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Show Us Your Bryce Renders! Part 4
Posted: 12 May 2013 11:27 AM   [ Ignore ]   [ # 556 ]
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Tapioca, Sean, Horo, Savage,
Thanks so much for your continued support as I muddle through this project. I’ve learned a lot about how to trick Bryce into doing things it can’t really do. I will keep studying. Thanks!!!

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Posted: 12 May 2013 12:23 PM   [ Ignore ]   [ # 557 ]
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cris333 - 12 May 2013 10:19 AM

Here is my latest release about terrains/landscapes , some already saw it on sharecg , some not yet, feel free to download it and play with it.

Thank you so much Cris, that looks awesome!!!  cool smirk

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Posted: 12 May 2013 12:24 PM   [ Ignore ]   [ # 558 ]
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Rashad Carter - 12 May 2013 11:27 AM

I’ve learned a lot about how to trick Bryce into doing things it can’t really do.

You know, we’ve found out a lot since we’ve got Bryce 7.1. I really wonder how much was implemented on purpose and how much is there by accident, uncooked leftovers, bugs even. Using combinations nobody had ever imagined that could go together and result in something useful. Your velvet using negative light, or the TA method David coined Obscure Lighting, the mirror that finally mirrors light as well are just a few examples. I think if those possibilities were really knowingly implemented, they would have been loudly advertised. In fact, it’s people like you and a few others experimenting incessantly with “impossibilities” and “improbabilities”, thinking not only out of the box but actually out of this universe, and come up with yet another jewel. Keep it up man!

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Posted: 13 May 2013 04:52 AM   [ Ignore ]   [ # 559 ]
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David Brinnen - 11 May 2013 09:20 AM
mermaid010 - 10 May 2013 04:06 AM

I’m really enjoying these “Bryce Made Easy”  abstract tutorials. My attempt on Bryce Made Easy - Abstract recipe 2 - by David Brinnen

The second is a 360 Panoramic Projection David suggested in another thread. I don’t see much difference.

Probably because you are adding curved distortion to an already curved pattern.  The difference would be more obvious if your original perspective projection featured straight lines.  Also it depends how familiar you are with looking at patterns.



I misunderstood you David, I thought that I would use the 360 panoramic projection to get a similar distortion to the one you got with Horo’s Lens in the abstract tutorials. Lol

I understand what you mean about lines, I did this one a while ago following one of your tutorials.

 

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Posted: 13 May 2013 04:58 AM   [ Ignore ]   [ # 560 ]
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Jivhet – very nice render.

Guss- awesome work – the last one is very colorful

Carter – excellent work, I love the last two renders.

TheSavage - really cool render, very inspiring, something I would like to achieve one day.

Cris333 –Thanks for freebies, looks awesome.

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Posted: 13 May 2013 05:00 AM   [ Ignore ]   [ # 561 ]
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Rashad, the complexity of your scenes, coupled with the control you have over the lighting, as always is stunning.  But as I know from looking at your source files, also stunning for my PC!  Which in turn is just stunningly stunning.  Or stun^2 An outstanding combination of patience and skill.

Mermaid, well… now you see, if all distortions were the same there would be no need for different lenses and filters.  The spherical mapper, the scene converter and the EWL, all distort the image - in that sense they belong to the same class, but in another sense, they are radically different.  But don’t feel you have to stick with what we use, you can just as well create your own lenses and stick them in front of the camera and see what effect they have.  There’s nothing to stop you from experimenting - indeed, I actively encourage it.

Now due to there not being enough hours in the day, I’m going to dive in and explain that this next tutorial is part of a series.  Since I have received a few requests to cover landscaping in detail, that’s what I’ll try and do.  But due to the “in detail” part of these requests I’m going to break the topic up into chunks.  I hope you will find these chunks to be manageable chunks and if not, please feel free to provide feedback.

The video’s use content from an up and coming project that Horo and I have been working on - just in case you are curious where these scenes are coming from.  The product itself is not necessary for understanding.  It’s just that making these video’s takes so long, I like to use the opportunity to try and get some kind of return on our time and besides, we really need DAZ 3D to see Bryce is capable of selling content.  That’s my rational.  Don’t feel you have to agree with it.

Bryce Landscaping - The importance of lighting - by David Brinnen

A Bryce 7.1 Pro tutorial aimed at novice to intermediate level Bryce users.

