Not meaning to be derogatory or anything, but is it just me or does anyone else think that the renders by Horo and Mermaid010 of glass objects look more like a jelly than a glass.
They just look too soft to be glass.
Now that you mention it, there is something of that in the material. There’s a lot of options though, as Horo demonstrated with his test piece, although I’ve been too snowed under to really examine that. But I suspect that the more ambient light is fed into the mix, the “softer” the effect is going to get. Which in the end could result in something like marshmallow perhaps?
Edit. I’m currently deep into Bryce lattice/terrain export.
1 - I’ve figured out how to export the procedural material maps and get them the same as on the original.
2 - I’ve found the conversion scale to skip out the need to pass the lattices and terrains through DS.
3 - I’ve found out and solved what has happened to bump mapping and almost got a normal map too - almost.
But stayed up so late figuring this out that I burst a blood vessel in my eye and almost got to my first job late.
That I’m using Octane to test the results is neither here nor there, as I pointed out on dA, half the challenge is getting stuff out of Bryce. You could just as easily import it into Lux or some other software or back into Bryce (but as a mesh) or into DS - because we can do a far better job that the DS bridge this way.