props.  Inspired by but not an exact recreation of the “thawing” scenes from “EarthShock”.  Chamber is a PoserWorld prop; the modified “incubator”...I have no idea.

Sincerely,

Bill

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Posted: 17 June 2013 06:21 AM   [ Ignore ]   [ # 347 ]
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cheese o’ peas bill !

I really really like this one !!!

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Posted: 17 June 2013 06:23 AM   [ Ignore ]   [ # 348 ]
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aldemps - 16 June 2013 01:32 AM

Thanks for pointing out the chest unit.
Updated my Cyber Hybrids.

wow , I am impressed , what body are you using . that one is very cool

 

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Posted: 17 June 2013 07:59 AM   [ Ignore ]   [ # 349 ]
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my go at playing with the new cyber goodies

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Posted: 17 June 2013 02:38 PM   [ Ignore ]   [ # 350 ]
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bluto - 17 June 2013 06:23 AM
aldemps - 16 June 2013 01:32 AM

Thanks for pointing out the chest unit.
Updated my Cyber Hybrids.

wow , I am impressed , what body are you using . that one is very cool

It’s Mike 3 with some of the Marauder armour, the harness from Lone Wolf set, gloves from Major Cache & gun from MOS Invasion.
(all available from DAZ).
I used a free leather proceedural texture (from RDNA) on the bare skin & tried to recolour it to give a metalic look.

I was aiming to create a sort of hybrid cyberman - somewhere between classic series & the new cybusman type.

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My Gallery: http://aldemps.deviantart.com/

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Posted: 18 June 2013 12:26 AM   [ Ignore ]   [ # 351 ]
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how do you darken the grill on the chest unit?  when i uploaded the obj file to DS it was one solid colour with no mats.

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Posted: 18 June 2013 03:12 AM   [ Ignore ]   [ # 352 ]
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As I stated on the previous page, you’ll need to assign that section of geometry its own material zone.  Keep in mind Marklew modeled that element as an “envelope” of polygons rather than a single one-sided layer, so you’ll need to select all of them.

Sincerely,

Bill

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Posted: 18 June 2013 05:25 AM   [ Ignore ]   [ # 353 ]
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i tried in carrara, but there are just too many polys, and too small to get at.  what program did you use, and how did you select all the polys?  it might be easier and quicker to start from scratch and make my own!

i also tried making the surrounding panel translucent by selecting the polys and giving them their own mat - but that failed because there are hidden polys between the front and the “mechanical” parts inside the chest.

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Posted: 18 June 2013 04:49 PM   [ Ignore ]   [ # 354 ]
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Sorry I haven’t responded until now.  At the office, the company firewall blocks DAZ.

I used UV Mapper Pro.  I selected the part by using the “geometry” selection.  If a model is composed of two or more sub parts, it’s an easy way to grabs a “chunk” of something.  Fortunately, the “plate” in the chest formed it own polyhedron that could be isolated.  Then I assigned it to a new material zone I named “Plastic_Clear” (a personal choice, nothing more).  If you’re referring to the “grill” region in the chest, I used the same technique.  Same goes for the grill elements in the back.

Sincerely,

Bill

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Posted: 18 June 2013 05:43 PM   [ Ignore ]   [ # 355 ]
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I wish there was a 3d version of tennant, smith, Amy, Rory, Riversong, Clara….

I think Clara had an exceptionally difficult role to play. On one hand, her memory was lacking in each ‘life’ so perhaps that could make her a bit “bland” at first.  The soufle girl had her vast intelligence, the governess was also very smart, and another time she had her brain temporarily merged with a computer system and became brilliant. The other times, she wasn’t. I don’t know why the disparity in her displayed intelligence level, but i really liked the brilliant clara over the knows-nothing-bland Clara.

The last episode was fantastic.  I wish we could have seen more of her “brilliance” though. 

I will miss Matt alot.  He was the first doctor I saw… after that I watched 9 (and loved him too) and 10 (of course I loved him too) and now i’m watching whatever classic eps are to be found, which sadly, isn’t that much.  I’m definitely hooked.