Other tutorials that you may wish to consider before watching this tutorial - depending on your level of knowledge and understanding.

http://www.youtube.com/watch?v=H8xDl5K8KMs - camera control for beginners.
http://www.youtube.com/watch?v=wQpCkQk1mIY - setting up eyeline.
http://www.youtube.com/watch?v=LQDwSDFiLQs - stting up field of view.

Some additional text is included in the video, you may have to pause the video to read it.

Better viewed in HD - some of the controls in Bryce are quite fiddly and small.

For more tutorials visit http://www.bryce-tutorials.info/

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Posted: 13 May 2013 07:03 AM   [ Ignore ]   [ # 562 ]
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David Brinnen - 13 May 2013 05:00 AM

Mermaid, well… now you see, if all distortions were the same there would be no need for different lenses and filters.  The spherical mapper, the scene converter and the EWL, all distort the image - in that sense they belong to the same class, but in another sense, they are radically different.  But don’t feel you have to stick with what we use, you can just as well create your own lenses and stick them in front of the camera and see what effect they have.  There’s nothing to stop you from experimenting - indeed, I actively encourage it.

 

Hopefully I will be able to buy one of these super packs some day and I am experimenting…...

I spent the last few days experimenting with the camera views after viewing David’s tutorial and the noting the input by both Horo and TheSavage in this thread http://www.daz3d.com/forums/viewthread/21854/ thanks guys.

I set up the scene using the Perspective camera and the top and right views and then just played with the camera controls. I did not change the position of any object or change the materials, sky settings etc . These are the views I liked. However in some images the stones are seem to be floating and in some the foreground island, even the shapes of the stones look different in some views.


Thanks David for the new tutorials, these will keep me busy for a few days

 

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Posted: 13 May 2013 08:18 AM   [ Ignore ]   [ # 563 ]
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Looking good Mermaid, and it looks like you are ready to tackle the lighting tutorials.  And here’s another to keep you busy!

Bryce Landscaping - The importance of lighting 2 - by David Brinnen

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Posted: 13 May 2013 09:52 AM   [ Ignore ]   [ # 564 ]
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Part 3 to round things off with lighting effects.  Bryce Landscaping - The importance of lighting 3 - by David Brinnen

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Posted: 14 May 2013 12:00 AM   [ Ignore ]   [ # 565 ]
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My latest commercial packshot.

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I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

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Posted: 14 May 2013 12:10 AM   [ Ignore ]   [ # 566 ]
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@Rashad:  The foliage in those images looks fantastic.

@Dave:  It looks as though that ship has already had a run in with very bad weather.  Overall effects are great.  Your second image really looks like a photo.  Really nice.

@David:  Nice job with the sunburst image.  When time permits I’ve got to watch your latest videos.

@mermaid:  The abstract looks like the result after particles are slammed together.  Really like the results.  The landscapes are looking good.  And thank you.

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Posted: 14 May 2013 02:06 AM   [ Ignore ]   [ # 567 ]
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@TheSavage64 - another very cool product shot. Looks as if out of a catalogue.

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Posted: 14 May 2013 09:24 AM   [ Ignore ]   [ # 568 ]
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David Brinnen - 13 May 2013 09:52 AM

Part 3 to round things off with lighting effects.  Bryce Landscaping - The importance of lighting 3 - by David Brinnen

David, that is one gorgeous render!!!  grin

Horo - 14 May 2013 02:06 AM

@TheSavage64 - another very cool product shot. Looks as if out of a catalogue.

Agreed!!  Can’t find anything in that render to indicate it IS a 3D render.  wink

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Posted: 14 May 2013 10:14 AM   [ Ignore ]   [ # 569 ]
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@TheSavage64 I see you are adhering to a similar theme, looking good, stick with it smile

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Posted: 14 May 2013 10:22 AM   [ Ignore ]   [ # 570 ]
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TapiocaTundra - 14 May 2013 10:14 AM

@TheSavage64 I see you are adhering to a similar theme, looking good, stick with it smile

Oh dear…  another one who like their puns.  Very good!  I did groan - the appropriate response to a good pun.

Dave, looks very good!  A bit too perfect to be realistic in my view, you’d have to degrade the image somewhat I think to make it “better”.  Which sounds a bit contradictory I know, but I’m sure you’ll know what I mean.

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