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To infinity…and beyond! [Commercial]
Posted: 27 March 2013 05:53 AM   [ Ignore ]   [ # 16 ]
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That’s a lovely garden but I’m already over budget confused

The flintlocks went straight into the cart though because I need them for my Les Miserables renders cheese

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Posted: 27 March 2013 08:39 AM   [ Ignore ]   [ # 17 ]
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Merlin Studios - 27 March 2013 04:38 AM
sikeus - 26 March 2013 04:50 PM

Great, thanks. I love fully modeled grass and flowers. They tend to look good from all angels. No worries on the morphs - that would probably have to be a separate product all on its own smile

That 360 panoramic view looks fantastic. I can’t wait to find out the resolution. I need to do high resolution renders since that’s what’s required for ebook covers these days, and one high resolution panaromaic view could provide a lot of mileage.

The panoramic view is a 13365 x 2490 seamlessly tiled image (taken in Derbyshire, UK) and the skydome is 4000x2000 smile

Great! Thanks for taking a look at it. There are so many useful pieces in this set, I’m very excited about it.

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Posted: 27 March 2013 04:10 PM   [ Ignore ]   [ # 18 ]
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I have to say that the grass looks amazing when rendered out. Having actual geometry really adds a lot of little details which are missing in a lot of other grass props I’ve used in the past. After throwing a few things together I came up with this. I also put the Garibaldi plugin to work adding hair underneath her bonnet. It’s near-impossible to get normal hairstyles to behave with headgear, but with LAMH or Gari you can simply style it to match. Handy.

The great thing about this set is it’s entirely modular, so the pieces are useful for any outdoor scenes, not just gardens.

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Posted: 28 March 2013 07:40 AM   [ Ignore ]   [ # 19 ]
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HeraldOfFire - 27 March 2013 04:10 PM

I have to say that the grass looks amazing when rendered out. Having actual geometry really adds a lot of little details which are missing in a lot of other grass props I’ve used in the past. After throwing a few things together I came up with this. I also put the Garibaldi plugin to work adding hair underneath her bonnet. It’s near-impossible to get normal hairstyles to behave with headgear, but with LAMH or Gari you can simply style it to match. Handy.

The great thing about this set is it’s entirely modular, so the pieces are useful for any outdoor scenes, not just gardens.

Thanks!  That’s a great render! smile  The embossed framing is a nice touch too!

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Posted: 28 March 2013 08:20 AM   [ Ignore ]   [ # 20 ]
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Thanks. The entire scene had about 1 million polygons, since there’s a lot off-camera. I mostly wanted to see how Daz would cope with a large amount of grass. Surprisingly, it seemed to work without much slowdown.

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Posted: 28 March 2013 08:41 AM   [ Ignore ]   [ # 21 ]
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I agree about that grass. I love that there are different heights of grass, which gives it added realism as well.

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Posted: 28 March 2013 10:26 AM   [ Ignore ]   [ # 22 ]
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It always comes down to a trade off between poly count verses texture detail smile I made some stupidly high poly grass initially, rendered the top view out as a texture, then lowered the poly significantly and used the high detail texture for the grass base.  Rendered from any angle it didn’t look any different to the high poly version smile

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Posted: 28 March 2013 10:40 AM   [ Ignore ]   [ # 23 ]
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Out of curiosity, how high poly was the original grass?

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Posted: 28 March 2013 10:40 AM   [ Ignore ]   [ # 24 ]
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Love it!

Haven’t had time to play with it yet though.

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Posted: 28 March 2013 10:52 AM   [ Ignore ]   [ # 25 ]
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HeraldOfFire - 28 March 2013 10:40 AM

Out of curiosity, how high poly was the original grass?

I can’t remember off hand but it was in the region of 100k+ polys.  Using the detailed texture as a base reduced the poly count by over 70% while still keeping the same detail levels.

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Posted: 29 March 2013 05:15 AM   [ Ignore ]   [ # 26 ]
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My entire store is back on sale today (Friday) for one day only smile

http://www.daz3d.com/merlin-studios

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