But it bugs me there is no 3D likeness!!!

if anyone can make 9, 10, 11, and any of their companions (morphs and/or textures) I will make hair to match!!!

I already made 11’s hair. ^^

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Posted: 18 June 2013 07:21 PM   [ Ignore ]   [ # 356 ]
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Look here for the following:

Tenth Doctor (David Tennant) for M4 - http://www.sharecg.com/v/40834/View/11/Poser/David-Tennant-M4
Dress him with http://www.sharecg.com/v/40812/View/6/Texture/David-Tennants-striped-jacket-and-pants

Martha Jones - http://www.sharecg.com/v/50875/browse/11/Poser/Martha-Jones-V4-UPDATED or http://www.sharecg.com/v/48893/related/11/Poser/Martha-V4

Cpt. Jack Harkness - http://www.sharecg.com/v/56356/gallery/11/Poser/Captain-Jack

9th Doctor and Rose Tyler - http://www.sharecg.com/v/47925/gallery/5/3D-Model/Nine-and-a-Rose

Another Rose Tyler - http://www.sharecg.com/v/38737/browse/11/Poser/Rose-Tyler-for-V3

Amy Pond - http://www.sharecg.com/v/57134/browse/21/DAZ-Studio/Amy-Pond-for-Genesis or http://www.sharecg.com/v/56843/browse/21/DAZ-Studio/Amy-Pond-for-Victoria-4

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Posted: 19 June 2013 01:20 AM   [ Ignore ]   [ # 357 ]
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is the three tonne rumour true?  Ian Levine himself has stated that he has seen the proof - three tonnes of film cans that contain missing Doctor Who episodes have been rescued.  The rumour has been going round for a while, and at first it was said to be a hoax - but now it looks like being true.  is everyone else as excited as I am?

Every so often, even the die hard fans will say “it’s been too long - there can’t be any more footage to be found.” - and then something turns up.

As many of you will know, Ian Levine is the enthusiast who originally saved old episodes (such as The Daleks) from being incinerated by the BBC

you can read his tweets - https://twitter.com/IanLevine

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Posted: 19 June 2013 01:38 AM   [ Ignore ]   [ # 358 ]
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Redfern - 18 June 2013 04:49 PM

Sorry I haven’t responded until now.  At the office, the company firewall blocks DAZ.

I used UV Mapper Pro.  I selected the part by using the “geometry” selection.  If a model is composed of two or more sub parts, it’s an easy way to grabs a “chunk” of something.  Fortunately, the “plate” in the chest formed it own polyhedron that could be isolated.  Then I assigned it to a new material zone I named “Plastic_Clear” (a personal choice, nothing more).  If you’re referring to the “grill” region in the chest, I used the same technique.  Same goes for the grill elements in the back.

Sincerely,

Bill

i’ve not tried uvmapper yet - I’ll give it a go.  I have a feeling Carrara might be capable of doing a similar job, but i’ve not read that section of the manual yet.

meanwhile, my own chest section is coming along nicely.  it is not meant to be canon - merely inspired by the Earthshock version, but with elements of the RT version.

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Posted: 19 June 2013 03:13 PM   [ Ignore ]   [ # 359 ]
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Thanks for the links, KnightStalker.  Added the new ones to the Freebie Thread.

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For God’s sake!  Gallifrey Stands!

And God still reigns.

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Posted: 23 June 2013 02:42 PM   [ Ignore ]   [ # 360 ]
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A slight tweaking of the Master as portrayed by Peter Pratt in “The Deadly Assassin”.

I linked another procedural node into the material I concocted for his tattered and rotting shroud.  I tried the “weave”, but being s 2D procedural it stretched and distorted too much, but the “cellular” with the jitter and turbulence dials set to maximum created a similar effect without the stretching as it’s a 3D procedural node.

I also remembered that neither the Pratt nor the Beevers make-up designs had skull-like nasal passages, so I tried to correct that from my earlier attempts.  (Oddly enough, Michael 3’s head morph set did not come with a zombie dial as did Victoria 3.  However, the Freak morphs did.  So I copied that setting to M3.  Of course, the zombie morph has the skull-like hollow nose, so I used other dials to partially fill it.

Sincerely,

Bill

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