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The Doctor Appreciation thread
Posted: 28 January 2013 09:02 PM   [ Ignore ]   [ # 196 ]
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If it was all “dial spins” as opposed to morphing it with magnets or deformers, would you possibly be willing to share her features as a .FC2 “face” pose”?  Or if you’d rather “hang onto it” as something that is personally special to you alone, I’ll certainly understand.

Sincerely,

Bill

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Posted: 28 January 2013 11:51 PM   [ Ignore ]   [ # 197 ]
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...unfortunately I no longer have the file as it was on an HD that died a couple years ago along with a rather silly pic of Mel and a Dalek on holiday at the beach (with a bottle of champagne chilling in Lord Stanley’s Cup).

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...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

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Posted: 29 January 2013 04:51 AM   [ Ignore ]   [ # 198 ]
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I suspect nearly everyone here can personally sympathize with that situation.  Besides, I was hoping the face had been accomplished with Aiko 3 since AlDemps and I had assembled a near perfect “Horns of Nimon” ensemble.

Still, thanks for answering.

Sincerely,

Bill

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Posted: 01 February 2013 06:21 AM   [ Ignore ]   [ # 199 ]
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Slightly off topic (although 1 is based on the Master’s TARDIS from ‘The Time Monster’).

I have uploaded a set of computer props for use in your renders.
They are simple static props - no moving parts.
OBJ files are included for use in other programs.

70s Tech
http://www.ShareCG.com/v/67207/view/11/Poser/70s-Tech

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13-02-01_70sTech.jpg
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Posted: 01 February 2013 07:02 PM   [ Ignore ]   [ # 200 ]
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“Nabbed” them earlier this evening.  I got a kick from the “company” or “brand” name affixed to the lower right corner of the cabinets being your initials.  Clever!

Sincerely,

Bill

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Posted: 03 February 2013 06:22 AM   [ Ignore ]   [ # 201 ]
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Just messing about.

Have been listening to my Big Finish audios again…
The 8th Doctor & Charley Pollard

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Posted: 04 February 2013 10:58 AM   [ Ignore ]   [ # 202 ]
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Just started on this, the obscure alternate console room.

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4thDocAltConsole.jpg
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Posted: 04 February 2013 02:26 PM   [ Ignore ]   [ # 203 ]
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oh , my . i certainly hope you will be good enough to share that one with the reat of us .
it really quite beautifull

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Posted: 04 February 2013 03:43 PM   [ Ignore ]   [ # 204 ]
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I’ll add the computer banks to The Doctor Who List, then!

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For God’s sake!  Gallifrey Stands!

And God still reigns.

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Posted: 04 February 2013 04:14 PM   [ Ignore ]   [ # 205 ]
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bluto - 04 February 2013 02:26 PM

oh , my . i certainly hope you will be good enough to share that one with the reat of us .
it really quite beautifull

I was planning to release it on ShareCG when done. I’ve always liked this particular console room, it’s sort of the forgotten one and nobody has ever (as far as I know) released it. 

I did just realize I made a major mistake. The picture I was using as a reference is, I just realized, flipped.  So where the viewscreen is sould be a door, and vice versa.  So I’m torn about redoing the walls or just shrugging and attributing the discrepancy to the result of some timey wimey stuff in the Tardis.r

Here’s a minor update, I prepared a basic fake wood grain texture so I could see how it looked.  Also fixed some geometry problems here and there.

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SecondaryConsoleRoom1.jpg
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Posted: 04 February 2013 04:56 PM   [ Ignore ]   [ # 206 ]
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am i correct in thinking you are using hexagon to make this ?
if so couldnt you use the vertex modeling symmetry tools to flip it into the right way round ?
just group everything you have there and then it will flip all, then delete the original groups and you are set

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Posted: 05 February 2013 03:10 AM   [ Ignore ]   [ # 207 ]
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The leaders of the Daleks, the Golden Emperor, and the Supreme Daleks.

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Posted: 05 February 2013 06:14 AM   [ Ignore ]   [ # 208 ]
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That console room looks to be coming on nicely.

Just messing about.

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Posted: 06 February 2013 04:51 PM   [ Ignore ]   [ # 209 ]
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Here’s a post of the current state of my Secondary Console Room model.  I made a real mess of it trying to UV it and of course it was all backwards so I redid a lot of the geometry of the walls.  For the main structure, it’s almost done, just need to create some doors (front and side) and UV map it.  Right now the textures shown are shaders in Carrara.

The console itself is another matter.  It’s set up to be a hexagonal writing desk, so each wedge of the hexagon is really a cabinet door.  I have to create the insides of each and then figure out how to set up each of the covers to open/close in poser.  I th ink it will take a little longer than I’d first thought.  But it’s getting there.

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Posted: 07 February 2013 06:50 AM   [ Ignore ]   [ # 210 ]
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Just messing about with Bill’s (Redfern’s) free Gorn head from the Star Trek thread.

I was trying to see if I could get something that looked as if it could be related to a Silurian.

I parented the head to Hiro3, dressed him in Bluto’s cardassian vest (from the Star Trek thread) & used feet from the A3 Sera set (renderosity freestuff). I added a third eye (as per the classic silurian) - a prop from the Davros set.

And the result is…
Dagon the Destroyer.
They say his mother was a T-Rex….but not to his face (atleast not twice).

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