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Show Us Your Bryce Renders! Part 4
Posted: 28 March 2013 07:52 AM   [ Ignore ]   [ # 61 ]
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@Pam - here’s the real thing. Photographed after midnight when I awoke from the thunderclaps and since I was awake anyway, I could as well move the gear out on the balcony. This is the best of 18 shots.

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Posted: 28 March 2013 08:24 AM   [ Ignore ]   [ # 62 ]
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Oh wow.  TY Horo, good shot.  Not something I have ever tried, taking photo’s during a storm, but I do have a habit of Storm watching.

Storms somehow seem more “immediate” now we live up amongst the mountains.

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Posted: 28 March 2013 11:41 AM   [ Ignore ]   [ # 63 ]
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Plod plod plodding along with experiments and also, a rather rambling talk about Rendering Efficiency
Bryce “Nuts And Bolts” - Rendering Efficiency - a tutorial by David Brinnen

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 28 March 2013 11:59 AM   [ Ignore ]   [ # 64 ]
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David Brinnen - 28 March 2013 11:41 AM

Plod plod plodding along with experiments ...

The Bryce one has much better reflections and is sharper over all.
The Octane one has a much better secular highlight and better colour cast within the shadow.
Edit: Also just noticed the slight SSS on it’s legs… subtle and looks good.

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Posted: 28 March 2013 01:28 PM   [ Ignore ]   [ # 65 ]
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It is really very difficult to tell which one is better. The material properties/possibilities in Octane are alien to the ones in Bryce. And I think here the material settings make the difference. Is a the bit of possible SSS really natural for a machine like that? What this comparison mainly shows is how good David became with mastering Octane.

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Posted: 28 March 2013 04:06 PM   [ Ignore ]   [ # 66 ]
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There was some discussion earlier about text in Bryce. I did a tutorial long time ago with using the Terrain Editor. Sorry, can’t remember whose it was. Any way, using the TE, one can simply draw the letters, as scribbly or elaborately as one can with a mouse, or create a brush-note in the brush menu of the TE some years, and C for copyright are listed as ideas.

Also, one can import a image as a mask, the image being test, or an image of text say as an old Victorian initial and load it in the Terrain Editor. So it’s “pure” Bryce then, LOL! You can set the material to not cast a shadow, as I did with the Alphabet Soup below. You can make a series of letters, such as I did from one terrain, and a different series from another.

Bowl was woefully created in Hexagon by me one of my few attempts. Spoon sadly I cannot remember whose that was. Peasncarrots and soup are mine. Gingham by Vyktohria. Not a great render, but something to illustrate using the Terrain Editor for text.

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Posted: 28 March 2013 04:45 PM   [ Ignore ]   [ # 67 ]
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Nice1, Ice. As it so happens, I’m doing a coffee work at the moment with a simlar-like bubbly finish to the coffee itself (that is the top frothy bit), but I’m having a problem. I have a mat for the coffee (brown, cream etc.,), however, when I create a bump map for this mat (that is, just remove the colour from the coffee mat), and then do the necessaries to combine both the original, coloured mat and bump, the final rendered coffee froth appears semi-transparent (btw, transparency is fully off). Any ideas as to what is going wrong - all help appreciated.

Jay

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Posted: 28 March 2013 04:55 PM   [ Ignore ]   [ # 68 ]
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Here’s another way to use the Terrain Editor to make Text. Load a black and white version of the text image. Then of course, if the Text Image is interesting it can become part of a terrain again. So 1st is the same terrain duplicated and textured and stretched to make “celtic arches”. The Middle one is the Basic Initial after loading, lowering and smoothing. The 3rd one shows the “back” of the letter. It reminds me of real life wax work, where the side that is on the slab is so slick and smooth, and the worked surface a bit blobby. I suppose one could get the basic form, and then reimport the image as a material. Lots of things to experiment with!

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Posted: 28 March 2013 05:26 PM   [ Ignore ]   [ # 69 ]
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I used to entertain my friends by doing them images with their names written in terrains, so they had a place in the landscape.

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Posted: 28 March 2013 06:23 PM   [ Ignore ]   [ # 70 ]
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Jamahoney - 28 March 2013 04:45 PM

Nice1, Ice. As it so happens, I’m doing a coffee work at the moment with a simlar-like bubbly finish to the coffee itself (that is the top frothy bit), but I’m having a problem. I have a mat for the coffee (brown, cream etc.,), however, when I create a bump map for this mat (that is, just remove the colour from the coffee mat), and then do the necessaries to combine both the original, coloured mat and bump, the final rendered coffee froth appears semi-transparent (btw, transparency is fully off). Any ideas as to what is going wrong - all help appreciated.

Jay

could you post a screenshot of your Materials Lab, and part of the rendered image so we can see what you’re seeing?

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Posted: 28 March 2013 07:50 PM   [ Ignore ]   [ # 71 ]
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Jamahoney - 28 March 2013 04:45 PM

Nice1, Ice. As it so happens, I’m doing a coffee work at the moment with a simlar-like bubbly finish to the coffee itself (that is the top frothy bit), but I’m having a problem. I have a mat for the coffee (brown, cream etc.,), however, when I create a bump map for this mat (that is, just remove the colour from the coffee mat), and then do the necessaries to combine both the original, coloured mat and bump, the final rendered coffee froth appears semi-transparent (btw, transparency is fully off). Any ideas as to what is going wrong - all help appreciated.

Jay

@Jamahoney

Hi Jay,
I’m not exactly sure how you are doing this. I’d probably do it either of 2 ways.
1. I’d make my brown coffee from a 2d disk, like my soup. Then I’d make/duplicate a second 2d with the froth/foam. That way I’d be able to control the bumpiness of either.
or
2. I’d make the froth/foam as a terrain object to fit over the coffee. That way I could maybe gets some “bubbles” trapped in the foam. I’d use the cup rim as a template base by eye, and stretch the terrain into position.

I’ll play around with thse ideas, see what you have done, and maybe some other posters will suggest some better approaches.

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Posted: 28 March 2013 07:55 PM   [ Ignore ]   [ # 72 ]
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chohole - 28 March 2013 05:26 PM

I used to entertain my friends by doing them images with their names written in terrains, so they had a place in the landscape.

That is a great idea to use the name as the terrain with grass etc.  It’s very magical to see renders and I can see how that would really add to their charm.

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Posted: 28 March 2013 08:42 PM   [ Ignore ]   [ # 73 ]
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I’m not sure if I posted this one in the Part 3 of Bryce Renders or not, but if I did, just ignore me.

I’m not sure if I’m thoroughly satisfied with it, but it’s OK for a first try doing text.  cool smirk

Be sure to click to unsquish, or check it out here —> http://3dpixelzone.com/WIP/bryce/text.htm

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Posted: 28 March 2013 09:23 PM   [ Ignore ]   [ # 74 ]
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Another skin test.

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Posted: 28 March 2013 11:01 PM   [ Ignore ]   [ # 75 ]
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@Jamahoney

here is a render I did using both of my suggestions: 1 surface as a 2d circle. Used a Ripple water from Bryce waters, changed the color from aqua to a reddish brown and lowered the transparency to about 45-fiddled with it. I duplicated that with a second one made more transparent. Then I used a terrain and used New in the Terrain Editor and just did some “bubbles” with the brush, added some “mounds” then erased into a circular shape and erased a patch in the middle. Added base noise a couple of times. Set the clipping pretty high. I used a David Brinnen material on that and placed in a tad under the second 2d layer and just on the 1st 2d layer. Streched the terrain of foam around in the cup. Hope that gives you some help.

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